Both maxim and MG42 are the same cost as a basic infantry squad and work as well as they should for their cost.
Flanking small numbers of maxims is easy, indirect pummelling large numbers is easy, popping a pair of rifle nades to wipe combat rough maxims is easy, etc. etc. etc.
Maxims are percieved as a problem for some because of their low level of entry in terms of skill. Using maxims to beat up poop players is easy in the same way that using MG42 to lock down maps is easy against similarly bad players.
The counters are efficient and reliable but require some level of skill at the game above and beyond what using said maxim demands.
Sadly, there's no patch in the world which can fix poor play.
Just another hyperbole post from a maximspammer.
Maximspam is the easiest,cheesiest and most cost-effective win solution in 2 vs 2 and above.Ur pseudo arguments abt 'skill' are no use because we play the game and see it being done every single game if not sniperspam.
As for those talking abt soviet have no proper infantry..patently false.Conscripts are absolutely competitive to grens early one.Problems only arise after lmg upgrade.
Shocks can terrorize any inf with proper use of smoke.
Its only in the late game blobbing dept that they fall behind due to lack of lmgs,and guards PTRS slots..early and mid game..soviet infantry remains excellent.
Flanking..flanking...noob in team games 3-4 maxims plus other players supporting there is no falnking.If the area has 3 buildings..forget..mg 42 is useless while they will just stick maxims into them and ur indirect fire will take AGES to kill 6 men.Make maxim have same setup in building as mg 42 as arc is removed there.
So yeah like it or not maximspam needs to nerfed into the ground..not the unit itself as such,but the spam.Thats why i said increasing buildtime heavily would help.Then lategame as u complain u can't control OKW blobs..u will still have unnerfed maxim to do it..but u won't be able to mass spam maxims early on.Problem solved.