July 22 Patch Notes
Posts: 2561
Biggest patch since WFA army release. Have fun evereyone!
Posts: 4301 | Subs: 2
anyway looks decent and ONE of the biggest problem is....
it RESETS the inventory loadout for some of us!! it's a pain in the ass to redo them.
please dont do it again next time
Posts: 1304 | Subs: 13
Posts: 2561
can't believe a post made by vetlolcake is getting all the posts...I figured I'd make another one considering lolcakes's was really a complaint about obersoldaten and in the balance section. He didn't even bother to put in a link to the notes.
anyway looks decent and ONE of the biggest problem is....
it RESETS the inventory loadout for some of us!! it's a pain in the ass to redo them.
please dont do it again next time
Posts: 2561
Posts: 604
Posts: 2561
Interesting changes. Let's see how they work out. I expect the AT grenade changes (homing) to massively change vehicle play and reduce the amount of vehicle pushing. There was a lot of it going on in streams. I guess that may have the largest influence on the game, too bad it is hidden away all the way at the bottom, separated from the other AT grenade changes.Might help the US late game to have a reliable vehicle snare. It will be a bit easy to stop tanks from rushing the Jacksons now.
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Posts: 1571
OKW munitions is now 100%.
This is pretty cool, too:
Riflemen AT Rifle-Grenades
Now homes in on its target similar to Conscript AT Grenades and the Panzerfaust
Panzerfusilier AT Rifle-Grenade
Now homes in on its target similar to Conscript AT Grenades and the Panzerfaust
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what does it mean
Posts: 476
Multiplayer balance updates (see the attached email for the details)
Posts: 2561
I like the bug fixes, and this Rifle commander changes, altho I'm curious with these changes
what does it mean
A lot of units would aim at things they shouldn't like tank destroyers aiming at infantry while tanks were in range. They fixed it.
Posts: 1705
Lets start with OKW -when i was reading the units changes i felt ok RIP to what was already the weakest faction (except high team games).I mean took away obers,last counter to maximspam in ISG.
BUT crucial change in 100% munitions..we don't have any idea what this is going to do to the meta.Also a slight buff on the luchs.
A MAJOR buff on the mg-34.Lets see if this helps vs maximspam.
Overall excited abt this new OKW-only disappointment-nothing on the panther.
USA-
Very good timely changes .Need to see if halftrack small nerf works.
Atleast the jeep and vet 2 got fixed.
Deserved change on pack howie and mortar halftrack.
Like teh stuart change-everybody gets truck and this should help diversify hopefully.
Overall it highly depends on how useful halftrack nerf is-if it works wehr might finally have more of a chance.However nothing was done to us blobbing.Easy eight will need future adjustments for OKW i'm willing to bet.
SoVIET -
Spot on changes to katyusha and isu.
WEHRMACHT -
Imo greatest failing of this patch..its like faction wa scompletely ignored.
Still same huge teching costs.
Large numbers of useless units due to this,among them FHT,brumm,werfer.
Panzergrenadiers still useless.
Most of all panthers still useless and elefant still useless..the 1 tank endgame is again encouraged.Farcical stuff here.
Posts: 476
Posts: 369
This one is complex i have to say.
WEHRMACHT -
Imo greatest failing of this patch..its like faction wa scompletely ignored.
Still same huge teching costs.
Large numbers of useless units due to this,among them FHT,brumm,werfer.
Panzergrenadiers still useless.
Most of all panthers still useless and elefant still useless..the 1 tank endgame is again encouraged.Farcical stuff here.
Agree with most of this, but PGs useless? They're great when properly used. You just shouldn't use them to charge squads, that's all.
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