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Panzer II Luchs

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19 Dec 2014, 18:28 PM
#141
avatar of BeltFedWombat
Patrion 14

Posts: 951

OKW can have t3 around the 5 minute mark.


Theory-crafting versus reality, folks.
19 Dec 2014, 20:25 PM
#142
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Wheeeew...some strong stuff going on in the #130s.....but no reports, so I guess you are mostly happy. :)

Please continue to try to show respect -some stuff threatened to go deep down and dirty. Just sayin' ;)

Back to topic



20 Dec 2014, 04:10 AM
#143
avatar of JHeartless

Posts: 1637


o_O
When was the last time you played the game and seen luchs and t70 in action?
Imo Luchs outperforms EVERY direct-fire AI vehicle, except ISU (considering its long reload, even IS2 will do worse than luchs if it won't manage to score a lucky one-shot wipe)
Also, Luchs makes Ostwind look like he is his bigger, retarded brother. :D


In the same 1v1? Never. I wouldn't build a t70 against OKW only ostheer. That's not the T70s weakness though. It's the punishment of teching and the threat of a puma. As far as the luchs vs USF I always preferd captain for quick ATGs to Harris trucks and not having to wait a dogs age when building armor.
20 Dec 2014, 09:14 AM
#144
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



Theory-crafting versus reality, folks.


nope. i had one game where we did poorly in the early game and they got it around that fast. somehow we clawed our way back and won even though i lost 3 jacksons.
20 Dec 2014, 09:30 AM
#145
avatar of JuanElstretchyNeck

Posts: 226

P2 is fine how it is.
20 Dec 2014, 17:10 PM
#148
avatar of Napalm

Posts: 1595 | Subs: 2

jump backJump back to quoted post18 Dec 2014, 04:59 AMRomeo
I think the luchs is about right for its cost. Other light tanks should be elevated to its level or get cost reductions.


I agree with this guy.
20 Dec 2014, 17:56 PM
#149
avatar of voltardark

Posts: 976

That could be a good solution.

thanks
20 Dec 2014, 19:22 PM
#150
avatar of Rupert

Posts: 186

Maybe if the shots stopped hitting the ground...
20 Dec 2014, 21:48 PM
#151
avatar of Nathanm465

Posts: 204

Permanently Banned
I hate okw and everything that army resembles, but aren't we forgetting the lovely canister shot the m8 has xd?

20 Dec 2014, 22:34 PM
#152
avatar of broodwarjc

Posts: 824

jump backJump back to quoted post18 Dec 2014, 04:59 AMRomeo
I think the luchs is about right for its cost. Other light tanks should be elevated to its level or get cost reductions.


Actually this could lead to new and interesting way to improve the overall meta. Make the Light and Medium tanks better, then players will want to build them and naturally wont be stockpiling fuel for an "early" heavy tank. Improving doctrinal tanks will also slow down call-ins leading to a move away from build T1 then sit on fuel for whatever at 11CPs.
21 Dec 2014, 06:38 AM
#153
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

and then heavy tanks will be meh and people won't build them because they're no longer cost effective or significantly different. maybe not a terrible thing overall though.
21 Dec 2014, 10:15 AM
#154
avatar of Australian Magic

Posts: 4630 | Subs: 2

and then heavy tanks will be meh and people won't build them because they're no longer cost effective or significantly different. maybe not a terrible thing overall though.


I don't think so. What you want more right now when facing enemy's armor? 3 t34/76 or 1 Tiger? I think most of us would choose Tiger. Point is to make 2 T34/76, or 2 Shermans able to engage Tiger. Call is still would be stronger but not that much.
_________
Yestrday I played to Axis 2v2. Both with Luchs. I have no experience in playing as OKW, yet my rush for Luchs was deadly. 29 and 37 kills :drool: Even when heavier armor was on the filed, my Luchs was trolling infatrny behing the lines all the time.
21 Dec 2014, 12:36 PM
#155
avatar of Jaigen

Posts: 1130



I don't think so. What you want more right now when facing enemy's armor? 3 t34/76 or 1 Tiger? I think most of us would choose Tiger. Point is to make 2 T34/76, or 2 Shermans able to engage Tiger. Call is still would be stronger but not that much.
_________
Yestrday I played to Axis 2v2. Both with Luchs. I have no experience in playing as OKW, yet my rush for Luchs was deadly. 29 and 37 kills :drool: Even when heavier armor was on the filed, my Luchs was trolling infatrny behing the lines all the time.


