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russian armor

Soviet AT Over Watch is too strong.

6 Sep 2021, 07:01 AM
#41
avatar of Aradan

Posts: 1003

Doc tool versus heavy tanks and TD, dependent on visibility and oponent poor reaction.
Next nerf will be for Zeroing, Sector assault and Close the pocket?

Move from red circle and support yours tanks. Heavy are not one unit army.
6 Sep 2021, 07:56 AM
#42
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



Zeroing dont auto aim on units, zeroing has friendly fire, zeroing takes like 5+ seconds charning up before it actually start being devastating.

Zeroing is just another artillery ability, which works like any other artillery based ability except it needs constant vision.

Abilities are closest to overwatch - all plane based abilities, but unlike auto-aiming planes AT overwatch cant be countered by AA and it cant be doudged.

Ummm what are you talking about? Zeroing arty absolutely tracks and targets units. You're correct about the delay, but it absolutely auto-aims, and it most certainly does not work other artillery abilities

The description literally says: "Automatically attacks visible enemy units in the target area. Artillery rate of fire ramps up the longer the target is visible"

To be clear I think zeroing is relatively balanced compared to AT overwatch, but that's just because ATO is faster. Zeroing is the same ability its just slower and it attacks everything instead of only vehicles
6 Sep 2021, 08:56 AM
#43
avatar of GachiGasm

Posts: 1116 | Subs: 1


Ummm what are you talking about? Zeroing arty absolutely tracks and targets units. You're correct about the delay, but it absolutely auto-aims, and it most certainly does not work other artillery abilities

The description literally says: "Automatically attacks visible enemy units in the target area. Artillery rate of fire ramps up the longer the target is visible"

To be clear I think zeroing is relatively balanced compared to AT overwatch, but that's just because ATO is faster. Zeroing is the same ability its just slower and it attacks everything instead of only vehicles


It tracks the enemy, not really auto-aims on the units. For instance its still possible to reatreat from zerroing circle (at least untill it fully rumps up) since it wont always hit directly into the center of the unit. Its just very chaotic and fast so it look like it always auto-aims.

AT overwatch on the other hand never misses the target, it auto-locks on it and hits in the center of the model.

In any case, over-all chances of dying to Zeroing is pretty much the same as to most arty abilities if you stay for the whole direction in the bombardment zone.
6 Sep 2021, 10:00 AM
#44
avatar of ullumulu

Posts: 2243

Its OP as told.

solution would be: make circle smaller. Now the circle is to huge for most maps, where it can take over half of maps.

and a troll can even drop it behind ur tanks easily and there is no way out from now.

axis taktic vs allie BS units (like mobile arty plattforms) is to dive in or lose game. and now u click one single button and kill all tanks.
'
allies have enough option to counter axis LEFH, without any dive in
6 Sep 2021, 10:26 AM
#45
avatar of RintFosk

Posts: 56



You also usually have conscripts of something that can snare, as well as other abilities to like flares or overflight to maintain vision.


I would appretiate you a lot if you could read my reply about how much effort and risk players need to take in order to make this ability effective.

The ability is hardly effective versus established axis armoured forces supported with proper infantry support and AA vehicle. It is only useful punishing overextended targets, optimally following after snares.

When using it in actual game it is hard to keep vision on the axis tank, since recon overflight would get shot down, flares requires mortar or sniper to be pushed into very risky position in order to be fired, infantry barely catches up the reversing not-snared tanks and often get killed by axis infantry


This ability can be countered by denying vision, there are many ways to do it:

- AA vehicle to deny scout loiter
- Supporting team weapon and infantry to delay/deny enemy units dive
- Keeping pressure at frontline to deter enemy flare launching unit
- Smoke from mortar or doctrinal abilities such as Panzer Tactician or stuka smoke drop

When this ability works it usually being effective in helping secure a kill from combined arm push or punishing unsupported over-extending heavy tanks, OP claimed that this ability by its own could demolish any heavy tank without additional effort, I just want to prove that this statement is not true.
6 Sep 2021, 10:48 AM
#46
avatar of ullumulu

Posts: 2243



I would appretiate you a lot if you could read my reply about how much effort and risk players need to take in order to make this ability effective.



