No. That's because I used them in a correct way.
Just let him believe they are german shock troops and enjoy his tears when he can't YOLO 2 conscripts over no over and win.
Pretty much all you can do when discussing balance with him.
Posts: 17914 | Subs: 8
No. That's because I used them in a correct way.
Posts: 1130
No. That's because I used them in a correct way.
Posts: 1130
I don't know dude, i've seen some very good players including stephen and hans using them to pretty good effect. While PG might be underperforming, they definately aren't useless. If PG is buffed, so should PPSH be buffed abit because right now the PPSH does barely any damage at ranges more than 8 meters. While the MP 40 is still pretty decent at 12-15 meters...
Posts: 1439
Yes you did but if your opponent was a bit better he wouldn't lose 2 scripts to a single pg. that your playing against newbies doesnt make the pg better.
Posts: 783 | Subs: 3
Posts: 1225
Posts: 1026
Then you better switch to easier strat game like farmville, because you're going to flood forums with tears on WF.
Posts: 2053
I'm looking forward to half the new units getting hit by the nerfstick once there are actually enough players for a good meta with all 4 factions to develop.
Posts: 69
Permanently Banned
No. With Conscripts he needs to close in. If he stays at range he will get obliterated as PG got better mid range dps. Scripts do sheep long range so he needs to close in. The key is to let him come.
Posts: 368
1. Pg carry assault rifles. These are not cc weapons. They are mid range weapons.
2. As long as you can double shrek them they are a balance issue if you buff their armor.
3. Pg spam with armor and shrecks is bad for the game.
4. They have a bundle nade and are for flanking not making the core of your army.
5. There are also doctorine that place them in armoured vehicles so you also have to consider that as well.
You have to think differently about pg. they are a flexible option for the ost. You only need one squad to supplement your core infantry maybe two.. They are used for tank hunting, at gun hunting or support weapon hunting. Use them in conjunction with superior german tanks and smoke. They are not for the human wave doctorine.......
Posts: 1439
Aren't you one of the many soviet only fanboy posters here ? Reading through your posts you probably play 1% as Germans.
Next time play both factions and don't let the soviet fanboyism in you cloud your judgement. Besides Australians loving Russians is funny
Posts: 1637
Posts: 2487 | Subs: 21
Posts: 783 | Subs: 3
Posts: 1108
Increasing their armor slightly honestly wont have a huge impact on their "surivive-ability" considering soviet mines, tank shots, and maxims would still be able to easily counter them. Giving them a higher armor value would allow them to finally be able to stand up to things like Shocks, which are a little bit more expensive than PGs, but wipe them out easily, even when PGs have mid-range advantage for a time, and con model snipes while they're on the move.
Posts: 4928
Posts: 1225
Posts: 807
Could somebody illustrate concretly just how to properly utilise PGs? I cannot for the life of me see much point in them. As for Shocks, ye, you can run away from shocks all day long, try to bait them over neg cover etc., but with similar skill that still wont cut it....
Posts: 1439
The biggest problem with Panzergrenadiers is cost vs effectiveness. Yes they're usable, no they aren't performing well for their cost.
Posts: 17914 | Subs: 8
The biggest problem with Panzergrenadiers is cost vs effectiveness. Yes they're usable, no they aren't performing well for their cost.
75 | |||||
51 | |||||
50 | |||||
11 | |||||
7 | |||||
27 | |||||
10 | |||||
8 | |||||
2 | |||||
2 |