0.5cps? have I missed something?!
No, it's just to imply that 0 CPs is too soon, and 1 CP maybe it's too late, for the unit to be effective and balanced.
I don't have any idea how to fix that mess.
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0.5cps? have I missed something?!
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No, it's just to imply that 0 CPs is too soon, and 1 CP maybe it's too late, for the unit to be effective and balanced.
I don't have any idea how to fix that mess.
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While I agree with you, there's no half cps in CoH 2 afaik...
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Not yet. If you looked at the beta/balance streams, you will see that relic is doing some experiments with the CP system. It seems they are going for a system where CPs are earned faster, thus changing the scale of CP abilities from 1-7 to something like 1-14
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Permanently BannedSorry Nullist but the range reduction is the most ridiculous idea ever.
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Apology accepted.
Its still my opinion. In any case, it needs to stop being a CP0 Super-Maxim on steroids.
CP change will fix its timing, but something more is needed ro fix its stats.
Other options are reducing its DPS orSuppression, increasing setuptime, reducing arc, reduxing to 4man or making the AP cost more.
Take your pic.
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Its fine that it is more effective than a Maxim.
Its not fine that it is more effective than a Maxim in almost every single way possible.
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Woof, Ive started a special bookmark folder for your posts, so I can reference them in future.
I have one more question though.
How does suppression and eventual pinning actually affect the DPS done to the unit that is suppressed or pinned?
The tooltips are quite confusing on this point and there are many mixed reports on it.
Also AP grants only penetration.
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Interesting. But there seem to be differences between your values and the graphs on the herokuapp site... now I'm confused
http://coh2-stats.herokuapp.com/small_arms/maxim_m1910_hmg_mp
http://coh2-stats.herokuapp.com/small_arms/hmg_team_mg42_mp
http://coh2-stats.herokuapp.com/small_arms/dshk_38_sokolov_mp
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