CAS Axis cmrd is by far the best cmdr for team games (3vs3+)
Posts: 976
It's make winning as axis a piece of cake.
Nothing can really counter it and it can help anywhere on the battle field.
Double shreck pzgrenadiers rulez + mg42 grenadiers with rifle nades will make capturing any ground easy.
You have enough munition to make all the bunkers you want
You have all the munition you need to place dirty minefields at critical place.
You can have evenly have some tanks : 2 Pz4 + 1 Ostwind for support.
You don't need to have the best teammates to win.
You don't need to make compromises to have any of the stuff above.
By far the best cmdr for team play. Great synergy, great efficiency, great fun bombing allies tank to dust or strafing infantry before nading them to hell.
Allies need a winner like that to even the playing field. (Plz Relic)
Plz can you tell me what you do as allies to win vs them ? (3vs3+)
I will take all ideas.
Thank you in advance.
Posts: 107
And every ally should have an M5/AA Hf.
Posts: 2280 | Subs: 2
Permanently Bannedevery ally should have an M5/AA Hf.
/thread
Posts: 836 | Subs: 5
Posts: 1194 | Subs: 29
Allies dont need an equally overpowered counterpart, CAS just needs to be nerfed.
Preach on brother!
Posts: 987
My best suggestion is play 10-15 games yourself as Ost in 4v4 and see how you handle it, get a feel for its strengths and weaknesses and see how other players deal with it.
I'm guessing you havem't tried it because you said "You don't need to sacrifice anything the get the benefits" but you really have to sacrifice a lot of fuel to get the most of the doctrine.
"Allies need a winner like that to even the playing field. (Plz Relic)"
Guards Motor. Try it. I'm sure you'll like it
Posts: 1617
It will be changed.
/thread
Posts: 4951 | Subs: 1
But yeah it's been discussed a billion times; change the conversion to a passive instead an active.
Posts: 17914 | Subs: 8
Allies dont need an equally overpowered counterpart, CAS just needs to be nerfed.
Aaaand /thread.
Posts: 1702
Allies dont need an equally overpowered counterpart, CAS just needs to be nerfed.
Posts: 1026
Big team games means bigger maps so the strafes are "slightly" easier to dodge in theory, but in practice you're close to edges a lot of the time, and the larger the team mode the more shit going on you have to pay attention to. It's an extra micro-tax that is just unbearable, especially if you're playing USF where the strafe will instakill any vehicle you can make.
Posts: 1954
Ironically CAS is better in 2's I find because the maps are a lot smaller so the strafes hit the field essentially instantly.
But yeah it's been discussed a billion times; change the conversion to a passive instead an active.
The fuel to munition is gives way too much fuel, especially on a larger map. Also, being near the edge of a large map is worse than being on a small map.
On maps like Lienne, with the fuel to ammo conversion you can hit almost 200 ammo per minute, enough to keep all of your strafes on cooldown.
Assuming the image loads, you'll see seven squads that had been suppressed by one strafe. One of the squads was outside the boundaries of the red smoke but it suppressed anyway.
Posts: 1283 | Subs: 4
You have enough munition to make all the bunkers you want.
the stuka AI strafe is near as makes no difference as good as when this was a thing:
Posts: 432
The fuel to munition is gives way too much fuel, especially on a larger map. Also, being near the edge of a large map is worse than being on a small map.
On maps like Lienne, with the fuel to ammo conversion you can hit almost 200 ammo per minute, enough to keep all of your strafes on cooldown.
Assuming the image loads, you'll see seven squads that had been suppressed by one strafe. One of the squads was outside the boundaries of the red smoke but it suppressed anyway.
Looks to me like a Penal and Guards blob that got what it rightly deserved.
Posts: 1116 | Subs: 1
Permanently BannedSounds good? I feel that turning muni conversion into passive seems rather forced and a last resort. I am just curious to see if what I am suggesting would be enough of a nerf to fix the issues while at the same time preventing CAS from just turning into another obscure gimmick commander like ostruppen or soviet industry.
