Login

russian armor

OKW Truck and Pushing/Crushing

PAGES (9)down
25 Jun 2014, 18:44 PM
#101
avatar of Napalm

Posts: 1595 | Subs: 2

I'm curious how many trucks would be needed to level a base building?
1 of 2 Relic postsRelic 25 Jun 2014, 19:02 PM
#102
avatar of Noun

Posts: 454 | Subs: 9

This is not as intended and will be addressed in the next patch - which is tentatively slated for the end of the week.
25 Jun 2014, 19:20 PM
#103
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post25 Jun 2014, 17:54 PMNapalm
These forums need an ignore user function.

Well, we already have report button, so its going into right direction.
Now rampant trolls can be silenced quickly and effectively.

And regarding the YT clip, FU germany for your music protection laws and FU uploader for using that music.
25 Jun 2014, 19:23 PM
#104
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

jump backJump back to quoted post25 Jun 2014, 19:02 PMNoun
This is not as intended and will be addressed in the next patch - which is tentatively slated for the end of the week.


thanks Noun.
25 Jun 2014, 19:31 PM
#105
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

jump backJump back to quoted post25 Jun 2014, 18:29 PMS73v0


OMG! :rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl:
:clap:

That was the most hilarious video of coh2 to date. I can't stop laughing :D Jokes aside though I would be pretty pissed if this happened to me. I feel bad for TheMachine, he's appearing in a lot of these monster truck videos :P


Provided it does not happen to you, then yes, I agree,this gross exploit has its humorous aspect. But in truth, it should never have entered the game
25 Jun 2014, 19:33 PM
#106
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

jump backJump back to quoted post25 Jun 2014, 19:02 PMNoun
This is not as intended


Understatement of 2014.

and will be addressed in the next patch - which is tentatively slated for the end of the week.


But...but...it is not as if the Alpha forums did not address this stark issue......
25 Jun 2014, 20:15 PM
#107
avatar of ilGetUSomDay

Posts: 612

You played straight into his hands there. Use the capture point as a barrier. He wont be able to path himself around it in any reasonable time and if he keeps trying to run over you just run in circles around it. You capture the point and he probably spent more effort trying to run you over than you did right clicking every few seconds.

An example of me doing that is in this replay at the start;

http://www.coh2.org/replay/19021/usa-vs-okw-47-stressful-minutes


Oh my god you are that blind? Even if you do micro constantly and not get run over, it does not matter. Your first engage ment will be ruined by the fact that it will simply crush your cover and push your units around making them not fire, or fire with reduced accuracy. It is simply not fair.
25 Jun 2014, 20:43 PM
#108
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post25 Jun 2014, 19:02 PMNoun
This is not as intended and will be addressed in the next patch - which is tentatively slated for the end of the week.


YAY NOUN :D
25 Jun 2014, 20:49 PM
#109
avatar of Cyridius

Posts: 627



Oh my god you are that blind? Even if you do micro constantly and not get run over, it does not matter. Your first engage ment will be ruined by the fact that it will simply crush your cover and push your units around making them not fire, or fire with reduced accuracy. It is simply not fair.


What is with the hostility? I explained a way to mitigate the problems a very obviously broken mechanic creates. I'd rather talk about how to deal with the problem while it gets fixed.
25 Jun 2014, 21:01 PM
#110
avatar of Mr.Deeds

Posts: 105

Someone tried this on me and I punished him hard for it. Felt good.
25 Jun 2014, 21:02 PM
#111
avatar of The_Courier

Posts: 665

Yeah, the problem can be mitigated by running in circles. He will spend time microing the truck while you just move around. It's still bullshit that needs fixing, since the really dangerous part is when the truck lumbers in a firefight and disrupts your rifles/scripts. Early game is already bad enough against OKW without the monster truck absurdity every time.

I don't know how they can fix it, however. Maybe just make it as vulnerable as the ambulance to small arms fire.
25 Jun 2014, 21:09 PM
#112
avatar of TNrg

Posts: 640

jump backJump back to quoted post25 Jun 2014, 19:02 PMNoun
This is not as intended and will be addressed in the next patch - which is tentatively slated for the end of the week.


