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russian armor

Cruzz's The More You Know

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3 Dec 2018, 11:47 AM
#1061
avatar of JulianSnow

Posts: 321

jump backJump back to quoted post30 Nov 2018, 17:32 PMVipper

Burst duration near 1 - 1.7


Which will only increase the DPS which was already to high according the HTML :P

0.621 * 5 * (1+5,5 = 6,5) * (1+ 1.375 * 10 = 23.75) = 479.334
/
(0,04 + 3,15 – 0,04 – 0,75 = 2.4) + (1 + 5,5 = 6.5) * (0 + 0 + 0,04 + 0,75 + 1,375 = 2.165) = 19.269
=
24.875

Which should be 16.034, is Cruzz still an active member around the fora?
3 Dec 2018, 12:00 PM
#1062
avatar of Vipper

Posts: 13496 | Subs: 1



Which will only increase the DPS which was already to high according the HTML :P

0.621 * 5 * (1+5,5 = 6,5) * (1+ 1.375 * 10 = 23.75) = 479.334
/
(0,04 + 3,15 – 0,04 – 0,75 = 2.4) + (1 + 5,5 = 6.5) * (0 + 0 + 0,04 + 0,75 + 1,375 = 2.165) = 19.269
=
24.875

Which should be 16.034, is Cruzz still an active member around the fora?

According to Relic the DPS for the assault_pioneer_mp44_smg_mp is (0/10/20/30)

15.9/10.8/4.9/1.2
4 Dec 2018, 09:06 AM
#1063
avatar of JulianSnow

Posts: 321

jump backJump back to quoted post3 Dec 2018, 12:00 PMVipper

According to Relic


Where do I find this info? Cause I've searched for it but without result and in the end I only found the savior's HTML file.
4 Dec 2018, 09:25 AM
#1064
avatar of Vipper

Posts: 13496 | Subs: 1



Where do I find this info? Cause I've searched for it but without result and in the end I only found the savior's HTML file.

the Relic spread can be created if you download the COH2 Tools.
6 Dec 2018, 18:26 PM
#1065
avatar of Widerstreit

Posts: 1392

Also reload frequency is max=5 min=4, how did you get 5,5?

EDIT:

I used a old calculator-excel-sheet to calculate it new:

near:16,418 middle:7,641 far:1,215


6 Dec 2018, 20:57 PM
#1066
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post3 Dec 2018, 12:00 PMVipper

According to Relic the DPS for the assault_pioneer_mp44_smg_mp is (0/10/20/30)

15.9/10.8/4.9/1.2


Do you know how they calculate the DPS?
6 Dec 2018, 23:25 PM
#1067
avatar of Vipper

Posts: 13496 | Subs: 1



Do you know how they calculate the DPS?

well you can see the equation in spread sheet but is allot characters...
6 Dec 2018, 23:29 PM
#1068
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post6 Dec 2018, 23:25 PMVipper

well you can see the equation in spread sheet but is allot characters...


https://1drv.ms/x/s!Auba63jVJDDGnMg3POMqaxgjrHz5TQ

That is my try to calculate the DPS. But after I saw that my calculcation isn't the same as the tools I stoped to evaluating.
7 Dec 2018, 00:15 AM
#1069
avatar of Vipper

Posts: 13496 | Subs: 1



https://1drv.ms/x/s!Auba63jVJDDGnMg3POMqaxgjrHz5TQ

That is my try to calculate the DPS. But after I saw that my calculcation isn't the same as the tools I stoped to evaluating.

First of all make sure you are looking at the correct weapons:

Stupioneer use "assault_pioneer_mp44_smg_mp" and not "sturm_pioneer_mp44_smg_mp"

for range 3///15///28 according to relic the DPS should be:
15.89///7.64///1.22
7 Dec 2018, 00:29 AM
#1070
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post7 Dec 2018, 00:15 AMVipper

First of all make sure you are looking at the correct weapons:

Stupioneer use "assault_pioneer_mp44_smg_mp" and not "sturm_pioneer_mp44_smg_mp"

for range 3///15///28 according to relic the DPS should be:
15.89///7.64///1.22


Sturmpionier is the German name of this troup.

a. my Excel isn't correct
b. something else isn't correct.

Do you have a working calculator?
7 Dec 2018, 00:34 AM
#1071
avatar of Vipper

Posts: 13496 | Subs: 1



Sturmpionier is the German name of this troup.

a. my Excel isn't correct
b. something else isn't correct.

Do you have a working calculator?

Both weapons exist in game and are different.

OKW sturmpioneer use "assault_pioneer_mp44_smg_mp"
7 Dec 2018, 01:36 AM
#1072
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post7 Dec 2018, 00:34 AMVipper

Both weapons exist in game and are different.

OKW sturmpioneer use "assault_pioneer_mp44_smg_mp"


Hm, I am sure I used the right one. But I come very close to Relic's stats.

I don't know the error.
25 Dec 2018, 20:35 PM
#1073
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

During my work with updating bulletins i faced several questions:
1. Do riflemen bulletins applied to cavarly riflemen?
2. Do any sherman bulletins applied to M4A3(76)W Sherman?
3. Does information from coh2db.com about bulletins still valid (except changed bulletins according to patchnotes)? It seems interesting, that several Stug bulletins applied to Elefant.
30 Jul 2019, 18:27 PM
#1074
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

I know this is a very old thread, I think the best for more or less random questions.

Can tanks crush squads on retreat? Or are these too fast?
30 Jul 2019, 18:29 PM
#1075
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

I know this is a very old thread, I think the best for more or less random questions.

Can tanks crush squads on retreat? Or are these too fast?


Models become immune to crushing once they retreat.
30 Jul 2019, 18:37 PM
#1076
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2



Models become immune to crushing once they retreat.

Thanks!
Just wanted to be sure, since retreating models clip through tanks more often than usual.
30 Jul 2019, 18:42 PM
#1077
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


Thanks!
Just wanted to be sure, since retreating models clip through tanks more often than usual.


Talking about clipping, if you want to increase your chances of your vehicle not clipping at all, press stop.
This is the difference between a good flank and one on which the enemy tank just lols at you and phases through.
30 Jul 2019, 19:27 PM
#1078
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3



Talking about clipping, if you want to increase your chances of your vehicle not clipping at all, press stop.
This is the difference between a good flank and one on which the enemy tank just lols at you and phases through.


don't do it once, spam halt for true blocking powers. :megusta:

If you want your own tank to move through another one of your tanks/vehicles, give move commands for boths.
21 Aug 2019, 10:21 AM
#1079
avatar of Sander93

Posts: 3166 | Subs: 6

So basically, focus fire set to false seems to allow squads to re-roll misses into hits... just not on the squad it's targeting but on other squads.

Basically it seems like:
- focus fire = True means that misses can not hit other squads;
- focus fire = False means that misses can hit other squads, allowing the squad to deal some additional DPS to other squads nearby.

It doesn't seem to affect DPS versus the targeted squad, but it's hard to tell.

Here's 4 tests. In all tests I only targeted the squad in front.

Test #1, Kar 98K rifles. Rifles have no focus fire option, and misses do not deal damage to the second squad.


Test #2, FG 42s. Focus Fire = False. Misses deal damage to the second squad.


Test #3, PGrens STG 44s. Focus Fire = False. Misses deal damage to the second squad.


Test #4, FG 42s with Focus Fire set to True. Misses now do not deal damage to the second squad.

21 Aug 2019, 10:24 AM
#1080
avatar of Vipper

Posts: 13496 | Subs: 1





Great post it always nice to get clarification on game mechanics.
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