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I was right about the failure of COH3.

22 Mar 2022, 15:50 PM
#21
avatar of BasedSecretary

Posts: 1197

jump backJump back to quoted post22 Mar 2022, 14:06 PMReverb
RTS not popular because people are musch dumber today. It is established fact that global IQ drops 1 point per year.
People simply do not have the brain to play these games.


True but them also being balanced around playing 8hours a day and having no love/social life is not the best thing to do.
22 Mar 2022, 16:59 PM
#22
avatar of OKSpitfire

Posts: 294



I have repeatedly talked about this (did I cite my "Make COH3 MP F2P to save the franchise" post?). The business model of F2P and paid shit inside game is the future for every game that wants to have a decent pool of players.


We know, it doesn't make it true though.
22 Mar 2022, 19:41 PM
#23
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


I get your point when a game is seemingly prioritizing balance over fun but I think you can do that without flooding the ranked automatch with crazy bullshit mechanics that often only lead to fun for one side but not both. Add official fun game modes to the game and give the community access to very powerful modding tools etc.

Yeah idk how people think the balance is just about esports. It's not fun for average players to play against broken things either, and coh2 has been full of them

Not to mention they have had multiple patches directed at team games, which is far less competitive than 1v1. They have been doing this for the entire community
22 Mar 2022, 22:28 PM
#24
avatar of Applejack

Posts: 359



Because according to statistics, eSports is about 10% of the game's audience. And reworking the game so that these 10% would be comfortable to play without thinking that other people can lose fun in the game is a very bad idea. That's why I don't like all the esports hype and balancing around the esports mode. For eSports, there should be a separate game mode.


Thats the best case scenario. I've been saying for a long time that hyper-balance focused esports should be its own workshop mod so everyone else doesn't have to suffer from bland/boring units. I enjoyed the flavour that Coh2 used to have /sigh
25 Mar 2022, 06:29 AM
#25
avatar of y3ivan

Posts: 157

a lot of points i dont agree with the video.

1. live service. early 2000 theres no such thing as live service yet ppl still plays them and its by far some of the best RTS every made. AOE2, Homeworld for example, as long as the RTS was unique and fun or oddly cheesy enough for fans to enjoy. Even to this day, noone has ever achieved anything to the likes of homeworld.

2. mod tools. Its not mandatory for devs. Its an added value down the pipeline (1-2 yrs later) but its not mandatory if your game is fun or even sandbox lite. Supcom for example

3. Author uses most of his experience from starcraft &warcraft as the template of RTS games in general. There are alot of RTS games out there in the market even the early 2000 with unique or realistic simulation that doesnt have to follow the footsteps of blizzard games. This what made RTS popular at the first place. total war, homeworld, battlestations, ground control, sacrifice are just examples of what RTS could be.
25 Mar 2022, 06:51 AM
#26
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post25 Mar 2022, 06:29 AMy3ivan
a lot of points i dont agree with the video.

3. Author uses most of his experience from starcraft &warcraft as the template of RTS games in general. There are alot of RTS games out there in the market even the early 2000 with unique or realistic simulation that doesnt have to follow the footsteps of blizzard games. This what made RTS popular at the first place. total war, homeworld, battlestations, ground control, sacrifice are just examples of what RTS could be.


The author is mainstream and seems like he only discovered the existence of 1 indi RTS game out of his bucket list: SC/WC/C&C/AoE, hell his voice tone is more related to Top10 bullshit videos than expert analysis on a specific area.
28 Mar 2022, 07:03 AM
#27
avatar of Crecer13

Posts: 2184 | Subs: 2

Modding tools are very important. We know a bunch of games that have gone from being a mod to a standalone game (like Dota), we know that mods sell the game (like the Desert Combat mod for BF1942 sold 3 million copies of BF1942). And I hope Relic fixes the mistake CoH2 didn't provide full modding tools that now could give tons and tons of content over the 8 years of the game's life and CoH2 could be a different game now, with more unique commanders and units.
28 Mar 2022, 09:17 AM
#28
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

