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Cruzz's The More You Know

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10 Mar 2016, 12:17 PM
#741
avatar of BeefSurge

Posts: 1891

If you put a USF officer in a vehicle and use it around Riflemen in combat, does it attain veterancy faster?

I can see creative usage of LT in M20 with a double zook M20 Crew if this is true.

(Major in a Jackson, too.)


Bump?
10 Mar 2016, 12:23 PM
#742
avatar of Katitof

Posts: 17914 | Subs: 8

Speaking of vet and fixing, anyone knows if tommies vet3 still nerfs their dps?
10 Mar 2016, 12:25 PM
#743
avatar of Stug life

Posts: 4474

jump backJump back to quoted post10 Mar 2016, 12:23 PMKatitof
Speaking of vet and fixing, anyone knows if tommies vet3 still nerfs their dps?

Wasn't "fixed" with 25 February
10 Mar 2016, 12:26 PM
#744
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post10 Mar 2016, 12:23 PMKatitof
Speaking of vet and fixing, anyone knows if tommies vet3 still nerfs their dps?


Directly? Not anymore, since the 25 February patch.
Indirectly (by preventing them from using weapons upgrades & forcing weapon drops), yes.
10 Mar 2016, 12:49 PM
#745
avatar of Gumboot

Posts: 199

Cruzz how are you not employed at relic yet or contracted at the least to be quality control.
10 Mar 2016, 13:07 PM
#746
avatar of Muad'Dib

Posts: 368

jump backJump back to quoted post10 Mar 2016, 12:49 PMGumboot
Cruzz how are you not employed at relic yet or contracted at the least to be quality control.


He does it for free, why would they pay him. Plus, seeing as he has given them a comprehensive list of bugs and inconsistencies and they still haven't fixed them, it's not an issue of finding bugs.
10 Mar 2016, 13:15 PM
#747
avatar of ferwiner
Donator 11

Posts: 2885



He does it for free, why would they pay him. Plus, seeing as he has given them a comprehensive list of bugs and inconsistencies and they still haven't fixed them, it's not an issue of finding bugs.


So you think they would release current hotfix even if they knew it is bugged? Come on. Its not the issue of finding bugs in current build, its the issue of finding bugs in pre-release build. And thats something cruzz cannot do unless they allow him to.
10 Mar 2016, 13:19 PM
#748
avatar of Muad'Dib

Posts: 368



So you think they would release current hotfix even if they knew it is bugged? Come on. Its not the issue of finding bugs in current build, its the issue of finding bugs in pre-release build. And thats something cruzz cannot do unless they allow him to.


Fair enough. And don't get me wrong, I would love it if Cruzz started working at Relic. But they do already know about a lot of bugs that could be fixed by changing 1 or 2 numbers, and they've been around for way too long. Working on DoW3 is my guess, can't spare the people.
10 Mar 2016, 14:02 PM
#749
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



Bump?

Tested, going around drive-bying in an AAHT showed that the crew gets the same amount of XP - LT squads will hit vet 3 after killing 29 Grenadiers, whether they do it on foot or in a vehicle.
10 Mar 2016, 14:43 PM
#750
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post10 Mar 2016, 10:34 AMCruzz
tl:dr Relic created more issues than resolutions.
#RelicTesting


I'm losing my sanity here
It's like March Deployment 3.0 all ****** over again
10 Mar 2016, 14:53 PM
#751
avatar of EtherealDragon

Posts: 1890 | Subs: 1

On the bright side at least Relic didn't break HMGs and gave them stacking Vet by model. The maxim spam would get real then :D
10 Mar 2016, 14:55 PM
#752
avatar of somenbjorn

Posts: 923

jump backJump back to quoted post10 Mar 2016, 14:43 PMVonIvan


I'm losing my sanity here
It's like March Deployment 3.0 all ****** over again


Wasn't March deployment 2014 when they messed around with Veterancy in a major way the last time? The bugs been in the engine forever but maybe they didn't use the affected modifiers until that patch?


