OKW Truck and Pushing/Crushing
Posts: 1595 | Subs: 2
Posts: 454 | Subs: 9
Posts: 17914 | Subs: 8
These forums need an ignore user function.
Well, we already have report button, so its going into right direction.
Now rampant trolls can be silenced quickly and effectively.
And regarding the YT clip, FU germany for your music protection laws and FU uploader for using that music.
Posts: 2238 | Subs: 15
This is not as intended and will be addressed in the next patch - which is tentatively slated for the end of the week.
thanks Noun.
Posts: 10665 | Subs: 9
OMG!
That was the most hilarious video of coh2 to date. I can't stop laughing Jokes aside though I would be pretty pissed if this happened to me. I feel bad for TheMachine, he's appearing in a lot of these monster truck videos
Provided it does not happen to you, then yes, I agree,this gross exploit has its humorous aspect. But in truth, it should never have entered the game
Posts: 10665 | Subs: 9
This is not as intended
Understatement of 2014.
and will be addressed in the next patch - which is tentatively slated for the end of the week.
But...but...it is not as if the Alpha forums did not address this stark issue......
Posts: 612
You played straight into his hands there. Use the capture point as a barrier. He wont be able to path himself around it in any reasonable time and if he keeps trying to run over you just run in circles around it. You capture the point and he probably spent more effort trying to run you over than you did right clicking every few seconds.
An example of me doing that is in this replay at the start;
http://www.coh2.org/replay/19021/usa-vs-okw-47-stressful-minutes
Oh my god you are that blind? Even if you do micro constantly and not get run over, it does not matter. Your first engage ment will be ruined by the fact that it will simply crush your cover and push your units around making them not fire, or fire with reduced accuracy. It is simply not fair.
Posts: 2115 | Subs: 1
This is not as intended and will be addressed in the next patch - which is tentatively slated for the end of the week.
YAY NOUN
Posts: 627
Oh my god you are that blind? Even if you do micro constantly and not get run over, it does not matter. Your first engage ment will be ruined by the fact that it will simply crush your cover and push your units around making them not fire, or fire with reduced accuracy. It is simply not fair.
What is with the hostility? I explained a way to mitigate the problems a very obviously broken mechanic creates. I'd rather talk about how to deal with the problem while it gets fixed.
Posts: 105
Posts: 665
I don't know how they can fix it, however. Maybe just make it as vulnerable as the ambulance to small arms fire.
Posts: 640
This is not as intended and will be addressed in the next patch - which is tentatively slated for the end of the week.
It probably wasn't intended, but people for some reason tend to find and go for the most abusive things and use them over and over to get an unfair edge which ruins fun gameplay.
Maybe you could devote a bit more time to think about and find potentially abusive mechanics when releasing new content / abilities?
Posts: 3293
Posts: 1108
OKW-Truck
Kills: 5
make them as slow as the KT
Posts: 454 | Subs: 9
It probably wasn't intended, but people for some reason tend to find and go for the most abusive things and use them over and over to get an unfair edge which ruins fun gameplay.
Maybe you could devote a bit more time to think about and find potentially abusive mechanics when releasing new content / abilities?
Just to give you some insight into the Q/A process for video games. Within a handful of hours of TWFA being released the players had already played more than we could have if we had the full SEGA Q/A department working on it for 2 years.
By now we could have been testing the game for over a decade and still not have put in as much time as players.
15,000+ people playing at a time are going to find things faster than any Q/A department.
Now I don't think that's the case here, because this was fixed in Alpha - but bugs or exploits are going to happen. We'll fix them as fast as we can, and I think in general for CoH2 we've done that.
Posts: 126
I will give some credit as I have not seen the base truck retreat cheat yet which means somebody is sorta paying attention on the dev team. Or maybe players are too new to remember that cheat yet.
Movable bases are garbage and have no place in coh. They were a terrible idea in coh1 and are a terrible idea in coh 2. It is like you just copied coh 1 and shuffled the deck again and added a way to put p2w commanders in.
Posts: 879
It has been pretty funny, especially when you play Soviet vs it...!
Posts: 126
I really hate being negative about a game I love but it just pisses me off when valuable resources could be directed at improving a solid concept instead of this garbage again. This one terrible concept has done more damage to the coh community than any other feature. P2w commanders is bad, but mark my words you will see a huge decline soon. It just destroys what coh is about.
Posts: 4928
I really hate being negative about a game I love
Sure doesn't seem like it.
Posts: 522
Livestreams
188 | |||||
23 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, Huhmpal01
Most online: 2043 users on 29 Oct 2023, 01:04 AM