SNF / Halftrack
Posts: 830 | Subs: 2
The problem is for me the design of maps, NOT HT .....
Posts: 1006
Yeah, yeah
nerf the already nerfed HT so more shocks can roflroll the game
We've already spoke about the shocks in forums and they will get nerfed down to at least 2cp next patch for sure.
Posts: 747
The FHT can be hunt down by at-nade cons and guards/Zis, even more so because of the broken pathfinding.
By the Time M5s appear the OH player should have enough AT-power on the field to deal with otherwise he deserves to loose.
In my opinion neither halftracks nor their reinforce ability are a issue in this game.
Posts: 134
Right now if sovs want to have the ability to reinforce on the field they are forced into t3 which with the current state of the game isn't viable late since t34s can only dream of taking on tigers.
Just some food for thought
Posts: 1585 | Subs: 1
Both halftracks are fine the way they are. If anything the SNF final showed that some maps are horribly balanced and that even top players can fail to adapt their strategy during an ongoing game.
The FHT can be hunt down by at-nade cons and guards/Zis, even more so because of the broken pathfinding.
By the Time M5s appear the OH player should have enough AT-power on the field to deal with otherwise he deserves to loose.
In my opinion neither halftracks nor their reinforce ability are a issue in this game.
+1
Especially on pathing. HT's are terrible at this.
And Mad hatter if Soviet HT comes out earlier than you would get early shocks in HT, or guards. That would be the end of the game, 5 minutes in.
Posts: 449
If the data shows it's a problem unit, I'd say add more counters instead. The unit feels good as it is and adds some really interesting dynamics to the game.
If it's really too versatile, then it makes for yet another argument for the addition of some handheld non-doctrinal AT upgrade for Sov.
Posts: 8154 | Subs: 2
Lol LOL HT flamm HT lol lol
The problem is for me the design of maps, NOT HT .....
I´m surprised no one said this. How about improving North Langres or right Kholodny?
Posts: 145
Posts: 640
Even the best players lose the halftrack relatively quickly almost every game, it just simply doesn't survive. It is actually because of a) pathing issues b) armor weakness.
Posts: 1006
I´m surprised no one said this. How about improving North Langres or right Kholodny?
that's also true. :|
Posts: 927
Posts: 29
This unit is totally not what balance concerns should be focused on.
Posts: 1585 | Subs: 1
its already been nerfed several times. the unit is fine, needs no changes. the flame upgrade is a huge investment, and its quite squishy.
This unit is totally not what balance concerns should be focused on.
Agreed. Not sure how a very vulnerable FHT is being focused on when SI and Elite still exist, and there are a number of other GLARING issues.
Posts: 166
Permanently BannedPosts: 401
This could allow, for instance, a lower cost for the FHT upgrade, or to give the half-track more defense in general so it ends up between the pre-vet patch vet 2 and its current defensive stats.
Or changes to other parts of both armies might make the HT more viable. Or there could be equal nerfs for something on the Soviet side.
Posts: 503
Permanently Banned6 guys with old rifles kill it... The Sov Spam make me never more use this paper's car's...
The game need better updates... Some german unit's is made for die...
Posts: 1006
Honestly, halftrack and scout car have no-armor, very $hit, and i think they don't pin nothing good, is useless...
6 guys with old rifles kill it... The Sov Spam make me never more use this paper's car's...
The game need better updates... Some german unit's is made for die...
you can win games because of halftrack reinforce and flame capabilities, it does need support like any other unit in the game but it won me so many game. It's not a front line unit, you keep it back, reinforce your troops and support your frontlie or chase units with the flame upgrade.
Posts: 647
there is a difference between conscripts wading through grenadier screens to nade it and FHT charging into the fray right into conscripts and AT guns.
Posts: 101
Also, maybe each flamer on the half track could be upgraded individually (60 muni each) so that the Germans have better flame options In the early game.
Posts: 36
In the SFN the both go shocks every time. They had early zis but it was never in line of sight. So fht +mg42 without guards need a slightly nerf in my opinion or some counter on sowjet side.
Livestreams
52 | |||||
24 | |||||
17 | |||||
2 | |||||
1 | |||||
93 | |||||
46 | |||||
30 | |||||
18 | |||||
7 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.940410.696+6
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
9 posts in the last week
27 posts in the last month
Welcome our newest member, Villaloboski
Most online: 2043 users on 29 Oct 2023, 01:04 AM