Just fixing two year old issues kappa.
10 Mar 2016, 17:00 PM
#753
avatar of Looney
Patrion 14

Posts: 444

jump backJump back to quoted post10 Mar 2016, 10:34 AMCruzz
Having now checked the team weapons, I have good news.

Every atgun, and all the static howitzers, and LEIGs, will gain fun stuff at vet2.

All the atguns and howitzers will gain a rotation bonus of 130% to 200% (depending on squad), to the power of the number of members (plus the team weapon) in their squad at the time they gain vet2.

So for instance a ZIS3 will gain a rotation bonus of 1.3^7 = 627% upon reaching vet2 with a full squad. If you hit vet2 with a less than full squad then it'll be less, and will never be increased either (without decrewing the weapon and vetting up again).

LEIG, already mentioned, gains speed instead.

#RelicTesting


RIP light vehicles
10 Mar 2016, 17:02 PM
#754
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post10 Mar 2016, 17:00 PMLooney


RIP light vehicles

Thus fixing 222 complaints. :D

(I know, not really)
10 Mar 2016, 18:23 PM
#755
avatar of somenbjorn

Posts: 923

jump backJump back to quoted post10 Mar 2016, 10:34 AMCruzz
Having now checked the team weapons, I have good news.

Every atgun, and all the static howitzers, and LEIGs, will gain fun stuff at vet2.

All the atguns and howitzers will gain a rotation bonus of 130% to 200% (depending on squad), to the power of the number of members (plus the team weapon) in their squad at the time they gain vet2.

So for instance a ZIS3 will gain a rotation bonus of 1.3^7 = 627% upon reaching vet2 with a full squad. If you hit vet2 with a less than full squad then it'll be less, and will never be increased either (without decrewing the weapon and vetting up again).

LEIG, already mentioned, gains speed instead.

#RelicTesting


Are those lines of code on regarding speed and rotation something they added to the entities this patch, or have they been in the code previously but just never worked until now?


Like are those numbers there if you check the files from last patch?

If they've been there previously we could probably confirm a time when veterancy stopped working.
10 Mar 2016, 18:41 PM
#756
avatar of Rappy

Posts: 526

Relic... Just pay Cruzz already.
10 Mar 2016, 18:47 PM
#757
avatar of Cruzz

Posts: 1221 | Subs: 41



Are those lines of code on regarding speed and rotation something they added to the entities this patch, or have they been in the code previously but just never worked until now?


Like are those numbers there if you check the files from last patch?

If they've been there previously we could probably confirm a time when veterancy stopped working.


Every single one of these changes was broken in this patch by a change from apply_to_entity to apply_to_squad for no apparent actual reason, they were all working correctly previously.
10 Mar 2016, 18:52 PM
#758
avatar of somenbjorn

Posts: 923

jump backJump back to quoted post10 Mar 2016, 18:47 PMCruzz


Every single one of these changes was broken in this patch by a change from apply_to_entity to apply_to_squad for no apparent actual reason, they were all working correctly previously.


ah ok ok.
10 Mar 2016, 18:53 PM
#759
avatar of somenbjorn

Posts: 923

Wait like even in the patch from last week?
10 Mar 2016, 19:02 PM
#760
avatar of Cruzz

Posts: 1221 | Subs: 41

Wait like even in the patch from last week?


Yes, because rotation only matters for the team weapon, it doesn't matter whether the other models lose it or not.

The LEIG speed might have been broken after reinforcement, but I'm leaning towards it actually working because I think the infantry manning it would just play catch up to the gun irregardless of what their own speed is.

Also as an additional note, there's two team weapons that get some extra trolly bonuses right now due to this stacking.

One of them is LEIG. Which is getting 0.77^5 = 0.27 received accuracy at vet2

The other one is HMG34, which is getting 0.8^5 = 0.33 received accuracy at vet4. And 6 vision (addition) * 5 for good measure at vet5.

They have some pretty impressive survivability thanks to this ;)
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