100% agree on this.
the community balance patch, just nerf and adjust based on the number of person whine on the internet, instead of understanding how each faction strength & weakness that each faction. only the core dev understood what they are trying to achieve and make it fun.
The "core devs"? You mean clown car sniper, 3000 hp Tigers, Konigskubel? Needing to hug fireplaces, units moving at crawling speed, trip wire flares being 10 muni wipes, invis demo charges.
I have never seen such utter stupidity in a forum post, not even from Esxile, not even from rank 4000 4v4 mains on Steam or Relic forums. When only BraindeadSecretary echoes your sentiment you know you've said the most idiotic thing in the world.
COH2 playability has been utter dogshit from release and at every point it was being managed by Relic's team. No one will agree with all of the balance team's decisions, but they have done a lot of work to make the game actually playable. COH2 went from a game that had a crappy campaign (and a decent DLC one after a few years) to having actual multiplayer with even the weakest factions having 43%ish win rates in all game modes.
The "original devs" were the ones who saddled us with Brits' no-snare philosophy, emplacement cancer, p2w commanders with crazy OP abilities that got tuned down, USF nonsense tech structure, cancer-pizza base, OKW's originally unplayable resource design. Imagine shilling for those guys, who made the most unplayable piece of crap ever designed.