July 22 Patch Notes
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Posts: 4301 | Subs: 2
Have to say I do love the muni change for Okw. It will help a lot, means we can use more nade's and not worry about not having muni for Shreckvolks, also means if we chose to Convert Muni for fuel, it might actually be worth while now and get us more than +3/4 a minute, probably looking at about +8/10 with good Map Control - Might actually be able to semi compete with Fuel Cache builders late game. (I still think caches need adjusting, at least for 1v1/2v2 in team games unless its 4 OKW you will generally get some from a Wher ally)
I am worried if this will have too much of a big impact on okw's fuel income when they use resource conversion. wonder if relic actually thought about that indirect buff to okw fuel income. might be fine but who knows.
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Also Puma counters it quite heavily right now.
Ammunition buff is the biggest one for OKW and it changes the faction completely. Suddenly Maxim spam is not an issue for me and Infantry blobs are easier to deal with. I hope it's not a placebo effect.
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I find AA truck not as annoying as it was mainly because you can afford to equip these Volks with Shrecks now and throw some grenades in the mean time.
Also Puma counters it quite heavily right now.
Ammunition buff is the biggest one for OKW and it changes the faction completely. Suddenly Maxim spam is not an issue for me and Infantry blobs are easier to deal with. I hope it's not a placebo effect.
I like how noone gives a flying fu*k about wehr. There's almost nothing proper to counter it expect a pak which is bullshit because any decent us player wont come anywhere close to where pak might be and use the halftrack to gain the upper hand in resources.
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100% OKW munitions: HUGE buff. Converting munitions to fuel should negate, perhaps even surpass the fuel penalty. Also, expect upgrades to be more common and OKW abilities and grenades to occur much more often. Approved.
That actually really worries me.
OKW are designed to be fuel starved: But altering the munitions income with a massive buff without tweaking the conversion rate of the supply truck could well be what throws that idea out of the window.
I'd need to do the maths on it to put my mind at rest (or not), but the implications are troubling
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As a Wehrmacht player, I wish there had been some fixes for that faction. Like making T4 useful.
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http://pastebin.com/d4xpzjcQ
Not exactly well checked so can be taken with a grain of salt,but should be mostly correct.
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Build two and you can alternate the barrage every 30 seconds. Just played a random game and my first barrage got 11 kills!
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A lot of units would aim at things they shouldn't like tank destroyers aiming at infantry while tanks were in range. They fixed it.
somehow i doubt its all fixed. what i would bet my money on is that it was made better.
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Just tried the new katyusha. This thing is pretty boss now. Those rockets have so much AOE and do so much damage that blobbers (which seems like the majority of my OKW opponents) will have to actually spread out now.
Build two and you can alternate the barrage every 30 seconds. Just played a random game and my first barrage got 11 kills!
We will see how many people that claimed that Walking Stuka was a fine and balanced unit want the Katyusha nerfed.
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