It probably wasn't intended, but people for some reason tend to find and go for the most abusive things and use them over and over to get an unfair edge which ruins fun gameplay.

Maybe you could devote a bit more time to think about and find potentially abusive mechanics when releasing new content / abilities?
25 Jun 2014, 21:11 PM
#113
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

hes saying it was never intended to be in the patch release. (i think ;))
25 Jun 2014, 21:44 PM
#114
avatar of MoerserKarL
Donator 22

Posts: 1108

Exterminator
OKW-Truck
Kills: 5

:megusta:

make them as slow as the KT
2 of 2 Relic postsRelic 25 Jun 2014, 21:48 PM
#115
avatar of Noun

Posts: 454 | Subs: 9

jump backJump back to quoted post25 Jun 2014, 21:09 PMTNrg


It probably wasn't intended, but people for some reason tend to find and go for the most abusive things and use them over and over to get an unfair edge which ruins fun gameplay.

Maybe you could devote a bit more time to think about and find potentially abusive mechanics when releasing new content / abilities?



Just to give you some insight into the Q/A process for video games. Within a handful of hours of TWFA being released the players had already played more than we could have if we had the full SEGA Q/A department working on it for 2 years.

By now we could have been testing the game for over a decade and still not have put in as much time as players.

15,000+ people playing at a time are going to find things faster than any Q/A department.

Now I don't think that's the case here, because this was fixed in Alpha - but bugs or exploits are going to happen. We'll fix them as fast as we can, and I think in general for CoH2 we've done that.
25 Jun 2014, 22:34 PM
#116
avatar of wehrwolfzug

Posts: 126

Look it is great noun that you come on here and at least attempt to do some damage control. This abusive exploit aka cheat was in coh1 with the British faction release and it had to be patched out after about a year of massive complaints. This is nothing new to the players and relic. We both have been here before. The minute that the dev team decided to use the broken and bad game design of movable hq's again... a big huge red alert light should have gone off in their heads as this was a huge game breaking cheat back then too.

I will give some credit as I have not seen the base truck retreat cheat yet which means somebody is sorta paying attention on the dev team. Or maybe players are too new to remember that cheat yet.

Movable bases are garbage and have no place in coh. They were a terrible idea in coh1 and are a terrible idea in coh 2. It is like you just copied coh 1 and shuffled the deck again and added a way to put p2w commanders in.
25 Jun 2014, 23:00 PM
#117
avatar of sluzbenik

Posts: 879

Oh...just admit someone thought it would be funny to put heavy crush on the trucks. We understand, you guys need amusement too :)

It has been pretty funny, especially when you play Soviet vs it...!

26 Jun 2014, 00:35 AM
#118
avatar of wehrwolfzug

Posts: 126

Movable hq's was and is a terrible concept for the coh world. Think about all the effort and time that is put into map design and balance. Every object, every fence and every peice of crushable cover is pointless when you can just take your truck and crush it all early game. It is just a terrible concept. There was a huge backlash from the community over this horse tripe and then relic tries to stuff it down our throat again. Why is relic obsessed with this terrible concept? Just when you thought the idiot who made The Brits was fired from coh1 here he shows up again.

I really hate being negative about a game I love but it just pisses me off when valuable resources could be directed at improving a solid concept instead of this garbage again. This one terrible concept has done more damage to the coh community than any other feature. P2w commanders is bad, but mark my words you will see a huge decline soon. It just destroys what coh is about.
26 Jun 2014, 01:18 AM
#119
avatar of Mr. Someguy

Posts: 4928

I really hate being negative about a game I love


Sure doesn't seem like it.
26 Jun 2014, 01:47 AM
#120
avatar of S73v0

Posts: 522

Besides this one oversight, I think the game is pretty well designed, polished and fun. GJ Relic :)
PAGES (9)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

835 users are online: 1 member and 834 guests
Rosbone
1 post in the last 24h
7 posts in the last week
39 posts in the last month
Registered members: 49062
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM