2014-02-18 Patch Analysis (Hidden Changes)
![avatar of FriedRise](/uploads/avatar/6867.png?updated=1398055743)
Posts: 132
Also several maps like Rzhev, both Pripyat, City 17 Winter, and Don River are now completely excluded from automatch because they're the most vetoed. Kind of a shame since I actually enjoyed playing Rzhev.
![avatar of carloff](/uploads/avatar/7144.jpg?updated=1436553627)
Posts: 301
On rear armor with mark target maybe.
And its PTRS.
PTRD was a different one.
Yep, my bad. This one is PTRS.
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another ninja changes:
http://blogs.companyofheroes.com/2014/02/19/host-only-invites-in-coh2/
So this is more of a bug, likely to be fixed. Damn painful for the host to add friends of friends just to have a 3v3 custom game.
![avatar of WilliG](/images/avatars/panzerwerfer.png?updated=1396279640)
Posts: 157
It's most likely things they forgot about or didn't think were all that significant. It's not like they have some sinister plan to sneak in stronger fences while we aren't looking.
Fences OP
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Also several maps like Rzhev, both Pripyat, City 17 Winter, and Don River are now completely excluded from automatch because they're the most vetoed. Kind of a shame since I actually enjoyed playing Rzhev.
+1 :'(
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Also several maps like Rzhev, both Pripyat, City 17 Winter, and Don River are now completely excluded from automatch because they're the most vetoed. Kind of a shame since I actually enjoyed playing Rzhev.
This is a much welcome change, I love that I don't have to waste all my vetoes on those terrible maps. That being said, I did enjoy playing on Rzhev, and much prefer the summer version to the winter version. It does need some tweaking though, I feel the south side of the map has a distinct advantage.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Maps
Team balance, decided to withdraw these maps outside automatch. So this is not a bug, but is a feature:
Don river
Pripyat
Pripyat Winter
Rzhev
City 17 Winter
The tears of joy!
I hated that map since closed beta.
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![avatar of Cruzz](/images/no_av.png)
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Flamers now deal massive damage to units garrisoned inside M3 (and probably M5, didn't check it out because I wasn't T3 in the game where my stuff got slaughtered inside an M3). Previously they did nearly now damage, now it seems like they might actually be doing the against building garrison extra damage on top of all the models being guaranteed to being hit because they're so clumped up.
![avatar of DietBrownie](/uploads/avatar/6034.png?updated=1439432782)
Posts: 308
The tears of joy!
I hated that map since closed beta.
I hated it since alpha lol. And it was much worse then.
![avatar of akosi](/uploads/avatar/2644.jpg?updated=1411498739)
Posts: 1734
Permanently BannedRzhev is just tooooooooooooooo Soviet favoured, SU85 are almost uncounterable there, and too many chokes to mine or demo just fucked up.
tell it to elefant ^^
![avatar of JohanSchwarz](/uploads/avatar/7295.jpg?updated=1377272770)
Posts: 409
Maps
Team balance, decided to withdraw these maps outside automatch. So this is not a bug, but is a feature:
Don river
Pripyat
Pripyat Winter
Rzhev
City 17 Winter
About goddamn time.
That fucking Rzhev ammo point.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
The hull machine gun on the p4, ostwind, elefant, panther, tiger and tiger ace:
Damage increased from 2 to 4
Just tested this, and I can confirm. Average TTK from Tiger front MG 34 was about 16 seconds, now it's roughly half.
I only played a few games, however, it seems they might have tweaked how the StG44 shoots? more in a burst fashion than automatic fire?
Overall dps didn't seem to change, anyone else notice this?
It's a sound bug, is all. The StG 44 only makes a sound for the first shot of a burst, it seems. The rest of the bullets still come out and hit just fine, if you look closely you can see the rifle is still firing without making any noise.
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