Remove capping ability from all support weapons?
Posts: 247
The last thing this game needs, in my oppinion, is mechanics further encouraging spamming of one kind of unit.
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Im proud to be a snailworm.
Posts: 2779
Remember when the patch of super MG42 0.5 sec pin? Everyone whine like a fuck lol.
4 MG42 to 5 222
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Posts: 1042
Remember when the patch of super MG42 0.5 sec pin? Everyone whine like a fuck lol.
4 MG42 to 5 222
Just like certain people do now...
Posts: 476
"Do you want to see only Grenadiers?"
What you probably wanted to ask was: Should Maximspam be nerfed.
And no, reducing cappingspeed is not the way to go. (Except you want to buff the fieldperformance of Supportweopons?)
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30 minutes after it goes live germans will spam forums about unbeatable conscript spam.
Posts: 204
Lets assume the patch comes and weapon teams can't cap anymore.
30 minutes after it goes live germans will spam forums about unbeatable conscript spam.
So true
Posts: 4301 | Subs: 2
What you're saying is true and should be taken into account.
Would it not mean that if they had their capping removed that both sides would have to make more careful strategic decisions and maybe build more infantry? This would open the games up a bit, make it all more mobile.
Here's an ImperialDane shoutcast (love his shoutcasts ) where the soviet player at 6 minutes has 6 Maxims and an AT gun.
https://www.youtube.com/watch?v=AnKsKPJM7K4
It's one of the dullest early games to watch
why not make so that every different type of units cap at different speeds? that'll be super strategic.
problem is maxim spam, not all support weapons
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Posts: 412
Also, allot of the 1v1 maps in Coh2 are actually quite large, some were clearly made to be dual 1v1/2v2 maps and as such, this has a knock on effect to how support weapons fare, with their reduced LOS compared to standard infantry, less mobility and points spread further apart then say, a VCoh map.
Posts: 987
Do people really only build Maxim for capping?
I think they build it for suppressing. And even it couldn't cap, it could still suppress.
The only change would be that if players built more support weapons, they'd lose capping power.
So they'd still build Maxims and Mg42s. They just wouldn't be able to spam them and that would make for more interesting games.
Posts: 4928
I think increasing reinforcement cost would be the better option against Maxim Spam. If they want to treat them like Infantry, make them pay for it as well.
Posts: 598
You remember the old days when MG42 spam was just unstoppable?
This game would have been so much better if the weapon teams would have some limitations to capping but in turn be a lot more effective. Complaining about con spam doesn't help because you can buff the mgs to compensate.
The reason why infantry in CoH2 is necessary is because of the damage engine gimmick which is stupid, and that the MG42 had to be overnerfed to make it useless so it's no wonder why people go gren spam. MG42 was nerfed so hard that a conscript squad has a chance to just walk up straight afront of the mg, kill the mg gunner and run past it.
Posts: 829
Not sure it's about map control Ami, it's about support weapon spam which is back with a vengeance.
Please explain the difference between support weapon spam and gren/con spam. I fail to see the difference.
You don't like dealing vs HMG spam and prefer dealing vs infantry?
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