Radio Intercept
Posts: 177
Posts: 2819
Germans got the same thing basically and this forum just getting ridiculous with everyone jumping on OP "nerf it" bandwagon.
The funny thing is that as I said 80% of them didn't even remember the ability exists or what it does.
German got the same thing?
Posts: 1439
Posts: 17914 | Subs: 8
So there are a couple of doctrins which kind of counter mines. Is that a bad thing?
Yes.
Nothing can counter german superiority! They have used protoss technology after all, how in the world would soviets intercept anything other then grenadier on a bike!
Posts: 8154 | Subs: 2
Yes.
Nothing can counter german superiority! They have used protoss technology after all, how in the world would soviets intercept anything other then grenadier on a bike!
I wouldnt be annoyed if it didnt tell me WHERE the mines has been built.
Posts: 1637
I wouldnt be annoyed if it didnt tell me WHERE the mines has been built.
Nor would I. I do like it though. More importantly where bunkers are being built. But its pretty damn good for a no muni free skill. Late game its not as useful but it is very useful early and mid to gauge tech choices and timing.
Posts: 1063
It is and was included in one of the strongest commanders before - the one with T-34/85 and IS-2 (Armoured Assault if I'm not mistaken).
I agrre with you Armored Assault used to be very beastly before T-34/85 adjustments. Spam maxim + Zis to T-34/85 than call in IS-2 to seal the deal, on top of that this guy also get skill planes. With this commander, If you don't get too much squad wipe, when you get T-34/85, nothing short of TA can stop your army. T-34/85 + IS-2 just steam roll everything and when things get too hot u can always throw in skill planes.
Posts: 148
Some of you guys are too funny.
Posts: 2779
Yes.
Nothing can counter german superiority! They have used protoss technology after all, how in the world would soviets intercept anything other then grenadier on a bike!
I find you are really the Soviet Nullist after all. All you did is trolling.
Posts: 1003
Definitely needs a nerf. Alleging that nobody complained about it before isn't sound reasoning to shield the ability from balance changes.
Some of you guys are too funny.
Nerf? Better remove and replace with another ability.
Posts: 1585 | Subs: 1
Also can it please stop informing me that barbed wire has been built, I really don't care.
Oz just to be clear on interrogation, even if you do manage to use it, which is rare (and you have to admit that), you still need to scan over the map to see everything. If in that time you can spot the mines (and I am pretty sure it does not show them) all the power to you. I was also pretty sure it only showed icons on the minimap and no longer gave LOS to the Ost player. This ability is far more niche and comes much later than radio intercept. Also, defending an ability based on another is not a great idea. If both abilities are OP you should not be saying, well since there is one OP ability for each faction we are good to go. If an ability is OP it should be looked into. No different than the IL-2 strafe which you strongly argued should remain as is. It was OP, it needed fixing, and we are now evaluating whether that was successful or not now.
Posts: 194
- 3CP
- a 60 munitions investment which can be lost
- a dying soldier (not dead, dying) near the upgraded unit
- requires player action to use
- gives a small window of information
To:
- 0cp
- reports on everything the enemy builds for the rest of the game with 100% accuracy (bugs not withstanding)
- requires no player involvement
This has nothing to do with fanboy-isms, stop "playing the race card". This has always been an issue, it has just been mostly irrelevant because it was in the worst Soviet commander in the game and therefor didn't see the light of day. Now that it is in a good commander it merits looking into.
Passive chance to intercept at some percentage with ability to spend munitions to increase the percentage for say a minute would probably work, though the ability is pretty lazy to begin with.
Posts: 308
To be quite honest, it shouldn't even be in the new Soviet commander, but I highly doubt that Relic will take it off. Instead they should just nerf the ability to see where the mine is especially since German mines are really expensive. I'm fine if my opponent knows I built a mine so he can upgrade to detectors, but for him exactly to know where it is, is pretty ridiculous.
Posts: 2819
Read the topic. It's mentioned here.
Hahahaha, you SERIOUSLY mean the interrogating ?
Dude, 'same thing'
Get brains, I heard there is a sale at Wallmart.
