Login

russian armor

OBK lategame is broken beyond all reason.

11 Sep 2014, 17:14 PM
#41
avatar of Katitof

Posts: 17914 | Subs: 8



So I should just accept the gameplay and balance flaw?


If relic ties call-in with research cost. then I think it will fix many problems. it would give players a chance to use most units in-game.


Its a design decision, not a gameplay flaw and yes, you should accept it, because it will never change.

It never changed in coh1, it won't in coh2, because it is impossible to balance 1v1 and 4v4 when you have asymmetrically balanced armies. It was impossible when we had 2 armies, its even more impossible now that we have 4.

You could just as well ask for war elephants for germans.
14 Sep 2014, 23:48 PM
#43
avatar of AvNY

Posts: 862

jump backJump back to quoted post11 Sep 2014, 17:14 PMKatitof


Its a design decision, not a gameplay flaw and yes, you should accept it, because it will never change.

It never changed in coh1, it won't in coh2, because it is impossible to balance 1v1 and 4v4 when you have asymmetrically balanced armies. It was impossible when we had 2 armies, its even more impossible now that we have 4.

You could just as well ask for war elephants for germans.


There are obvious steps that can be taken to ameliorate the situation and that did in COH1:

- limit resources on the map to slow tech. (you just didn't find high fuels, or lots of them, in COH1 4v4s, and when you did it was one to be fought over).

- give the allies (particularly USF) SOME sort of reasonable AT and ability to buff the late game play.

- get rid of the supertanks. (Pershing is more of a Panther than a super).
15 Sep 2014, 00:00 AM
#44
avatar of JHeartless

Posts: 1637

jump backJump back to quoted post11 Sep 2014, 17:14 PMKatitof


Its a design decision, not a gameplay flaw and yes, you should accept it, because it will never change.

It never changed in coh1, it won't in coh2, because it is impossible to balance 1v1 and 4v4 when you have asymmetrically balanced armies. It was impossible when we had 2 armies, its even more impossible now that we have 4.

You could just as well ask for war elephants for germans.


Resource scaling. Since resources are a limiting factor for heavies and super units if you make it so the larger the game mode the less each point is worth and scale it so that each player roughly gets the SAME resources they would get in 1v1 then YES it could balance.

Relic seems to either not care or are very dense in this regard. I deal with scaling issues professionally.

@OP

The OKW T4 has less HPs then the other buildings and is quite easy to take out with the USF of all factions. Just get site on it with a unit and fire a few ATG rounds at it until you get Vet 1. Then your ATG can spot for itself and other units. Keep a blob near it to protect it while the HQ goes down. Be mindful if he has a StukaZuFuss however.
15 Sep 2014, 00:16 AM
#45
avatar of lanciano

Posts: 210

[quote post6"]Welcome to Coh 2. This is a learn to play issue.

Thanks for the great contribution!!!

Back on topic. I feel like OKW late game favor get even worst against USF. As usf i feel like its a massive snowball effect, if you dont win in the first 20mins or cause a large amount damage and drain vp as fast as you can, you have prity much lost the game. I think the MECH truck (one with the fuck off big AA GUN on top of it) could do with a small health decrease or its range decreased, as it feel like it has no drawbacks to placing it forwards in the battlefield

but I dont think this will ever change so we will just have to away to deal with the up hill battle of the late game.
if there is a will, there is a way;-)
15 Sep 2014, 00:47 AM
#46
avatar of AvNY

Posts: 862




but I dont think this will ever change so we will just have to away to deal with the up hill battle of the late game.
if there is a will, there is a way;-)


It probably won't change. SOmeone in development has a hardon for late game supertanks and a blind side for bad game design.

But you are wrong that people have to learn to deal with it... They can also opt not to play.

Guess which one seems to be the gaming community's response...
15 Sep 2014, 01:36 AM
#47
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post11 Sep 2014, 17:14 PMKatitof


Its a design decision, not a gameplay flaw and yes, you should accept it, because it will never change.

It never changed in coh1, it won't in coh2, because it is impossible to balance 1v1 and 4v4 when you have asymmetrically balanced armies. It was impossible when we had 2 armies, its even more impossible now that we have 4.

