If you put a USF officer in a vehicle and use it around Riflemen in combat, does it attain veterancy faster?
I can see creative usage of LT in M20 with a double zook M20 Crew if this is true.
(Major in a Jackson, too.)
Bump?
Posts: 1891
If you put a USF officer in a vehicle and use it around Riflemen in combat, does it attain veterancy faster?
I can see creative usage of LT in M20 with a double zook M20 Crew if this is true.
(Major in a Jackson, too.)
Posts: 17914 | Subs: 8
Posts: 4474
Speaking of vet and fixing, anyone knows if tommies vet3 still nerfs their dps?
Posts: 2636 | Subs: 17
Speaking of vet and fixing, anyone knows if tommies vet3 still nerfs their dps?
Posts: 199
Posts: 368
Cruzz how are you not employed at relic yet or contracted at the least to be quality control.
Posts: 2885
He does it for free, why would they pay him. Plus, seeing as he has given them a comprehensive list of bugs and inconsistencies and they still haven't fixed them, it's not an issue of finding bugs.
Posts: 368
So you think they would release current hotfix even if they knew it is bugged? Come on. Its not the issue of finding bugs in current build, its the issue of finding bugs in pre-release build. And thats something cruzz cannot do unless they allow him to.
Posts: 3103 | Subs: 1
Bump?
Posts: 2487 | Subs: 21
tl:dr Relic created more issues than resolutions.
#RelicTesting
Posts: 1890 | Subs: 1
Posts: 923
I'm losing my sanity here
It's like March Deployment 3.0 all ****** over again
Posts: 444
Having now checked the team weapons, I have good news.
Every atgun, and all the static howitzers, and LEIGs, will gain fun stuff at vet2.
All the atguns and howitzers will gain a rotation bonus of 130% to 200% (depending on squad), to the power of the number of members (plus the team weapon) in their squad at the time they gain vet2.
So for instance a ZIS3 will gain a rotation bonus of 1.3^7 = 627% upon reaching vet2 with a full squad. If you hit vet2 with a less than full squad then it'll be less, and will never be increased either (without decrewing the weapon and vetting up again).
LEIG, already mentioned, gains speed instead.
#RelicTesting
Posts: 3103 | Subs: 1
RIP light vehicles
Posts: 923
Having now checked the team weapons, I have good news.
Every atgun, and all the static howitzers, and LEIGs, will gain fun stuff at vet2.
All the atguns and howitzers will gain a rotation bonus of 130% to 200% (depending on squad), to the power of the number of members (plus the team weapon) in their squad at the time they gain vet2.
So for instance a ZIS3 will gain a rotation bonus of 1.3^7 = 627% upon reaching vet2 with a full squad. If you hit vet2 with a less than full squad then it'll be less, and will never be increased either (without decrewing the weapon and vetting up again).
LEIG, already mentioned, gains speed instead.
#RelicTesting
Posts: 526
Posts: 1221 | Subs: 41
Are those lines of code on regarding speed and rotation something they added to the entities this patch, or have they been in the code previously but just never worked until now?
Like are those numbers there if you check the files from last patch?
If they've been there previously we could probably confirm a time when veterancy stopped working.
Posts: 923
Every single one of these changes was broken in this patch by a change from apply_to_entity to apply_to_squad for no apparent actual reason, they were all working correctly previously.
Posts: 923
Posts: 1221 | Subs: 41
Wait like even in the patch from last week?
20 | |||||
898 |