I just found this on Reddit, i guess a change of mood is not bad.
Praise it.
Spreading joy and happiness to anywhere near you!
Glad I could make something funny out of the mighty Kubelwagen.
Posts: 161
I just found this on Reddit, i guess a change of mood is not bad.
Praise it.
Posts: 210
Posts: 1585 | Subs: 1
Posts: 4928
Posts: 239
Doing that would make the Kubelwagen more vulnerable to flank attacks, and highly vulnerable to AT Guns (one hit would kill it).
Posts: 41
Posts: 322
In my experience against the Kubel, I think it'd be great if we just left the gun it as-is, but removed the health bonus it got a few patches ago. Also consider reducing the rear-armour to from 2 to 1.5. At Vet 3, it may get it's health and .5 rear armour back, since it deserves it for surviving that long.
Doing that would make the Kubelwagen more vulnerable to flank attacks, and highly vulnerable to AT Guns (one hit would kill it).
Posts: 658
Posts: 1158
Posts: 4928
As I stated some time ago in the Kubelwagon thread I made some time ago, The Kubelwagon did need buffs to become more useful as it was just bad before. The issue is that the idea of a mobile MG on wheels at the start of the game is something that could cause problems. The Kubelwagon should be able to fire and function like that of the Soviet scout car or the American Dodge but without the ability to carry units. (Think Shimmwagon from Coh1) The surpression ability should be at Vet 1 and function like the Flak Halftrack in which a setup time is needed for surpression.
Posts: 239
In other words, make it useless again. Good luck getting to Vet 1 with lower DPS than a Pioneer squad, btw.
Posts: 658
Posts: 45
Posts: 1130
why still no patch to fix this shit?
Posts: 1617
because its not op
Posts: 344
Posts: 239
Am I the only one reading the chart and seeing dual-BAR'd riflemen as having worse DPS at almost all ranges versus vanilla riflemen?
Posts: 8154 | Subs: 2
because its not op
Posts: 344
You're reading it wrong, lower numbers are better. Just look at the Shock Troop curve, at low range (where they beat Sturms) the curve is close to 0. At longer range it is closer to 1.
Posts: 239
Works for me.
In any event, the lines aren't that far apart--reinforces my idea that BARs are blech this patch--but then again, so is trying to fend off 3x dual Kubel starts in 3v3s/4v4s.
12 | |||||
168 | |||||
10 | |||||
4 |