What to do about the ISU 152
Posts: 3552 | Subs: 2
Posts: 3552 | Subs: 2
Posts: 253
The elephant and the Isu should have never been in multiplayer. Both are broken units that can only be countered by enemy mistakes. Hell, bombing runs and arty don't even do shit, just a crew shock.
Just broken
Posts: 1248
Remove it with the Elephant, and take the lesson "don't have 2 supertanks that shoot halfway through the map when every other tank can only shoot 50 ft away".
The elephant and the Isu should have never been in multiplayer. Both are broken units that can only be countered by enemy mistakes. Hell, bombing runs and arty don't even do shit, just a crew shock.
Just broken
That would be great for all of us if Relic would remove them! But guess what? Relic doesnt remove what they've made public
Posts: 2885
Posts: 1701
Remove it with the Elephant, and take the lesson "don't have 2 supertanks that shoot halfway through the map when every other tank can only shoot 50 ft away".
The elephant and the Isu should have never been in multiplayer. Both are broken units that can only be countered by enemy mistakes. Hell, bombing runs and arty don't even do shit, just a crew shock.
Just broken
Uhm Russian IL2 Bombing run dont do crew shock, it can almost kill a full health Elefant.
Posts: 1026
The ISU is fantastic for killing supporting infantry but its not a surefire way to get the Ele because if you can hit units next to the Ele the Ele can probably hit you back.
Posts: 1042
Posts: 4928
As for Elefant I'm not sure, it only fights Tanks and I wouldn't want the one thing it's good at to be butchered. It's UP alone but OP when supported. A strange unit indeed.
Posts: 1042
Soviets need non-doctrinal tubed arty IMO. They used so much arty IRL it's a disgrace that their showing for arty here is so poor...
Posts: 1026
The problem with it is that it's doctrine comes with the hardcounters to the Elefant's (supposed) hard counters. I.e. Artillery...
Soviets need non-doctrinal tubed arty IMO. They used so much arty IRL it's a disgrace that their showing for arty here is so poor...
By the end of the war the Soviets had more of everything, but it's not like the Germans didn't have boatloads of quality artillery either. To be frank even if you could place down non-doctrinal art, it would just get stukkad (by Germans) or precision striked (by Russians). Because of the alarming frequency with which those doctrines get selected.
Posts: 16
I tried this several times and it worked because the ISu is very slow and even more so if he has his scope enabled.
Most players panik once they realize what is happening, making it even more easy for u to get the kill.
Posts: 1439
Try this: put 2 PG squads with shreks into the halftrack. Try to create a diversion so the ISU 152 cannot see ur ht when u flank it. If u can get behind it with the ht it only will last a few seconds.
I tried this several times and it worked because the ISu is very slow and even more so if he has his scope enabled.
Most players panik once they realize what is happening, making it even more easy for u to get the kill.
That's a great idea. Have to try it
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Posts: 1702
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Posts: 17914 | Subs: 8
The Elephant is an dedicated Tankhunter, it does not have any AI capabilities. On the other hand, the ISU just RAPES everything. There shouldn't be any units in the game who excel at both AI and AT. That's just stupid and hurts the game a lot.
I agree! Nerf tigers and brummbars!
Posts: 807
I agree! Nerf tigers and brummbars!
Tiger's weakness: the RANGE.... which makes it killable by soviet T2 and T4 units...
Brumbar - it's AT capabilities stops at soviet T3.....
None of these above has such exagerated performances as ISU.
ISU ...a men and machines eater all the same.
Posts: 17914 | Subs: 8
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