Oh wow, someone actually noticed this by now? I'm impressed...
Edit: Just to clarify it once more.
You cannot balance snipers if
a) you have no recon vehicles (cheap jeeps/bikes/whatever) and
b) squad sizes allow one sniper to kill the other while he can't be killed off in 1 shot
c) soviet snipers can actually be driven around in earlygame halftracks while the other doesn't.
So, as it stands, coh 2 snipers are broken.
You only have 2 options:
- match stats of Ostheer sniper and soviet sniper and make both a 2man team
- match stats of both snipers and make them 1 man squads
edit: I actually could think of a 3rd option:
- make snipers only drain health until the squads have less than 50% life. However, stats still need to be completely remade for them
Everything else will not work. You can try to bandaid this whole mess (just like relic did with nerfing clowncar/soviet sniper offensive power into oblivion). This doesn't change the fact that the unit design is broken. It only makes the unit so unattractive that nobody uses it anymore (so, they cover up the broken mess by making the units useless).
We spent 4 months trying to balance a 2man sniper team for soviets against Wehrmacht during 1.400 in Eastern Front mod, and still we could not come up with a working solution without changing either unit's design. So, in the end we adopted the working 1-man squad vCoH system to the soviet sniper - voilá, problem solved.
That's not a coincidence.
+1000
People have complained about sniper mechanics since the early alpha stages of the game. Relic seems to love it somehow...why is truly beyond me.
In the end I like the idea that the soviet team is more survivable while the german sniper has camouflage capabilities but...there is no real sniper vs sniper gameplay and having to rely on a munition hungry vet 1 ability to countersniper isnt a proper gameplay mechanic in my opinion.
The only thing I can think of is adding a "sniper shock" effect to soviet snipers >when one guy of the squad gets killed by an enemy sniper<, which should prevent the remaining sniper from shooting back (and maybe recloaking) for x seconds.
That would ensure that counter sniping is a valid tactic while the soviet sniper team still has the upper hand in survivability because youre still able to retreat in a situation like this.