You could just as well ask for war elephants for germans.


it is nice that there are a plethora of condescending/don't-give-a-shit people who are giving this "big team games will never be balanced" shield for relic so they will never have to feel guilty about leaving 3v3+ players out in the russian blizzard.

maybe that is why opel got fixed in a very timely manner (1 year), and at one point there was only 4 4v4 maps, although most people play that mode. how sweet of people to stand up for relic to tell 3v3+ players to go f themseleves
15 Sep 2014, 01:45 AM
#48
avatar of NinjaWJ

Posts: 2070

i think it is just cynicism over a lack of speedy change. Obviously we can't expect things to be magically fixed overnight, but any small change , or an official update is better than complete silence.
15 Sep 2014, 01:57 AM
#49
avatar of The_Courier

Posts: 665

4v4 will never be balanced in any RTS. Even Starcraft's balance falls apart in 3v3/4v4, because there's so much stuff going on the tightly paced game balance cannot keep up and all kinds of nonsense can pop up.

And no, this isn't ''4v4 players are subhuman cretins''. This is just a basic reality of how games are designed and balanced. 4v4 is a valid game mode, but it's not where the competitive gameplay happens because it's not balanced for it, just like, say, League of Legends competitive gameplay happens on the 5v5 map and not the 3v3 one, because the game's design is optomized to play that way. Ranked PvP in World of Warcraft is on 10 or 15 player maps, not 40 player ones. Counter-Strike competition is mostly in 5-6 player teams IIRC. So on and so forth.

Relic could do more, I guess. Ressource scaling and all that jazz. But it's obviously a lower priority behind balancing the game for 1v1, and 2v2 to a lesser extent.
15 Sep 2014, 02:52 AM
#50
avatar of broodwarjc

Posts: 824

4v4 will never be balanced in any RTS. Even Starcraft's balance falls apart in 3v3/4v4, because there's so much stuff going on the tightly paced game balance cannot keep up and all kinds of nonsense can pop up.

And no, this isn't ''4v4 players are subhuman cretins''. This is just a basic reality of how games are designed and balanced. 4v4 is a valid game mode, but it's not where the competitive gameplay happens because it's not balanced for it, just like, say, League of Legends competitive gameplay happens on the 5v5 map and not the 3v3 one, because the game's design is optomized to play that way. Ranked PvP in World of Warcraft is on 10 or 15 player maps, not 40 player ones. Counter-Strike competition is mostly in 5-6 player teams IIRC. So on and so forth.

Relic could do more, I guess. Ressource scaling and all that jazz. But it's obviously a lower priority behind balancing the game for 1v1, and 2v2 to a lesser extent.


This^.

I would like to add that a lot of people only bring up resource balance for 4v4 and say that lowering resources gained would fix it, but they are over looking something: Unit design. There are units in the game that are flat out made for 1v1 to 2v2 and will never be reliable in 3v3 and 4v4. Allies rely on early game light vehicle swarms, in 1v1 and 2v2 they have room to maneuver and are fully utilized. However in 3v3 and 4v4 what happens when you have to face a line of 4-8 Pak 40 guns and Grens with Fausts? The answer is that over half the units in the game are not made for 3v3 and 4v4. Realistically even with decreased resources you are still going to see the same infantry blobs fighting until heavy tanks, because light vehicles are just too unreliable for cost in large games on the maps we have now.

To balance for 3v3 and 4v4, Relic would have to redesign maps, redesign resources, and redesign units. Relic is still having problems balancing for 1v1 and 2v2, balancing for 3v3 and 4v4 is low on their priorities list. Also to whoever said 4v4 was the most popular mode, I thought recent statistics pointed that the most popular mode was 2v2 by a large margin over the other modes?
15 Sep 2014, 02:58 AM
#51
avatar of voltardark

Posts: 976

4v4 will never be balanced in any RTS. Even Starcraft's balance falls apart in 3v3/4v4, because there's so much stuff going on the tightly paced game balance cannot keep up and all kinds of nonsense can pop up.

And no, this isn't ''4v4 players are subhuman cretins''. This is just a basic reality of how games are designed and balanced. 4v4 is a valid game mode, but it's not where the competitive gameplay happens because it's not balanced for it, just like, say, League of Legends competitive gameplay happens on the 5v5 map and not the 3v3 one, because the game's design is optomized to play that way. Ranked PvP in World of Warcraft is on 10 or 15 player maps, not 40 player ones. Counter-Strike competition is mostly in 5-6 player teams IIRC. So on and so forth.

Relic could do more, I guess. Ressource scaling and all that jazz. But it's obviously a lower priority behind balancing the game for 1v1, and 2v2 to a lesser extent.


i don't mind if 4vs4 isn't competitive, i just want it to be fun !! not just being crushed as allies no matter how good we played....
15 Sep 2014, 03:00 AM
#52
avatar of voltardark

Posts: 976



This^.

