It's often a challenge to maneuver any sort of flank without extensive movement of the screen, and this is even on the highest resolution. I feel like this has translated to a strange array of balances, where unit sight and weapon ranges seem oddly short, and flanks are pulled off because players simply didn't see the maneuver rather than being out maneuvered in some fashion.
With everything feeling so strangely boxed in I have found it quite difficult to keep a steady and watchful eye on not only diversion forces, but even the forces being actively maneuvered in a contested zone.
How alone and sadface am I in this sentiment?
![;) ;)](/images/Smileys/wink.gif)