Modding tools are very important. We know a bunch of games that have gone from being a mod to a standalone game (like Dota), we know that mods sell the game (like the Desert Combat mod for BF1942 sold 3 million copies of BF1942). And I hope Relic fixes the mistake CoH2 didn't provide full modding tools that now could give tons and tons of content over the 8 years of the game's life and CoH2 could be a different game now, with more unique commanders and units.
Very good that you forgot the best example for a modded game that came be successful.. COUNTER STRIKE!!^^
28 Mar 2022, 11:19 AM
#29
avatar of OrangePest

Posts: 570 | Subs: 1

Coh3 is already heading in the direction the video mentioned anyway, if you got the impression that the game is going to be super competitive focused then honestly i'd advise going for a medical check-up since you may have a tumor.

They outright stated according to their stats (relic did in one of their vids) that most play campaigns, so they want to put more resources there.

Though tbh, if you look at it objectively, coh2 has literally only grown from having a well of balance and consistent content outflow. In an ideal world though. Campaign draws in people with spectacle, they get a thirst for more fun gameplay (ie not destroying bots) and go to mp and stick around because the game has multiple modes of enjoyment to it and layers on the various experiences in a way that isn't just 1v1. While retaining focus on 1v1 as a focal point for balancing
28 Mar 2022, 13:08 PM
#30
avatar of BasedSecretary

Posts: 1197

Modding tools are very important. We know a bunch of games that have gone from being a mod to a standalone game (like Dota), we know that mods sell the game (like the Desert Combat mod for BF1942 sold 3 million copies of BF1942). And I hope Relic fixes the mistake CoH2 didn't provide full modding tools that now could give tons and tons of content over the 8 years of the game's life and CoH2 could be a different game now, with more unique commanders and units.


Very true. Last night I played a mod called "Horde Defense" or something which gave completely new prespectives and playing styles to COH2, like having the Schwere truck for OKW "only" costing 540mp and 70fuel whilst providing only a laser turret and having some subupgrades to protect the area against attacks. It was actually so refreshing I thought I was playing a new game altogether.

Lelic really fucked up on the mod part. And don't say for a minute that community maps count.
28 Mar 2022, 13:10 PM
#31
avatar of BasedSecretary

Posts: 1197

Coh3 is already heading in the direction the video mentioned anyway, if you got the impression that the game is going to be super competitive focused then honestly i'd advise going for a medical check-up since you may have a tumor.

They outright stated according to their stats (relic did in one of their vids) that most play campaigns, so they want to put more resources there.

Though tbh, if you look at it objectively, coh2 has literally only grown from having a well of balance and consistent content outflow. In an ideal world though. Campaign draws in people with spectacle, they get a thirst for more fun gameplay (ie not destroying bots) and go to mp and stick around because the game has multiple modes of enjoyment to it and layers on the various experiences in a way that isn't just 1v1. While retaining focus on 1v1 as a focal point for balancing


Don't get your hopes up too much about COH3 brother. Remember that it will be a paid RTS in 2022. How good can that go honestly. Look at what happened with AOE4 where there is zero mod support, and the player numbers have come down to COH2 levels within 5 months [proof].

Maybe the campaign will be good and make players thirsty for more. We can only hope.
29 Mar 2022, 02:50 AM
#32
avatar of dreamerdude
Benefactor 392

Posts: 374

What the fuck am I reading/watching?


a doomsdayer, they happen a lot apperently.
29 Mar 2022, 03:33 AM
#33
avatar of y3ivan

Posts: 157

Modding tools are very important. We know a bunch of games that have gone from being a mod to a standalone game (like Dota), we know that mods sell the game (like the Desert Combat mod for BF1942 sold 3 million copies of BF1942). And I hope Relic fixes the mistake CoH2 didn't provide full modding tools that now could give tons and tons of content over the 8 years of the game's life and CoH2 could be a different game now, with more unique commanders and units.


its a different time. now we have DRM, steam, DLC and server side authentication, those mod tools are extremely limited cos last thing they need is a mod that cut their revenue stream.

29 Mar 2022, 12:20 PM
#34
avatar of Reverb

Posts: 319

i cant wait for cho3
29 Mar 2022, 22:18 PM
#35
avatar of DonnieChan

Posts: 2272 | Subs: 1

the fundamental difference is that CoH is no classic RTS, because of so many revolutionary mechanics: Resource nodes, Cover, angles, set up time, the system of soft counters, cutoffs etc.

Classic RTS is rock paper scissors and who clicks faster
30 Mar 2022, 12:18 PM
#36
avatar of BasedSecretary

Posts: 1197

the fundamental difference is that CoH is no classic RTS, because of so many revolutionary mechanics: Resource nodes, Cover, angles, set up time, the system of soft counters, cutoffs etc.

Classic RTS is rock paper scissors and who clicks faster


Agree 1000%.

Just watch that this was the direction the community patches were heading to. Every faction pretty much the same, and the best metaer wins.
30 Mar 2022, 17:20 PM
#37
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

the fundamental difference is that CoH is no classic RTS, because of so many revolutionary mechanics: Resource nodes, Cover, angles, set up time, the system of soft counters, cutoffs etc.

Classic RTS is rock paper scissors and who clicks faster


Very well said. Sometimes Mr DonneChan actually makes good points! Also you forgot, that the strategic depth of this game is much more advanced than most RTS
2 Jun 2022, 21:55 PM
#38
avatar of SturmtigerCobra
Patrion 310

Posts: 965 | Subs: 11

I CALLED IT:

All my life I have been preaching that balancing around numbers and stats instead of design decisions is wrong and unfun. Today on the trending stuff this got posted:

This is an important topic.
Just to add, Beastyqt commentary as a pro-AoE4 player (former SC2). He won the recent $100 000 AOE4 Tournament.

Beastyqt Reacts to the: "Next Major RTS Will Fail. This Is Why":


Beastyqt | The REAL Reason Why RTS Games Fail:


Beastyqt also emphasize the importance of player retention. Relic openly stated that retention was one of the primary reasons they gave up on DoW3.

WHY DAWN OF WAR III FAILED, ACCORDING TO RELIC;
When asked about what measurements Relic was looking at regarding Dawn of War III's success, Boudreau stated "Retention and sentiment were the two biggest measures we were watching most closely."
https://www.gamewatcher.com/news/2018-08-02-why-dawn-of-war-iii-failed-according-to-relic

My POV & 2 cents;
Can Relic financially succeed with CoH3? Only if they focus their talent and cut wasteful spending to improve Sega's return on investment (ROI). As of right now, they have RTS talent spread thin.
Prematurely expanding Relic to 300+ devs was a high-risk gamble that can easily backfire.

With AoE4 underperforming and losing players, it's now up to CoH3 to keep a 300+ devs studio financially afloat.


With the CoH2 launch, Relic had 110 devs.
This is not rocket science. 2+2 = 4.
By the end of the day, Relic is a corporation. They are not your friends.
Nowadays with big-budget games, it's all about money, monetization schemes and ROI.

By western law (fiduciary duty), Relic/Sega leaders have one important job. Make a good return on investment from CoH2/DoW3/AoE4. Did they succeed?
lol, hell no.


I'm not posting this to defend Sega's money-making. Just saying if fans/devs fail to discuss good monetization schemes then CoH3 will end like CoH2. Then the CoH3 community will be left to keep the game on life support while Relic/Sega moved on to greener pastures.

Relic's five-year plan for Company of Heroes 2;
https://www.eurogamer.net/relics-five-year-plan-for-company-of-heroes-2
But I get the impression Relic is more excited by the addition of War Spoils, the new content delivery system that it hopes will fuel the game's success in the future.

How many times do I have to keep posting this before fans get a grip on the reality of why CoH2 failed? Read between the lines and learn from CoH2 mistakes. An error does not become a mistake until fans/studio/publisher refuse to correct it.

The ultimate CoH2 irony? War Spoils was so horribly broken that the pro-EA Fifa guys in Relic/Sega never got a good chance to fully implement the new monetization scheme.
Yes, the money guys did play the wolf in sheep's clothing.
Shame on you.

