The KT and JT can't be spammed because they both take up a huge amount of population capacity. 2 KT's is 48 pop cap, that's half your bloody popcap!
So IS-2 and Tigers can be (according to your previous posts)spammed despite huge pop they take, but KT which takes exactly the same can't?
I don't know who your dealer is, but he sells some quality shit permanently altering perception depending on where you look.
And OKW of all the factions has the highest popcap: Engineers, vehicles, light vehicles, and infantry. The issue is you won't be building normally anything but 1 of those things. And population capacity doesn't matter anyway if your not making anything new because you don't have the fuel or need to do so because the option is not open to you.
There is so much wrong in that statement that it makes a brain cry.
OKW population to resource costs are exactly the same as for any other army, nothing is better or worse for them in this regard and if anything, the cost effectiveness of vet5 infantry is completely neglected when calculating OKW pop cost for infantry as its the same as for normal vet3 inf. I don't think I need to do more explanations here, a monkey would get the point.
Those vehicles are often better because they are more expensive. The JPIV is the least mobile TD in the game barring the super's, the Flak HT is worse than the American one, and the Puma much like you described with USF's vehicles has to be microed a lot to stick around without dying.
Thats some quality fact twisting.
JP4 might be least mobile medium TD, but it doesn't prevent it to be almost equal in that regard to any other TD, comparing it to SU-85, its actually much more mobile because its extended sight doesn't slow it down and it being on the move doesn't affect accuracy as much as it does SU-85. Mobility is certainly not a disadvantage at all compared to all other non super heavy TDs.
AA HT USF and OKW one have different roles when fighting ground targets, there is also considerable cost difference so I don't know why you are saying that 251 AA performs worse then M15 when it costs 50% less, and why won't you include soviet Quad which performs as worst of all and comes last to the field.
I was floating MP because I could afford literally 1 Panther. Then I was at population cap, jesus christ dude did you not watch the replay? When you did your suicide charge I just got my Jadgtiger, until then I had 1 Panther facing your 2 KV8's and 2 IS2's.
You was floating MP because there was ZERO attrition pressure to you, your infantry squads did not lost even a comparable amount of models because of sheer firepower of your blob, which led you to you bleeding your opponent while he was unable to bleed you-THAT is the reason for float, nothing else.
How do you think OKW can have it's MP float fixed? Because if you reduce the income OKW early game won't work.
Add +1 pop to all infantry units. There, fixed and popcap reflects superiority of vetted units.
If Relic was fine with adding additional pop cost for grens just because they had LMG advantage, then there is no reason the same can not be done for OKW for superior weapon upgrades and 2 additional vet levels.
Give OKW the tools to stop float that every other faction has. If you want to raises prices and effectiveness because of that; fine.
That tool is:
a) increasing population costs of infantry so the cost effectiveness ratio to the popcap the unit takes is equalized to other three armies instead of inflated by vet5 system, which directly inflates menpower and therefore creates a float directly
b) nerf cost effectiveness of units, which would have to bring OKW units to the level of other vet3 squads.
Obviously a) should be the way to go as it affects economy and cost efficiency without creating possible disastrous domino effect for balance.
But what can I know at the end, I'm just a fucking game designer.