I would like to add that a lot of people only bring up resource balance for 4v4 and say that lowering resources gained would fix it, but they are over looking something: Unit design. There are units in the game that are flat out made for 1v1 to 2v2 and will never be reliable in 3v3 and 4v4. Allies rely on early game light vehicle swarms, in 1v1 and 2v2 they have room to maneuver and are fully utilized. However in 3v3 and 4v4 what happens when you have to face a line of 4-8 Pak 40 guns and Grens with Fausts? The answer is that over half the units in the game are not made for 3v3 and 4v4. Realistically even with decreased resources you are still going to see the same infantry blobs fighting until heavy tanks, because light vehicles are just too unreliable for cost in large games on the maps we have now.

To balance for 3v3 and 4v4, Relic would have to redesign maps, redesign resources, and redesign units. Relic is still having problems balancing for 1v1 and 2v2, balancing for 3v3 and 4v4 is low on their priorities list. Also to whoever said 4v4 was the most popular mode, I thought recent statistics pointed that the most popular mode was 2v2 by a large margin over the other modes?


If i'm to believe, you the game is doomed, cause without 4v4 that game has no appeal to many of us...
15 Sep 2014, 03:04 AM
#53
avatar of voltardark

Posts: 976

jump backJump back to quoted post11 Sep 2014, 17:14 PMKatitof


Its a design decision, not a gameplay flaw and yes, you should accept it, because it will never change.

It never changed in coh1, it won't in coh2, because it is impossible to balance 1v1 and 4v4 when you have asymmetrically balanced armies. It was impossible when we had 2 armies, its even more impossible now that we have 4.

You could just as well ask for war elephants for germans.


Why are you saying such things, it can be balanced.
It's people making comments like that that kill a good game. you must be a kid.
15 Sep 2014, 03:43 AM
#54
avatar of Herr Schlake

Posts: 25



If i'm to believe, you the game is doomed, cause without 4v4 that game has no appeal to many of us...

That may just be the case because he has a point. Unless Relic starts mirroring armies, 4v4 will never be and cannot be balanced.
15 Sep 2014, 03:46 AM
#55
avatar of ASneakyFox

Posts: 365

id rather have unbalanced 4v4 than different unit stats for each mode. Itd be really confusing to be playing a 1v1 and getting used to some unit beating another, but then you go into another mode and now the same unit sucks in the same situation.

However i wouldnt be against altering the resource income some for team games.
15 Sep 2014, 04:24 AM
#56
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned

That may just be the case because he has a point. Unless Relic starts mirroring armies, 4v4 will never be and cannot be balanced.


Its people like You. that justify relic having a broken product. Until team games are fixed players shouldn't be satisfied. relic needs to be pressured into finishing their damn game. don't add mode like 3v3's and 4v4's if you are incapable (or lazy) to properly support them.

This game is at Serious risk of dying.
15 Sep 2014, 04:49 AM
#57
avatar of Herr Schlake

Posts: 25



Its people like You. that justify relic having a broken product. Until team games are fixed players shouldn't be satisfied. relic needs to be pressured into finishing their damn game. don't add mode like 3v3's and 4v4's if you are incapable (or lazy) to properly support them.

This game is at Serious risk of dying.

I suppose Starcraft 2, Warcraft 3, CoH1, and this game are all broken products then. It just cant be done. The armies being different is what makes this game great. The only way to achieve the balance team game players desire would be to mirror the factions.
15 Sep 2014, 17:44 PM
#58
avatar of astro_zombie

Posts: 123

In starcraft every faction has heavy lategame units at least, battlecruisers, carriers, ultralisks, etc. Soviets get none that are not callins and USF flat out gets nothing at all.

There are absolutely solutions to this problem that are not that drastic.
15 Sep 2014, 17:47 PM
#59
avatar of astro_zombie

Posts: 123


I suppose Starcraft 2, Warcraft 3, CoH1, and this game are all broken products then. It just cant be done. The armies being different is what makes this game great. The only way to achieve the balance team game players desire would be to mirror the factions.


What nonsense. Every faction can still at least have "heavy" classes of units without them being "mirrored." You are just using hyperbole.

15 Sep 2014, 18:43 PM
#60
avatar of Lateralus

Posts: 39



i don't mind if 4vs4 isn't competitive, i just want it to be fun !! not just being crushed as allies no matter how good we played....


I play 4x4 as allies when I want to play around with build orders and tinker with some new units/doctrines, I play 4x4 as axis when I want to curb stomp and play with all the big heavy tanks that we never get to see in 1v1/2v2 games

2 users are browsing this thread: 2 guests

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

833 users are online: 833 guests
2 posts in the last 24h
8 posts in the last week
40 posts in the last month
Registered members: 49070
Welcome our newest member, Blesofsk
Most online: 2043 users on 29 Oct 2023, 01:04 AM