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TOP 10 frustrating gameplay flaws that should be removed

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18 Jun 2015, 09:10 AM
#1
avatar of Tea Maker Machine

Posts: 270

Reduce Negative User Experiences in Gameplay

  • Reduce the amount of frustrating moments that can be caused by undesirable gameplay
:


As the developers are claiming they are heading to a user friendly and fun gameplay, I think the following problems should be prioritized:


From a 1VS1 Perspective, some of them also apply to team games
  • Fences: Dudes should know that in a battle, you don't need an order to jump over a fence.
  • Green cover: Providing unfair bonuses and stupid. It doesn't require much skills, so that's not encouraging dogdickal gameplay, just rush behind a green cover or inside stone buildings; win.
  • Allies massive numerical advantage: Axis late game advantage is long gone. Fix their faggot inf and early game hell. Quick.
  • MK2 Nade: Not enough time to react, wide AOE, sick damage. Granted cheap InstaWipe
  • USF T2: As OST, you should spend your whole MP on countering early vet 2 Arnolds, so no enough resources to prepare AT for light vehicle faggotry and abuse
  • OKW AT invincibility: I do like to use shermans and T3476s when playing against OKW. But almost every unit this faction has is an AT in one form or another.
  • P47: It covers the whole map, specially 1vs1 maps
  • Fake Vterancy: Cheese.
  • Flamethrowers: Their range should be reduced.
  • T3485s/Easy8s Base Gang-Bang: Really, should be limited to one on the field.
  • HM38: Should be available at 8CPs, revert the minimal nerfs. It's much better than the LeFH, should'nt be available so soon.
  • PTRS dudes and Shocks: Should be available at 3 CPs.

  • USF Magic Glues, Blitz and smoke: Silly cheating features.


    List your "frustrating moments" folks.

18 Jun 2015, 09:24 AM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Thats not frustrations, thats balance and micro issues you have.
18 Jun 2015, 09:25 AM
#3
avatar of Highfiveeeee

Posts: 1740


Green cover: Providing unfair bonuses and stupid. It doesn't require much skills, so that's not encouraging dogdickal gameplay, just rush behind a green cover or inside stone buildings; win.


18 Jun 2015, 09:28 AM
#4
avatar of Tea Maker Machine

Posts: 270

jump backJump back to quoted post18 Jun 2015, 09:24 AMKatitof
Thats not frustrations, thats balance and micro issues you have.

Feel free to share your frustrations, Katherine, contribute something useful. Even as a pro you have your own frustrating moments, so don't hesitate, master.

Not that anyone cares about your frustrations or existence, just encouraging you to be more useful.
18 Jun 2015, 09:31 AM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

I would, but all of them were addressed in this and the future(hopefully soon) patch.
Also, pot vs kettle.
18 Jun 2015, 09:38 AM
#6
avatar of Tea Maker Machine

Posts: 270

I would, but all of them were addressed in this and the future(hopefully soon) patch.
Thanks for sharing your forecast, sweetie
18 Jun 2015, 10:08 AM
#7
avatar of Puppetmaster
Patrion 310

Posts: 871

Axis whiners - that's what frustrates me
18 Jun 2015, 10:23 AM
#8
avatar of AchtAchter

Posts: 1604 | Subs: 3


  • Fences: Dudes should know that in a battle, you don't need an order to jump over a fence.
    micro issue

  • Green cover: Providing unfair bonuses and stupid. It doesn't require much skills, so that's not encouraging dogdickal gameplay, just rush behind a green cover or inside stone buildings; win.
    unable to deal with core coh2 mechanics = l2p issues

  • Allies massive numerical advantage: Axis late game advantage is long gone. Fix their faggot inf and early game hell. Quick.

    l2p issue, massive numerical advantage means 3 t34/76 vs 2 Panthers? Panthers should win

  • MK2 Nade: Not enough time to react, wide AOE, sick damage. Granted cheap InstaWipe
    micro issue, learn to dodge

