Patch 31st. It has not changed the early USF
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That after 5/6 months there is no mention of this, the early okw is very strong and very weak usf or should do much micromanagement to escape from suppression.
As the kubel may be cheaper than an ambulance?
Why relic considered not important?
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Kubel while extremely potent against USF, still can be countered.
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Spamming Vet 2 USF-RM is not addressed either.
Thankfully it was addressed a couple of patches ago.
Try harder.
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Smoke nade is counter on kubel and mg42. That's the problem. Smoke is overwhelming problem for long range faction (exactly ost but also opkw) and this thing on basic infantry, gives you good advantage in early game.
You're spending 30 fuel to counter 0 to 5 fuel, which means you are putting yourself at disadvantage in tech.
You can't have the counter ready before the unit you want to counter arrives, which means you can't even anticipate suppression units and ready up for them.
Unless you know where HMG/kubel is, you will get suppressed first before smoke hits, therefore allowing HMG/kubel to pick new, safe position.
@austerlitz
Ost early game got huge buffs, quit bitching and wait for patch, unless you're a gren spammer, the game will be much easier for you.
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Other Studios make those changes in a weak, not even a weak. It´s ridiculous, even giving some maps after this long time is a bad troll to the community.
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Overall there will be alot of indirect changes to the pacing of the game now that the overperforming units have been addressed.
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The only thing that bothers me about OKW early game is the truck pushing. Now that is just a stupid mechanic in how it looks, what the risk/rewards are and what type of micro/tactics are involved in using it. I'm glad they have addressed this retarded OKW early game ritual again in this patch.
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I don't mind the Kübelwagen in the early game. It is quite flimsy and forces good micro out of both players.
The only thing that bothers me about OKW early game is the truck pushing. Now that is just a stupid mechanic in how it looks, what the risk/rewards are and what type of micro/tactics are involved in using it. I'm glad they have addressed this retarded OKW early game ritual again in this patch.
This. The Kübel is fine where it is now. I used to bitch about truckpushing, but eventually I started doing it myself. The worst thing was that it really made a considerable difference for the first few engagements. Sometimes it was actually worth going mechanised just to shut it down and kill the truck, it had the added benefit of delaying Schrecks...
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