New infantry grouping
Posts: 1144 | Subs: 7
Posts: 308
Posts: 374
Posts: 351
Posts: 2561
Posts: 403
Posts: 503
Posts: 1970 | Subs: 5
Posts: 461 | Subs: 1
This is off-topic, but why the hell does not the camera follow the unit when i double click the hotkey? Been like this since WFA and its making me throw up...
not sure but you can do that by selecting a unit and double clicking the squad image and the bottom
Posts: 133
That and the SdKfz scout car, when it gets its autocannon upgrade is slaughters anything I throw at it. It actually has put me in a rough spot, normally id use guards to beat them up, but the scount car chews through them like someone who just quit smoking goes through a pack of Nicorette gum.
Posts: 1108
Posts: 665
A nerf against buildings? How does that even make any sense? Squads correctly standing in cover makes them weaker to buildings I don't even know what that means. Your parenthetical even directly contradicts that statement.
The system nerfs buildings, is what I meant. I didn't phrase that correctly, true.
And yeah, Riflenades were already good, now they are killers. People now hug cover more and they squads are more clumped up = juicy targets indeed. Especially vs US, I increasingly stop getting LMGs ASAP and conserve ammo for riflegrenades.
Posts: 987
MUCH RAWR! VERY EXCITE! WOW
The new infantry grouping that allows models to be in cover is a amazing. The downside is that it is super duper easy to squad wipe now. Used shock troops for a bit tonight and was able to squad wipe an MG42 x 3, and 2 PF squads. Intended or by product of the new infantry grouping the player really has to pay attention to the game sounds.
In before grenades OP.
Yeah I've been seeing more wipes on both sides too
Posts: 2307 | Subs: 4
Vehicle explosives may need to be looked at though, as they cant be dodged. I've faced the scot and it is nasty now.
One more thing I will add, I like voltar's idea about a hotkey or something to be able to click without using the snap-to-cover. It makes things like capping annoying when it auto snaps to any cover within 5 meters, including outside the capping circle. Though they could also reduce the snap distance too, which I would welcome. It is not common for me to miss clicking on cover by so much.
Posts: 314
Posts: 656
Posts: 2396 | Subs: 1
Posts: 8154 | Subs: 2
I got one pio squad whiped by a molotov. And not because they were staying in the fire, but the explosion ignite them all instantly. Just saying, I don't know if it's wrong or not... anyway it's clearly a different game....
That's the inconsistency of flames in general.
Posts: 412
Posts: 647
If a squad gets wiped by a grenade, it's because you didn't move them in time. It's really that simple.
As an added bonus it's actually WAY easier to dodge grenades with this update than before. The volksgrenadier grenade even had its fuse increased by half a second which makes this complaint even funnier.
rifle nades has no fuse. longer range and difficult to spot the animation. its a matter of probability, throw enough nades, sooner or later you are going to score a good hit and wipe a squad, god forbid if thats a upgraded vetted squad.
Livestreams
1 | |||||
860 | |||||
14 | |||||
9 | |||||
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
11 posts in the last week
27 posts in the last month
Welcome our newest member, rwintoday1
Most online: 2043 users on 29 Oct 2023, 01:04 AM