  • USF T2: As OST, you should spend your whole MP on countering early vet 2 Arnolds, so no enough resources to prepare AT for light vehicle faggotry and abuse

    A problem limited to one commander ability

  • OKW AT invincibility: I do like to use shermans and T3476s when playing against OKW. But almost every unit this faction has is an AT in one form or another.

    l2p issue, you can take out any vehicle with several shermans or t34/76

  • P47: It covers the whole map, specially 1vs1 maps

    get AA

  • Fake Vterancy: Cheese.
    don't even know what you mean, but elite troops training costs a hell and anybody who does it is rather stupid

  • Flamethrowers: Their range should be reduced.
    so they become useless? No, crit mechanics were tweaked with the new patch, they should be less of an issue now

  • T3485s/Easy8s Base Gang-Bang: Really, should be limited to one on the field.
    No, they need to be unlocked with tech, so axis player has time to field an appropriate amount of AT or counters in time


  • HM38: Should be available at 8CPs, revert the minimal nerfs. It's much better than the LeFH, should'nt be available so soon.
    so we have again late game RNG wipes on vetted units? No, 80 dmg sounds much better.

  • PTRS dudes and Shocks: Should be available at 3 CPs.
    agree

  • USF Magic Glues, Blitz and smoke: Silly cheating features.
    Out of jail cards should cost and appropriate amount of resources, while magic glue is to cheap, blitz & smoke is cost wise fine. Blitz should be offensive ability however

18 Jun 2015, 10:57 AM
#10
avatar of Katitof

Posts: 17914 | Subs: 8

I'll try again.

The source of my frustrations that should be removed

Am I doing it right?

AchtAchter is right here.
On my first reply I have prepared pretty similar answers, but deleted them and replaced with that is there.

Of course micro issues are source of frustration for poor players. That still isn't a justification to change it.

If you suck, you'll be frustrated at much more things then if you were good.
Good players(mostly) are frustrated at actual issues, not misidentified shortcomings of their own skill.
18 Jun 2015, 10:58 AM
#11
avatar of l4hti

Posts: 476

This thread
18 Jun 2015, 11:21 AM
#13
avatar of Justin xv

Posts: 255

I don't understand what this thread is supposed to accomplish.

Just another thread for faction warriors and forum fighters alike to come verbally duke it out. This one should be locked lol.
18 Jun 2015, 11:22 AM
#14
avatar of Katitof

Posts: 17914 | Subs: 8

Love your new sig btw :thumbsup:
18 Jun 2015, 11:53 AM
#15
avatar of RMMLz

Posts: 1802 | Subs: 1


:thumbsup::thumbsup:
18 Jun 2015, 12:02 PM
#16
avatar of Highfiveeeee

Posts: 1740

I have nothing to add to AchtAchters comments.
18 Jun 2015, 12:52 PM
#17
avatar of broodwarjc

Posts: 824


  • Fences: Dudes should know that in a battle, you don't need an order to jump over a fence.
    micro issue

  • Green cover: Providing unfair bonuses and stupid. It doesn't require much skills, so that's not encouraging dogdickal gameplay, just rush behind a green cover or inside stone buildings; win.
    unable to deal with core coh2 mechanics = l2p issues

  • Allies massive numerical advantage: Axis late game advantage is long gone. Fix their faggot inf and early game hell. Quick.

    l2p issue, massive numerical advantage means 3 t34/76 vs 2 Panthers? Panthers should win

  • MK2 Nade: Not enough time to react, wide AOE, sick damage. Granted cheap InstaWipe
    micro issue, learn to dodge

  • USF T2: As OST, you should spend your whole MP on countering early vet 2 Arnolds, so no enough resources to prepare AT for light vehicle faggotry and abuse

    A problem limited to one commander ability

  • OKW AT invincibility: I do like to use shermans and T3476s when playing against OKW. But almost every unit this faction has is an AT in one form or another.