Posts: 2280 | Subs: 2
Permanently BannedHmmmmm, I do think that the AT strafe, along with stuka CAS does too much damage and should really be dialed back by like 15% less damage. In fact, the sturmovik and ju87 should be essentially mirrored abilities.
Allies dont need an equally overpowered counterpart, CAS just needs to be nerfed.
Posts: 1116 | Subs: 1
Permanently BannedRatchet why do you ignore such key details of posts. You surely can't be that dense, or you just read the first 3 words and then autofire back with a reply. Even if it doesn't make sense.
Stuka CAS is OP, sturmovik is UP. I suggested a nerf for Stuka CAS, and a buff for the sturmovik, how can you not understand that? I can't give a more clear explanation.
Posts: 2396 | Subs: 1
CAS Axis Cmrd is by far the best cmrd for team games (3vs3 or 4vs4)
It's make winning as axis a piece of cake.
Nothing can really counter it and it can help anywhere on the battle field.
Double shreck pzgrenadiers rulez + mg42 grenadiers with rifle nades will make capturing any ground easy.
You have enough munition to make all the bunkers you want
You have all the munition you need to place dirty minefields at critical place.
You can have evenly have some tanks : 2 Pz4 + 1 Ostwind for support.
You don't need to have the best teammates to win.
You don't need to make compromises to have any of the stuff above.
By far the best cmdr for team play. Great synergy, great efficiency, great fun bombing allies tank to dust or strafing infantry before nading them to hell.
Allies need a winner like that to even the playing field. (Plz Relic)
Plz can you tell me what you do as allies to win vs them ? (3vs3+)
I will take all ideas.
Thank you in advance.
As CAS You will have all the munition you want, you can mine, build bunkers, build alot of infantry and equip them properly, air off-maps, all the tanks you want... oh wait.
On a more serious note. Counters:
1. build tanks;
2. build 120s /artilery / katiushas, whatever ballistic weapon you want;
3. plant mines and/or demo charges;
4. build AA;
5. any 2 points from above used together.
As long as allied have their cheesee strategies, CAS should exist too. Now you can / thread
P.S. I am just curious, did you ever use CAS? Like, even once?
Edit: I can bet all my money that after CAS will be nerfed - and it will - the next targeted ostheer commander will be assault support. That strafing run has staying power it does not take 2 seconds like in CAS case and the allied blobbers will be so unhappy.
Posts: 3602 | Subs: 1
As CAS You will have all the munition you want, you can mine, build bunkers, build alot of infantry and equip them properly, air off-maps, all the tanks you want... oh wait.
On a more serious note. Counters:
1. build tanks;
2. build 120s /artilery / katiushas, whatever ballistic weapon you want;
3. plant mines and/or demo charges;
4. build AA;
5. any 2 points from above used together.
As long as allied have their cheesee strategies, CAS should exist too. Now you can / thread
P.S. I am just curious, did you ever use CAS? Like, even once?
Edit: I can bet all my money that after CAS will be nerfed - and it will - the next targeted ostheer commander will be assault support. That strafing run has staying power it does not take 2 seconds like in CAS case and the allied blobbers will be so unhappy.
JohnnyB best advice: pick counter-attack doctrine, you'll see it counters perfectly CAS and don't forget to build tanks!! (what an obvious advice).
Hey Johnny, by the way, did you know you can not convert your fuel and get tanks as well with CAS?
Posts: 2396 | Subs: 1
JohnnyB best advice: pick counter-attack doctrine, you'll see it counters perfectly CAS and don't forget to build tanks!! (what an obvious advice).
Hey Johnny, by the way, did you know you can not convert your fuel and get tanks as well with CAS?
Yes, and you will fail. You abuse of conversion and are efficient, or you try to make everything and fail. That is the way it works. Not that you would know it.
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