Panzer II Luchs
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Posts: 1439
Sorry but what are you risking going for Luchs? Volks can secure you from any kind of medium armor.
Captain + At Gun should be enough to deal with light tank, don't you think? [...]
You're delaying your tanks significantly.
Also Captain and AT gun is more than enough to deal with Luchs.
Posts: 4630 | Subs: 2
You're delaying your tanks significantly.
Yes but you are not punished for that
Also Captain and AT gun is more than enough to deal with Luchs.
Please, go back to the first page and check replay
Most units are like: Shit! Pak hit me! Reverse, reverse! Shit, second hit..."
Luchs is not like that.
An Aussie I knew once described to me "the mental Monkey grip".....so I guess you two are familiar with that phrase? Don't go monkeying, please?
Sorry but I'm not familiar with this
Posts: 10665 | Subs: 9
.......................
Sorry but I'm not familiar with this
Briefly, off topic, my pal came from Perth. He told me that sometimes a monkey might go up a tree to find food, stick its paw into a hole in the tree to fumble for grub, and then find he could not withdraw the paw. In panic,the monkey's paw stayed in place in the hole, bcs the monkey did not stay cool and figure out how to withdraw its arm from the hole..... which eventually led to death
In UK, we might say,'when in a hole, stop digging', but it is not quite the same thing.
tl:dr 'Mental monkey grip' means being flexible, not making bad decisions in adversity, and not repeating the same actions, if they are not succeeding. It only drives you deeeper and deeper into the same crevice,from which there is no return. This can be particularly applicable to gameplay, but has some application on the forums also
Back to topic...
Posts: 875 | Subs: 6
Comparing it to T-70's/Greyhounds/M20's/M15's/Stuarts not only do they generally die in two shots, they also are versing AT guns with a higher rate of fire, and with actual dependable Infantry based AT in the form of Shreks, and having to avoid Panzerfausts with long range if you're versing Wehrmacht. The other issue is it's hard to prepare for the Panzer 2, because you have no idea whether or not it will be a Panzer 2 or Double Obersoldaten rushed out. Preparing for the wrong unit can be very punishing as Obersoldaten also have such a massive impact.
Whilst the Panzer 2 is more of an investment, OKW are so good at stalling and camping without vehicles because of how strong Volks Shreks, Obers and forward bases are. It's very viable and common for an OKW to just not build any vehicles at all and go straight for King Tiger. I think the Panzer 2 needs a small nerf to either damage, health or target size. Even something like adding an aim-fire delay would help out Bazookas/PTRS. The impact it has and how much it changes the game is so much higher then that of any light/medium tank in the game, especially given how difficult it is to actually kill it without just relying on the OKW player making a big mistake and getting caught out of position. Bazookas are also really overdue for a buff, with their awful accuracy against small vehicles and not enough damage/penetration against bigger tanks.
Posts: 503
no, seriously. the luchs is a strong unit, but you give up a whole fucking lot to get it early on. no puma/flak ht and a delayed panther/3rd truck. if your not having a big advantage, you will only be able to use it for a couple of minutes before medium tanks hit the field. then there are mines/zooks/at nades
its okay. its the stuart that sucks and maybe the t70 could see himself buffed to 400hp too. not to sure about that though. it would be great vs OKW with its shreked up volks but would be a pain in the ass for 4 man ost paks, which then would need another shot before blowing it to hell.
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btw if the luchs get 30-40 kills in the first 4-6 minutes, someone is doing something terribly wrong
This. At least if you are going to blob, arm them with a few Zookas.
Posts: 1637
Australian Magic it sounds like you have more of a problem with Volk Shrek blobs than the Luchs.
To address some points:
The T70 can kill Axis Halftracks so it is not too far-fetched that the Luchs can kill allied Halftracks.
As for the Stuart, while its AI does suffer, it does have 2 really, REALLY good AT abilities (Shell Shock + Point Blank Engine Shot), where as the Luchs and T70 need a good flank, a lot of time, and RNG to even damage medium and heavy tanks.
I could see the Luchs getting less HP(not a cost increase that would make it not worth getting) and the Stuart getting a HP or slight armor buff (so its AT abilities have more time to be utilized).