Know the dark history of EA Fifa;


Know the dark history of CoH2 War Spoils [War Spoils Skydive Event]:
https://www.youtube.com/watch?v=zKwmEriIIIs

So why does Relic/Sega not openly discuss CoH3 monetization schemes?
A few logical conclusions;
1) Relic/Sega scared of being called out as greedy?
2) Incompetence?
3) laziness/negligence?
4) Predatory CoH3 intent disguised as virtue? This is playing the wolf in sheep's clothing.
As a studio/publisher, this is highly immoral as they basically engage in psyops against an innocent fanbase.
Not cool.

Example of EA psyops, playing the wolf in sheep's clothing;

2 Jun 2022, 23:03 PM
#39
avatar of GachiGasm

Posts: 1116 | Subs: 1

...


You really shouldn't compare CoH3 and AoE4 because the subject cant be even more different then it is.

AoE4 failure (if it is indeed so) honestly has nothing to do with either Relic\Sega, objectively. AoE in general is an old school RTS game, with insane amount of content, insane fanbase and gameplay being perfected though years.

It was a bold move to even try to create AoE4, because is no way it was even possible to create something which will please fans of old AoE games, let alone have more content\be more appealing then older games.

The same way we never see Warcraft 4 (besides the fact that Blizzard is a shitfest) they understand that unless you create something which is significantly better then its predecessor, has all the content + more, there is no way in a world people will drop their old RTS in favour of a new one.


As for CoH2\DoW3 Relic pushes their ideas, trying to either base their decisions by sheet papers created by some generic game designers and managers. And it was clear, even if we look at how they balanced their game openly mocking the community and people, by saying that "we think its not a problem". And the manifestation of this approach was DoW3, which wasnt liked by either DoW1\DoW2 fans.

Point is being: Dont invent a bicycle with RTS, if you want it to be successful look at your player base, add more content and improvements of working foundation without destroying it. Not questionable changes, like CoH2 did, but improvements.

So far, I honestly don't give a damn if Relic gonna sell us commanders\skins again. If game is generally good, if content is balanced and a new one, there is objectively nothing wrong with it. And as for game itself, who cares if relic is a corporation which just wants out money. They fucked up with DoW3 and now, their idea is to please the fans by not inventing the bicycle again, which is good, because they have less space for generic retarded game-designers to fuck up series a lot of people like.

At least so far we didnt saw "unit replacement", "bulletins" and other crap for potential monetisation, so unless relic do a gut-punch on release with something they didnt announce, it will be inf\vehicle skins and commanders ones again, which is completely fine.

Even CoH2 monetisation in its essence is completely fine. Sure we have a huge amount of commanders you pretty much have to buy, if you are newcomer, but come on. Even if we bring game like PayDay2, if someone played it from the start, and bought DLC when they came out, then its fine throwing 5-10$ every couple of months for the game you spent a lot of time in. Its infair to judge coh2 monetisation, since you have almost 8 years of DLC content, sure its might be a lot to buy.
2 Jun 2022, 23:31 PM
#40
avatar of Protos Angelus

Posts: 1515

I really like the graphics, style, factions... everything; that AOE4 has. Except the "Who clicks faster" gameplay. One unit, one command. Battle for middle earth and Company of heroes have the best, most epic gameplay. Infantry squads. In COH it's the cover/positioning. In BFME it's tactical assault: How to move units to not get pancaked by the catapults/siege. If AOE4 actually said goodbye to old school RTS, and changed it, I sure as hell know I'd play more.
The game itself is brilliant, but after I watched a couple of tournament players play.... I mean... how many hours a day do they play AOE4 to be as quick as they are? 34 hours in a 24 hour day? And it's extreme meta. Anything that is ranged is spammed and carefully moved. Why would anyone want to get better at AOE4 to be more competitive in ranked matchmaking, if that means that you WILL HAVE TO start using the tested methods of winning and you'll need to risk carpal tunnel and whatnot just to be extra speedy with the clicks.
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Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Today, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Today, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM

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