buffing the su-85 would be terrible because we'd be back to the days of Vs or nothing
Back? We are there. OKW has no IV's, only V's. And Ostheer cannot use IV's if there is a USF player, so he goes for V's too.
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buffing the su-85 would be terrible because we'd be back to the days of Vs or nothing
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Following a gentleman's game I see.
Off topic: Sorry, but Rugby was my game. You respect the ref, or take consequences. It's that easy.
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IS2 has about as much armor as KT fyi. 2nd most heavily armored unit in the game and 2nd most penetration. (leaving out elefant, isu, and jagdtiger.)
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Never mind the fact that Relic's unwillingness to build an actual model for their tanks, instead saying that 180 degrees in front of the tank constitutes frontal armor, while 180 degrees behind it constitutes rear .
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The lack of side armour is truly mind boggling. In a game where they waste precious cycles simulating blizzards that people hate, they neglect basic principles of armoured engagement.
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The lack of side armour is truly mind boggling. In a game where they waste precious cycles simulating blizzards that people hate, they neglect basic principles of armoured engagement.We still might see it implemented. Relic has shown that they are more then willing to make large game mechanic changes.
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The lack of side armour is truly mind boggling. In a game where they waste precious cycles simulating blizzards that people hate, they neglect basic principles of armoured engagement.
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Yeah. Nine, ten years ago it made sense when Dawn of War first came out because this shit was new.
Now ironically despite being one of the first companies to release a title that could justify such a system, even if it's just generic and adds side armor, Relic's got the worst hit detection and damage models of any developer who deals with tanks.
World of tanks has it. War Thunder has it to the absurd. Men of War has it.
Why can't Relic?
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Blitzkrieg 2 from 2005 has it as well
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I really do feel like USF tanks and T34 for soviets would be a lot more effective if you only had to get a side angle shot to reduce the pen requirements, instead of basically up their tailpipe. Jackson would actually feasibly be able to deal with heavies if side armor was thinner. Flanking wouldn't always be a suicidal charge, lol. Even PZIV would be more effective as a counter to Sov heavies like the IS2 if they want to stall for that.
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and Total Annihilation from 1997 had heightmap based sight. even CoH2's so called truesight doesn't do that, it just deals with LoS blockers. i'm sure we could dig up lots of examples, particularly if we get into unsuccessful games.
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