Using the Point Blank Engine shot is actually More punishing to the Stuart then Ramming with your T34. Even if you stun first due to its very very buggy nature and the Stuart having ADHD when it sees infantry.
The Stuart SHOULD be a rolling support tank but in reality its a total and complete waste of fuel that even in pro hands I have never seen it pay for itself.
Even then nades will be useless due to minimum range and lack of homing ability.
And I think animation is also broken so it's not that easy.
AT rifle nades do home. But they are inconsistent and buggy as hell.I have seen as much as a 6 second delay before it fired after meeting the requirements then watch the nade literally chase the Luchs halfway across Minsk Pocket.
Suppression and any time units HIT THE DIRT due to explosives or what have you will delay the riflenades from firing. This is a problem with Riflemen not the Luchs.
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Posts: 951
The only way Stuart works versus Luchs is to disable-shot it so infantry with zooks can close in for a kill. Even so, Luchs will kill many inf before it dies.
This, like too much USF, is disproportionately micro-intensive (I just won a 2 v 2 where my Luchs was the star unit for me).
Srsly, the Luchs is in an ok spot. **The US roster of unit abilities isn't**
An early Luchs versus Stuart duel would be really good fun and a mid-game challenge, a bit like vCoH Puma / Greyhound decision-making.
Edit - fellow beta testers will remember when the Luchs came out at an *ahem* different and earlier phase of the game. The tier it's in is the tier it belongs.
Posts: 4928
Only 2 possibilities:
Luchs is fine, T-70 and Stuart are up.
Luchs is OP, T-70 and Stuart are fine.
Way to narrow your thinking. Stuart would be fine with 400 health and T-70 could use a minor cost decrease, but let us not forget the Recon Mode and Self Repair.
Posts: 2053
The stuart is the light tank variant of the su-76. Its just not good at anything.
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Way to narrow your thinking. Stuart would be fine with 400 health and T-70 could use a minor cost decrease, but let us not forget the Recon Mode and Self Repair.
Show me a single situation where self repair made any difference.
Year ago it could repair single faust damage, now its useless waste of ammo.
Both stuart and T-70 could get same survivability treatment Luchs got.
There is no reason why Luchs would be more durable then any of the two, it had LEAST armor and worst armament out of the three, yet here its cheapest and most efficient in its role.
I'm not saying it should be nerfed(before angry fanboys aka Jaigen will jump on me), I'm saying other two should be on its effectiveness and survivability levels-no reason why they should be below.
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Posts: 351
I'm just gonna say it... The Stewart is worse than the su-76.
Posts: 170
Posts: 8154 | Subs: 2
Show me a single situation where self repair made any difference.
Year ago it could repair single faust damage, now its useless waste of ammo.
You can survive the 2nd pak shot while you are moving away.
-Luch is fine
-Zooks sucks.
-Riflemen AT nade has homing capabilities just like other AT nades. Problem is that nades in general still has issues.
-T70 is fine, maybe 5-10 less fuel or +20 hp. Repair ability needs to completely repair the tank.
-Stuart needs a lot of love. HP wise could easily go to 400hp, same as P2.
Posts: 41
Some even argue that the t70 having self repair or the stuart having a insignificantly better anti-tank gun will make things balanced.
Posts: 4630 | Subs: 2
Can some stats be added to the OP? like the comparison between the luchs and t70/stuart. Some fanboys want to see the luchs from all kind of convenient perspectives to make it seem balanced "you delay a panther which is huuuge", ignoring the stats of the units which is the most important thing.
Some even argue that the t70 having self repair or the stuart having a insignificantly better anti-tank gun will make things balanced.
I did.
What makes Luchs so deadly is amount of shots per burst. Luchs, Flaktruck, Ostwind. All are deadly to inf cause of amount of shells. But Flaktruck is easy to handle, less mobile. Ostwind hits the field when you can have proper AT options. Luchs is in perfect spot to become killing machine. With 400 hp and shots per burst it becomes most deadly inf killer in fact. It's hard to get such many kills even with King Tiger. Not to mention that t34/76 will never get so many kills.
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