Posts: 93
A tell-all ability with PPSH though seems like a really big deal. In both other doctrines that have radio intercept, the implicit disadvantage out the gate for this global knowledge is that you don't get shocks, ppsh's, or guards to deal with the things you know are coming, and have to use the extra time to prepare by building the appropriate building and the appropriate units from your stock force.
If radio intercept is going to stay in this doctrine, it should absolutely be toned down, only yielding information piece-meal, and then maybe, mercifully, something could be done about the ridiculously muni-heavy, small impact abilities of NKVD doctrine as a whole(by shifting something out in favor of a different ability perhaps-like getting rid of rapid conscription in a doctrine that has no perks for its cons).
Posts: 1439
People are really comparing an ability that requires:
- 3CP
- a 60 munitions investment which can be lost
- a dying soldier (not dead, dying) near the upgraded unit
- requires player action to use
- gives a small window of information
To:
- 0cp
- reports on everything the enemy builds for the rest of the game with 100% accuracy (bugs not withstanding)
- requires no player involvement
This has nothing to do with fanboy-isms, stop "playing the race card". This has always been an issue, it has just been mostly irrelevant because it was in the worst Soviet commander in the game and therefor didn't see the light of day. Now that it is in a good commander it merits looking into.
Passive chance to intercept at some percentage with ability to spend munitions to increase the percentage for say a minute would probably work, though the ability is pretty lazy to begin with.
You right. Soviet one will only give you text notice of what's being build and sometimes a ping on minimal that will show the position. You still can miss that ping however (some skill requirement there and you have to remembered the place for yourself.
German one gives you free recon plane like ability that will show you entire location of enemy army and what's where.
Now you see why the difference?
Not my faulty majority of players don't know how to use it.
And to clarify if Soviet one is OP then German one is game braking. At least be honest when calling for a nerf.
Posts: 308
You right. Soviet one will only give you text notice of what's being build and sometimes a ping on minimal that will show the position. You still can miss that ping however (some skill requirement there and you have to remembered the place for yourself.
German one gives you free recon plane like ability that will show you entire location of enemy army and what's where.
Now you see why the difference?
Not my faulty majority of players don't know how to use it.
And to clarify if Soviet one is OP then German one is game braking. At least be honest when calling for a nerf.
Well, comparing it to the recon plane is a bit ridiculous and showing the whole army, hardly. The partisan map hack ability is the broken one that shows all units to everyone for 10-12 seconds while the G43 shows it for like 2-4 seconds? Again, I hardly ever use the g43 ability because it doesn't even work a majority of the time. I think radio shouldn't tell you where mines are placed, but I'm fine with it telling the other player if I placed the mine so he can actually invest in minesweepers. Get my point?
Posts: 134
It'll be this and the 3ppshs for 30 muni until both get moved to 4832.3 cps, are nerfed into oblivion, or both! Germans just can't be pleased unless every single german unit or ability is superior to its soviet counterpart ... Or so it seems anyways. Heaven forbid the soviets have something good :/
Posts: 308
Germans need something to whine about
It'll be this and the 3ppshs for 30 muni until both get moved to 4832.3 cps, are nerfed into oblivion, or both! Germans just can't be pleased unless every single german unit or ability is superior to its soviet counterpart ... Or so it seems anyways. Heaven forbid the soviets have something good :/
I'm sorry, unless you were living under a rock, Nullist has been banned and all the whiners are in the official forum. What people are arguing about is actually something that has been overlooked. Yes, there some idiots here and there who desire an extreme nerf, but in this forum, people are actually reasonable. People like you who just derail forum topics into a hate fest don't belong here. Many users have been banned for this, don't be one of them.
Posts: 134
I'm sorry, unless you were living under a rock, Nullist has been banned and all the whiners are in the official forum. What people are arguing about is actually something that has been overlooked. Yes, there some idiots here and there who desire an extreme nerf, but in this forum, people are actually reasonable. People like you who just derail forum topics into a hate fest don't belong here. Many users have been banned for this, don't be one of them.
I would agree that most people are reasinable or close to that at least. But not all by along shot. I'm not trying to derail into a hatefest.
More on topic ... Yes the ability is good. But so is the interrogation. I don't think either is "op" just strong. Noone cared about the ability when it was in a shit commander, but now that its in a good commanfer its game breaking? I disagree with this train of thought.
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