Yeah this is a stupid suggestion. Heavies sacrifice firepower and mobility for increased durability. take that away by making them equal to med tanks and you have a real issue as heavies become worthless. heavy tank should only be countered by tank destroyers otherwise yo simply get a spam fest which would suit the allies a lot more then the axis.
21 Dec 2014, 12:48 PM
#156
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post21 Dec 2014, 12:36 PMJaigen


Yeah this is a stupid suggestion. Heavies sacrifice firepower and mobility for increased durability. take that away by making them equal to med tanks and you have a real issue as heavies become worthless. heavy tank should only be countered by tank destroyers otherwise yo simply get a spam fest which would suit the allies a lot more then the axis.


Right now spamming 3 Shermans vs Tiger = 1 Sherman left and damaged Tiger, yes still alive (most of the time). Is it fair?

jump backJump back to quoted post21 Dec 2014, 12:36 PMJaigen

Heavies sacrifice firepower and mobility for increased durability.




Not to mention that Tiger has higer realod speed than PzIV.
21 Dec 2014, 12:55 PM
#157
avatar of spam.r33k

Posts: 503



[...]
Yestrday I played to Axis 2v2. Both with Luchs. I have no experience in playing as OKW, yet my rush for Luchs was deadly. 29 and 37 kills :drool: Even when heavier armor was on the filed, my Luchs was trolling infatrny behing the lines all the time.


uhh anecdotal evidence. let me go next:
yesterday i was playing USF (my least played faction/15ish games) and i used a greyhound. it oneshotted everything and managed to finish off his luchs :drool:(that had been hit by my at gun before)
it even survived late game with blobs of shreked up volks and panthers roaming around
my conclusion m8 too stonk and hardcounter to luchs


seriously what is your problem. instead of mentioning any possible solutions you seem to want to vent your hate for the luchs... could you write anything related to a possible solution? would be way better than those random (and inconsistent throughout your posts) Kills/min.
21 Dec 2014, 13:04 PM
#158
avatar of Australian Magic

Posts: 4630 | Subs: 2



uhh anecdotal evidence. let me go next:
yesterday i was playing USF (my least played faction/15ish games) and i used a greyhound. it oneshotted everything and managed to finish off his luchs :drool:(that had been hit by my at gun before)
it even survived late game with blobs of shreked up volks and panthers roaming around
my conclusion m8 too stonk and hardcounter to luchs


seriously what is your problem. instead of mentioning any possible solutions you seem to want to vent your hate for the luchs... could you write anything related to a possible solution? would be way better than those random (and inconsistent throughout your posts) Kills/min.



Solution is very simple.
320 HP.

Sturat can't even threat OKW while Luchs is terrorizes USF.

Greyhound - doctrinal, fragile, ability for muni.
Luchs - non-doctrinal, durable, no muni for using.

Although I don't rage about Greyhound. I tired to use it few times and Ive wiped only 1 squad in 5-6games. Most of the time it was 4->1, 5->2. What's more, it's very easy to kill it after 10min mark.
21 Dec 2014, 13:16 PM
#159
avatar of spam.r33k

Posts: 503




Solution is very simple.
320 HP.

Sturat can't even threat OKW while Luchs is terrorizes USF.

Greyhound - doctrinal, fragile, ability for muni.
Luchs - non-doctrinal, durable, no muni for using.

Although I don't rage about Greyhound. I tired to use it few times and Ive wiped only 1 squad in 5-6games. Most of the time it was 4->1, 5->2. What's more, it's very easy to kill it after 10min mark.


i do need a sarcasm sign
21 Dec 2014, 13:36 PM
#160
avatar of Jaigen

Posts: 1130



Right now spamming 3 Shermans vs Tiger = 1 Sherman left and damaged Tiger, yes still alive (most of the time). Is it fair?


YES FFS. You have TD use them instead spamming stuff.





Not to mention that Tiger has higer realod speed than PzIV.


Panther swaps firepower for mobility.

You can have 2 p4's for every tiger. And in the case for the e8 and 85 they have enough penetration to be a significant danger to the heavies.

Stop with you cherry picked statistics ffs.

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KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Yesterday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Last Thursday, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
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Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
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Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
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