Hey, great to see that youre doing those feedback things now
On Elite Rifles: I dont think its that big of an issue if you remove the possible outcomes in which the rifle is instantly vet 2 or very near to it. Vet 1 Rifles are pretty much alright in the first engagement and really nice as a fallback if you loose many units later. If you pair this with a slight fuel cost (5-10) and the "gain Vet faster" Idea it would be nice. Another Option I can think of is to put them at 360-400 MP but giving them a random Weapon upon spawn. But this would probably break early engagements horribly (though high cost would mean the enemy has more squads).
On Weapon Teams: If you take two men from the soviet weapon squads performance should be buffed immensly (should be obvious why...). But I'd rather see them have their price increased (the Maxim that is, I think all other are fair). Price increase would lead to Maxims being less spammable and it might add nice gameplay, due to both players having to somewhat play around/with (interact with) them, whereas now you just put some maxims somewhere and go drink a tea [slightly exagerrated]).
On Long Range Combat: I think nerfing LMG's long range dps is not an optimal solution since it inevitably will lead to close/mid Range Weapons being somewhat OP (they can close the gap easily --> dead long ranger). I think it would be nice if the long range weapon could still be the way theyre now, but the squad will be slowed while moving with them. Vice versa it would be nice if we could increase the damage dealt while on the move by Close range weapons. If both suggested thing get put in, it would lead to (atleast I think so) the player with lmgs needing to play cautious (getting surprised --> retreat) while close range squads would have a realistic chance since they'd do some damage while closing in on the target.
TLDR: My suggestions:
Elite Rifles -- Either gain vet faster and not starting vet 2 with fuel cost or hefty price increase and starting with a random weapon.
Wepon Teams -- Make them more expensive.
Long Range -- LMG's come with movement slow while close range weapons gain increased damage on the move.