2014-02-18 Patch Analysis (Hidden Changes)
Posts: 2561
Soviet:
120mm mortar precision strike:
Damage reduced from 200 to 80.
Flinch radius reduced from 8 to 4.
This change was applied separately from the 82mm mortar precision strike nerf.
Combat Engineer:
Build time reduced from 24 seconds to 21 seconds.
German:
The hull machine gun on the p4, ostwind, elefant, panther, tiger and tiger ace:
Damage increased from 2 to 4
General:
The armour of all fences has been increased from 3 to 7.
Bricks and posts have had their armour increased from 25 to 40 and health from 110 to 270.
Light vehicles may no longer crush driftwood piles.
*All credit goes to Zed03 from Reddit.
Posts: 396
General:
The armour of all fences has been increased from 3 to 7.
Bricks and posts have had their armour increased from 25 to 40 and health from 110 to 270.
If this is true how does it effect the cover gameplay?
Posts: 5
Overall dps didn't seem to change, anyone else notice this?
Posts: 36
Posts: 2181
If this is true how does it effect the cover gameplay?
the cover simply lasts longer...
Posts: 301
Damage reduced from 200 to 80.
Flinch radius reduced from 8 to 4.
This only impacts buildings I guess. 80 damage is still enough to kill 40 hp soldiers. But AOE reduce is bad.
Thanks for this hidden changes.
Posts: 4559 | Subs: 2
Posts: 950 | Subs: 1
its worth noting the flinch radius is NOT the same thing as the AOE. the 120mm precision AOE has not changed
also, build time is linked to unit cost, so reducing the CE cost by 30 mp also reduced its build time by 3 seconds.
Posts: 985 | Subs: 2
Team balance, decided to withdraw these maps outside automatch. So this is not a bug, but is a feature:
Don river
Pripyat
Pripyat Winter
Rzhev
City 17 Winter
Posts: 471
Posts: 177
Posts: 2561
Why are there ninja changes in the first place? Sigh. And how does one notice them?It's most likely things they forgot about or didn't think were all that significant. It's not like they have some sinister plan to sneak in stronger fences while we aren't looking.
Posts: 978
Posts: 1003
The 120mm mortar still has a more powerful grenade, more range and the ability to deliver a precision strike. I´m almost certain it will still outclass German mortars.
And cost 2x more. Now is no reason build 120mm. Two normal 81mm are better deal.
Posts: 93
Maps
Team balance, decided to withdraw these maps outside automatch. So this is not a bug, but is a feature:
Don river
Pripyat
Pripyat Winter
Rzhev
City 17 Winter
And it only took 6+ months and probably a million vetos to come to this conclusion...
Better late than never I guess...
Posts: 301
I didn't know about that mortar nerf.
Don't you know about PTRD buff? 15 seconds, 4 rifles, Pz4 dead.
Posts: 8154 | Subs: 2
And it only took 6+ months and probably a million vetos to come to this conclusion...
Better late than never I guess...
)))))))))))))))))))))))))
I didnt have to veto any map on 2v2
Posts: 17914 | Subs: 8
Don't you know about PTRD buff? 15 seconds, 4 rifles, Pz4 dead.
On rear armor with mark target maybe.
And its PTRS.
PTRD was a different one.
Posts: 307
Amen.
Posts: 177
...and 120mm mortar was never seen again...
Amen.
It's range should return to pre-nerf values after all the changes.
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