    l2p issue, you can take out any vehicle with several shermans or t34/76

  • P47: It covers the whole map, specially 1vs1 maps

    get AA

  • Fake Vterancy: Cheese.
    don't even know what you mean, but elite troops training costs a hell and anybody who does it is rather stupid

  • Flamethrowers: Their range should be reduced.
    so they become useless? No, crit mechanics were tweaked with the new patch, they should be less of an issue now

  • T3485s/Easy8s Base Gang-Bang: Really, should be limited to one on the field.
    No, they need to be unlocked with tech, so axis player has time to field an appropriate amount of AT or counters in time


  • HM38: Should be available at 8CPs, revert the minimal nerfs. It's much better than the LeFH, should'nt be available so soon.
    so we have again late game RNG wipes on vetted units? No, 80 dmg sounds much better.

  • PTRS dudes and Shocks: Should be available at 3 CPs.
    agree

  • USF Magic Glues, Blitz and smoke: Silly cheating features.
    Out of jail cards should cost and appropriate amount of resources, while magic glue is to cheap, blitz & smoke is cost wise fine. Blitz should be offensive ability however



This^.
18 Jun 2015, 13:19 PM
#18
avatar of Jadame!

Posts: 1122

  • Units: Providing unfair bonuses and stupid. Moving units doesn't require much skills, so that's not encouraging smart play, just rush enemy infantry or tanks or drop arty on them; win.
18 Jun 2015, 13:21 PM
#19
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


  • Fences: Dudes should know that in a battle, you don't need an order to jump over a fence.
    micro issue

  • Green cover: Providing unfair bonuses and stupid. It doesn't require much skills, so that's not encouraging dogdickal gameplay, just rush behind a green cover or inside stone buildings; win.
    unable to deal with core coh2 mechanics = l2p issues

  • Allies massive numerical advantage: Axis late game advantage is long gone. Fix their faggot inf and early game hell. Quick.

    l2p issue, massive numerical advantage means 3 t34/76 vs 2 Panthers? Panthers should win

  • MK2 Nade: Not enough time to react, wide AOE, sick damage. Granted cheap InstaWipe
    micro issue, learn to dodge

  • USF T2: As OST, you should spend your whole MP on countering early vet 2 Arnolds, so no enough resources to prepare AT for light vehicle faggotry and abuse

    A problem limited to one commander ability

  • OKW AT invincibility: I do like to use shermans and T3476s when playing against OKW. But almost every unit this faction has is an AT in one form or another.

    l2p issue, you can take out any vehicle with several shermans or t34/76

  • P47: It covers the whole map, specially 1vs1 maps

    get AA

  • Fake Vterancy: Cheese.
    don't even know what you mean, but elite troops training costs a hell and anybody who does it is rather stupid

  • Flamethrowers: Their range should be reduced.
    so they become useless? No, crit mechanics were tweaked with the new patch, they should be less of an issue now

  • T3485s/Easy8s Base Gang-Bang: Really, should be limited to one on the field.
    No, they need to be unlocked with tech, so axis player has time to field an appropriate amount of AT or counters in time


  • HM38: Should be available at 8CPs, revert the minimal nerfs. It's much better than the LeFH, should'nt be available so soon.
    so we have again late game RNG wipes on vetted units? No, 80 dmg sounds much better.

  • PTRS dudes and Shocks: Should be available at 3 CPs.
    agree

  • USF Magic Glues, Blitz and smoke: Silly cheating features.
    Out of jail cards should cost and appropriate amount of resources, while magic glue is to cheap, blitz & smoke is cost wise fine. Blitz should be offensive ability however


+1 For the effort of answering him.
18 Jun 2015, 13:34 PM
#20
avatar of Switzerland
Donator 33

Posts: 545

Why the fuck isn't this kid gone? Moderation proof?
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