Patch: July 31st
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http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page4
Arty Arty Arty!
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Posts: 747
Sounds very good!
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M2HB .50 Cal previously had a +25% accuracy modifier instead of the intended +25% received accuracy modifier
Relic is funny.
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Rip Katyusha, we hardly even got to know you. Also rip pwerfer, we never did know you. Good thing the Stuka got buffed, it sure needed it.
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![avatar of wooof](/uploads/avatar/7235.png?updated=1394212416)
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Rip Katyusha, we hardly even got to know you. Also rip pwerfer, we never did know you. Good thing the Stuka got buffed, it sure needed it.
cant tell if sarcastic trolling or not
![avatar of rofltehcat](/uploads/avatar/5978.jpg?updated=1371338458)
Posts: 604
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Posts: 198
Given the Panzerwerfer has a slightly higher tech cost, we have enabled it to fire its barrage more frequently.
But the actual change they've made is this:
Ability recharge time from 70 to 100 seconds
How does that make sense?
Also, there were a few undocumented changes (again).
![avatar of Corp.Shephard](/uploads/avatar/4113.jpg?updated=1371338449)
Posts: 359
First they write this:
But the actual change they've made is this:
How does that make sense?
Also, there were a few undocumented changes (again).
It's relative. It fires every 100 seconds, the Katyusha will fire every 110. That's what they mean at least.
![avatar of rofltehcat](/uploads/avatar/5978.jpg?updated=1371338458)
Posts: 604
Nooo, Shepard was faster =(
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Also, there were a few undocumented changes (again).
Pwerfer damage from 160 to 80
Paratrooper vet2 accuracy bonus from 1.4 to 1.25
Anything else?
![avatar of Bulgakov](/uploads/avatar/4017.jpg?updated=1407412092)
Posts: 987
"These changes will retain the Katyushaâs current lethality versus infantry, increase its performance versus vehicles"
Retain letha... But... The super lethality is the problem! Why retain it? Yes, give Kat more damage vs tanks, yes yes! But give my infantry a chance to live!
My issue wasn't so much with the truck loss - I could always just set up behind my original base. You can't set your whole army up behind your base, you have to go out into the field.
But no. German players are to be punished for stepping foot out there. For the map is dark and full of terrors.
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"Katyusha lethality"
Working as intended.
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Posts: 978
One reason less to go for T4 I think.
Every patch that doesn´t fix Ost T4 is a bad one.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
First they write this:
But the actual change they've made is this:
How does that make sense?
Also, there were a few undocumented changes (again).
More frequently then katiusha.
That is what they have meant.
Remember the times of 40sec pwerfer reload?
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Can anyone test the new katyushas and post results? Is it still sqaud wiping, AOE from 4 to 8 how does that impact squad wiping?
Thats not AoE.
Thats far AoE damage.
It should be as deadly to infantry as it was.
![avatar of wooof](/uploads/avatar/7235.png?updated=1394212416)
Posts: 950 | Subs: 1
Can anyone test te new katyushas and post results? Is it still sqaud wiping, AOR from 4 to 8 how does that impact squad wiping?
in the rare case that it hits an entity with 5-8 hp, it will guarantee another death.
another effect this will have is any entity under 50% hp has a 10% chance of getting critted and dieing. so now an entity with 45-48 hp can also be critted. before, they had to have <44. pretty minor change. i dont see the point personally.
technically, this will increase its squad wiping by a very slight amount though.
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