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The main problem with balance

13 Apr 2022, 04:13 AM
#41
avatar of FelixTHM

Posts: 503 | Subs: 1

jump backJump back to quoted post12 Apr 2022, 11:26 AMy3ivan


100% agree on this.

the community balance patch, just nerf and adjust based on the number of person whine on the internet, instead of understanding how each faction strength & weakness that each faction. only the core dev understood what they are trying to achieve and make it fun.



The "core devs"? You mean clown car sniper, 3000 hp Tigers, Konigskubel? Needing to hug fireplaces, units moving at crawling speed, trip wire flares being 10 muni wipes, invis demo charges.

I have never seen such utter stupidity in a forum post, not even from Esxile, not even from rank 4000 4v4 mains on Steam or Relic forums. When only BraindeadSecretary echoes your sentiment you know you've said the most idiotic thing in the world.

COH2 playability has been utter dogshit from release and at every point it was being managed by Relic's team. No one will agree with all of the balance team's decisions, but they have done a lot of work to make the game actually playable. COH2 went from a game that had a crappy campaign (and a decent DLC one after a few years) to having actual multiplayer with even the weakest factions having 43%ish win rates in all game modes.

The "original devs" were the ones who saddled us with Brits' no-snare philosophy, emplacement cancer, p2w commanders with crazy OP abilities that got tuned down, USF nonsense tech structure, cancer-pizza base, OKW's originally unplayable resource design. Imagine shilling for those guys, who made the most unplayable piece of crap ever designed.
13 Apr 2022, 05:53 AM
#42
avatar of Esxile

Posts: 3602 | Subs: 1



I have never seen such utter stupidity in a forum post


Don't be shy, they perfectly match yours and you know it.
13 Apr 2022, 06:02 AM
#43
avatar of FelixTHM

Posts: 503 | Subs: 1

jump backJump back to quoted post13 Apr 2022, 05:53 AMEsxile


Don't be shy, they perfectly match yours and you know it.


Yes, Mr "Riflemen barely defeat Pioneers". Just 700 USF games with that never happening to me even once, and I've played this game thousands of times and seen all types of nonsense.
13 Apr 2022, 10:10 AM
#44
avatar of BasedSecretary

Posts: 1197



The "core devs"? You mean clown car sniper, 3000 hp Tigers, Konigskubel? Needing to hug fireplaces, units moving at crawling speed, trip wire flares being 10 muni wipes, invis demo charges.

I have never seen such utter stupidity in a forum post, not even from Esxile, not even from rank 4000 4v4 mains on Steam or Relic forums. When only BraindeadSecretary echoes your sentiment you know you've said the most idiotic thing in the world.

COH2 playability has been utter dogshit from release and at every point it was being managed by Relic's team. No one will agree with all of the balance team's decisions, but they have done a lot of work to make the game actually playable. COH2 went from a game that had a crappy campaign (and a decent DLC one after a few years) to having actual multiplayer with even the weakest factions having 43%ish win rates in all game modes.

The "original devs" were the ones who saddled us with Brits' no-snare philosophy, emplacement cancer, p2w commanders with crazy OP abilities that got tuned down, USF nonsense tech structure, cancer-pizza base, OKW's originally unplayable resource design. Imagine shilling for those guys, who made the most unplayable piece of crap ever designed.


Sorry to interrupt your coping with facts, but here goes:
  • Brits still don't have snares.
  • USF and UKF teching is still nonsense and can only get bandaided by idiotic commanders such as Airborne and LendLease Assault. The only direct "blame" Relic has for this mess is that they continuously veto the bolster mechanism.
  • OKW resource management is still shitty, due to them not having caches in case they lose their fuel flank.
  • The weakest factions having 43%ish win rates depends on the fact that they overexploit a trending commander and not on any changes fixed by the balance team.

If the balance team is so great and perfect, why did they not fix all these known defects? kek

And here's a history lesson for you kiddo, the UKF faction was completely outsourced and the WFA were made by subcontractors. As such lelic's designers (the people I really admire unironically since they had a good vision of the game back in 2014) do not bear responsibility. I am not shilling for lelic (which I have repeatedly bashed) but you are definitely cucking for the balance team.

And please continue mentioning me. Continue spreading my word. Please do.

13 Apr 2022, 16:08 PM
#45
avatar of y3ivan

Posts: 157

cool story.

and could you "balance" the blobbing problem

i havent seen people blob harder than paulAD and managed to get away from it
13 Apr 2022, 17:47 PM
#46
avatar of BasedSecretary

Posts: 1197

jump backJump back to quoted post13 Apr 2022, 16:08 PMy3ivan
cool story.

and could you "balance" the blobbing problem

i havent seen people blob harder than paulAD and managed to get away from it


There is no blobbing problem in this game.

With 120mm at their peak performance, UKF's Hammer/Anvil exterminators, MG42s that suppress a fly etc. blobbing is not a serious problem.
13 Apr 2022, 18:08 PM
#47
avatar of Katukov

Posts: 786 | Subs: 1


/Anvil exterminators


Except Anvil's bloody awful mate
15 Apr 2022, 12:30 PM
#52
avatar of GachiGasm

Posts: 1116 | Subs: 1

jump backJump back to quoted post15 Apr 2022, 03:30 AMRocket


Mr. President, FOX News. How can you comment on the fact, that you've never played axis, judging by the player card, pro-axis site coh2.org provided. Is it a fake?
15 Apr 2022, 15:16 PM
#53
avatar of BasedSecretary

Posts: 1197

jump backJump back to quoted post15 Apr 2022, 03:30 AMRocket
I can give two shits anout any of you in 1v1 your tournaments do not sell the game, do not care if even balance team dosent play 1v1 mostly and ive beat them all


Ultramega based beyong belief.
15 Apr 2022, 17:32 PM
#54
avatar of donofsandiego

Posts: 1391



Ultramega based beyong belief.


"B-but there's a prize pool!!"
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
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01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

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