Hm. Forgive me if I still think that the FUEL HANDICAP is justifying all you guys are considered to be "OP". Why does it matter if JLI perform better than Patfinders? Why does it matter Fallschirm are such usefull units? Why does it matter Obersoldaten are performing better than most of Allied infantry? Just build some fucking tanks already and you will overcome all these Allied "weaknesses" and win by a mile. Why is it so hard? What, you want to have the capacity to build as many vehicles you want AND to have better or equivalent infantry also? Don't you think this wouldn't be ok?
Oh, and if an OKW player doesn't allow you do build a tone of tanks, maybe it's because he is a skillfull guy or because you suck at COH2. It's as simple as that.
Lets break this down into a few concise reasons as to why this is a pointless, meaningless post full of tripe and more tripe.
A) My player card is right there. Say I suck all you want, but my ranks are all around 100 for game modes I play at any given time (With Wehr a work in progress. Picked it back up for the first time since beta). Normally, I would boast them all around 30-70, but I've been lax in playing lately.
B) Fuel disadvantage? Man you are funny. That fuel 'disadvantage' comes with the cheapest teching costs overall (even if you do the stupid thing and 'adjust' the prices) and those techs also come with a free massive gun, medic bunker and repair bunker. Most OKW vehicles are also cheaper than their allied counterparts anyway- compare the T-70, Stuart and Luchs. Take note of which is cheapest, and which minces infantry like there's no tomorrow. And OKW come with the most overbearing AT of any army ever- soviet style mines, every one of your core infantry gets a shreck, racketens are T0 and cheap and retreatable (and their vet is seriously, seriously nasty). If you're getting rolled by allied armour spam because OMG SO FUEL POOR, maybe take your own advice and have a god hard think about how terrible you're playing?
C) The reason it matters how infantry preforms in relation to its cost is painfully obvious, go away.
D) As a final note, OKW also get arbitrary buffs to the few vehicles it shares with the Wehr. Both the Puma and Panther for the OKW are more accurate (and get nicer vet) than their counterparts. Just to further put a nail in that retarded 'omg fuel poor = massive handicap' argument. Their fuel handicap is trivial when you factor in their actual DESIGN, rather than try compare them to the existing vCoH2 armies and just point at the fuel disparity like some sort of braindead chimp.
So yeah. The massive difference in effectiveness of JLI and Pathfinders is exactly as relevant as stated before.
It's a well-written post but I don't think you should compare individual units. Compare the whole doctrine. And you'd probably need to factor in each faction's base infantry too. Rifles > Volks. If both elite inf call-ins in AB were superior or or equal to JLI, that would combine with USF's core infantry superiority and there would be a serious problem.
And volks are cheaper than rifles, and OKW elite infantry is more expensive than american elite infantry.
No army has unique weaknesses in the manpower department. For units that only cost manpower, we can compare them as liberally as we want. OKW has perfectly normal manpower income and reinforcement costs, ergo for a unit that costs 10MP more there's no justification for such a large disparity. Every army pays for better infantry by paying more MP and having to use more to keep them fighting. Volks < Rifles because volks are 45mp less each and are 5mp less each to reinforce. That's a big difference over the course of the game.
JLI >>> Pathfinders but JLI do not cost notably more and are equally expensive to reinforce, which means pathfinders (for the same valued investment) get shafted.