Login

russian armor

Remove capping ability from all support weapons?

18 May 2014, 09:54 AM
#21
avatar of herr anfsim

Posts: 247

I think this would encourage even more spam, as it would make going early MG even more of a risky choice. As for maximspam I agree that its a problem, but its the design of the unit that is problematic, not capping itself i think.

The last thing this game needs, in my oppinion, is mechanics further encouraging spamming of one kind of unit.
18 May 2014, 09:59 AM
#22
avatar of Katitof

Posts: 17914 | Subs: 8

Anyone else reads the question as "why should I build anything other then grens?" with camouflaged answers?
Neo
18 May 2014, 10:08 AM
#23
avatar of Neo

Posts: 471

+1 for slower capping time.
18 May 2014, 10:17 AM
#24
avatar of MoerserKarL
Donator 22

Posts: 1108

no
18 May 2014, 10:25 AM
#25
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Voted No. I like the fact that the map can change hands rapidly.
Neo
18 May 2014, 10:29 AM
#26
avatar of Neo

Posts: 471

Not sure it's about map control Ami, it's about support weapon spam which is back with a vengeance.
18 May 2014, 10:53 AM
#27
avatar of dasheepeh

Posts: 2115 | Subs: 1

I think that the capping system actually improves the game and opens up new tactical options. Support weapons are one of them. Deal with it.

Im proud to be a snailworm.
18 May 2014, 11:08 AM
#28
avatar of Porygon

Posts: 2779

It's making support weapon not a support weapon.

Remember when the patch of super MG42 0.5 sec pin? Everyone whine like a fuck lol.
4 MG42 to 5 222 :p
18 May 2014, 12:30 PM
#29
avatar of __deleted__

Posts: 807

VCoh had many good things in it that do not exist in COH2. One of these is, yes, team crews not able to cap while deployed. It was a safe and sensible choice. I want that in COH2 also.
18 May 2014, 12:36 PM
#30
avatar of MarcoRossolini

Posts: 1042

jump backJump back to quoted post18 May 2014, 11:08 AMPorygon


Remember when the patch of super MG42 0.5 sec pin? Everyone whine like a fuck lol.
4 MG42 to 5 222 :p


Just like certain people do now...
18 May 2014, 13:52 PM
#31
avatar of Lichtbringer

Posts: 476

Right now the Question really reads like:
"Do you want to see only Grenadiers?"

What you probably wanted to ask was: Should Maximspam be nerfed.

And no, reducing cappingspeed is not the way to go. (Except you want to buff the fieldperformance of Supportweopons?)
18 May 2014, 14:04 PM
#32
avatar of Katitof

Posts: 17914 | Subs: 8

Lets assume the patch comes and weapon teams can't cap anymore.

30 minutes after it goes live germans will spam forums about unbeatable conscript spam.
18 May 2014, 14:42 PM
#33
avatar of Lazarraga
Donator 11

Posts: 204

jump backJump back to quoted post18 May 2014, 14:04 PMKatitof
Lets assume the patch comes and weapon teams can't cap anymore.

30 minutes after it goes live germans will spam forums about unbeatable conscript spam.


So true :rofl:
18 May 2014, 15:19 PM
#34
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2



What you're saying is true and should be taken into account.


Would it not mean that if they had their capping removed that both sides would have to make more careful strategic decisions and maybe build more infantry? This would open the games up a bit, make it all more mobile.


Here's an ImperialDane shoutcast (love his shoutcasts :)) where the soviet player at 6 minutes has 6 Maxims and an AT gun.

https://www.youtube.com/watch?v=AnKsKPJM7K4

It's one of the dullest early games to watch :(


why not make so that every different type of units cap at different speeds? that'll be super strategic.

problem is maxim spam, not all support weapons
18 May 2014, 15:23 PM
#35
avatar of Lazarraga
Donator 11

Posts: 204

Maxim spam is annoying, but not unstoppable. So I'd just leave it the way it is now, though the capping speed changes would be interesting too, IMO.
18 May 2014, 16:09 PM
#36
avatar of Bryan

Posts: 412

Important to keep in mind, a change such as the one suggested would probably result in support weapons prices across the board would have to be reduced accordingly.

Also, allot of the 1v1 maps in Coh2 are actually quite large, some were clearly made to be dual 1v1/2v2 maps and as such, this has a knock on effect to how support weapons fare, with their reduced LOS compared to standard infantry, less mobility and points spread further apart then say, a VCoh map.



18 May 2014, 17:28 PM
#37
avatar of Bulgakov

Posts: 987

I wouldn't want to see Grenspam/Conspam only. If removing capping led to it, it'd be bad. But is everyone sure it would?

Do people really only build Maxim for capping?

I think they build it for suppressing. And even it couldn't cap, it could still suppress.

The only change would be that if players built more support weapons, they'd lose capping power.

So they'd still build Maxims and Mg42s. They just wouldn't be able to spam them and that would make for more interesting games.
18 May 2014, 18:53 PM
#38
avatar of Mr. Someguy

Posts: 4928

Well things like Maxim start would be killed. I'd probably quit using support weapons until mid-game. If my mentality is anything to go by, it would absolutely lead to Cons / Penal / Gren spam. You have to get map control somehow, and disabling 70% of our capping options isn't going to help.

I think increasing reinforcement cost would be the better option against Maxim Spam. If they want to treat them like Infantry, make them pay for it as well.
18 May 2014, 19:23 PM
#39
avatar of Jinseual

Posts: 598

I wanted the German weapon teams to be more effective but at the same time require infantry to work at their best. Right now German weapon teams has been nerfed a lot to prevent them from being spammable unit.

You remember the old days when MG42 spam was just unstoppable?


This game would have been so much better if the weapon teams would have some limitations to capping but in turn be a lot more effective. Complaining about con spam doesn't help because you can buff the mgs to compensate.

The reason why infantry in CoH2 is necessary is because of the damage engine gimmick which is stupid, and that the MG42 had to be overnerfed to make it useless so it's no wonder why people go gren spam. MG42 was nerfed so hard that a conscript squad has a chance to just walk up straight afront of the mg, kill the mg gunner and run past it.
19 May 2014, 00:27 AM
#40
avatar of BabaRoga

Posts: 829

jump backJump back to quoted post18 May 2014, 10:29 AMNeo
Not sure it's about map control Ami, it's about support weapon spam which is back with a vengeance.


Please explain the difference between support weapon spam and gren/con spam. I fail to see the difference.

You don't like dealing vs HMG spam and prefer dealing vs infantry?
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

493 users are online: 1 member and 492 guests
aerafield
0 post in the last 24h
12 posts in the last week
24 posts in the last month
Registered members: 49886
Welcome our newest member, Wallis15
Most online: 2043 users on 29 Oct 2023, 01:04 AM