This ability can be countered by denying vision, there are many ways to do it:

- AA vehicle to deny scout loiter
- Supporting team weapon and infantry to delay/deny enemy units dive
- Keeping pressure at frontline to deter enemy flare launching unit
- Smoke from mortar or doctrinal abilities such as Panzer Tactician or stuka smoke drop



Only a noob cant handle to click one button and be sure to have view to the enemy tanks. which is pretty easy by a ton of options. and wasting a cons is really worth. no skill need here.
6 Sep 2021, 11:28 AM
#47
avatar of vgfgff

Posts: 177



It tracks the enemy, not really auto-aims on the units. For instance its still possible to reatreat from zerroing circle (at least untill it fully rumps up) since it wont always hit directly into the center of the unit. Its just very chaotic and fast so it look like it always auto-aims.

AT overwatch on the other hand never misses the target, it auto-locks on it and hits in the center of the model.

In any case, over-all chances of dying to Zeroing is pretty much the same as to most arty abilities if you stay for the whole direction in the bombardment zone.


Nope. AT overwatch misses a lot if target is on move. both have delay.
6 Sep 2021, 11:34 AM
#48
avatar of vgfgff

Posts: 177

Its OP as told.

solution would be: make circle smaller. Now the circle is to huge for most maps, where it can take over half of maps.

and a troll can even drop it behind ur tanks easily and there is no way out from now.

axis taktic vs allie BS units (like mobile arty plattforms) is to dive in or lose game. and now u click one single button and kill all tanks.
'
allies have enough option to counter axis LEFH, without any dive in



According to your playercard. You only experienced only 9 game with soviet.
I suggest you to try AT OVERWATCH by yourself. in my experience It totally waste of ammo it misses a lot when enemy tank are on move.and you can't continue tracking enemy tank without lose your unit.
6 Sep 2021, 11:44 AM
#49
avatar of vgfgff

Posts: 177

Why you guy think it OP?
It didn't even kill panther even panther is not moving and always have full vision on it.





A lot of shot was bourced off.
A lot of shot was misses.
6 Sep 2021, 11:56 AM
#50
avatar of JulianSnow

Posts: 321

nonsense, only if your tank is immobile will it die to the AT ovewatch.

if i remember correctly you can also smoke your tank to make the overwatch stop (thus tank smoke cannisters).
6 Sep 2021, 12:48 PM
#51
avatar of CreativeName

Posts: 281



Soooo zeroing is broken too then and un-counterable by your own measures? Neat.


You seem to be confused. No thats not what i said. Moving out of the effective range of a ability has nothing to do with the strength of the ability itself, thats why i brought up OP stuff in the past that someone could just avoid by moving their units.
Avoiding abilities by moving units is not a counter, never was, never will be

6 Sep 2021, 12:48 PM
#52
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post6 Sep 2021, 11:44 AMvgfgff
Why you guy think it OP?
It didn't even kill panther even panther is not moving and always have full vision on it.

A lot of shot was bourced off.
A lot of shot was misses.




its ok, when you dont understand the mechanic of the ability.

let me explain: you decided to test it with 5 tanks. Since the ability has a counter on the shells, it will try to hit all targets mixed.

what u should try: take only 2-3 tanks and see them dying easily.
6 Sep 2021, 12:50 PM
#53
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post6 Sep 2021, 11:34 AMvgfgff



According to your playercard. You only experienced only 9 game with soviet.
I suggest you to try AT OVERWATCH by yourself. in my experience It totally waste of ammo it misses a lot when enemy tank are on move.and you can't continue tracking enemy tank without lose your unit.


its not my fault, when u cant read simple infos. i have maybe 9 sov in 1v1. but over 70 in other modes. enough for u?
6 Sep 2021, 14:04 PM
#54
avatar of thedarkarmadillo

Posts: 5279



It doesn’t matter if it’s patched out. The same principle still applies. It’s not higher science to make a Ram work. Just as easy as before except now you need to use exactly 3 braincells to make it function.


How many brain cells are required to lay mines near the longest ranged vehicle in the game?
6 Sep 2021, 14:33 PM
#55
avatar of vgfgff

Posts: 177



its ok, when you dont understand the mechanic of the ability.

let me explain: you decided to test it with 5 tanks. Since the ability has a counter on the shells, it will try to hit all targets mixed.

what u should try: take only 2-3 tanks and see them dying easily.


Did you see It misses even tank are static? guess how it will miss if tank are on moving?
and yes that is by bait.
What a point of zoning artiliry that can only kill 1 target by that ONE TARGET need to be static and always visible? 180 ammu?
while zeroing aimming all target.
6 Sep 2021, 14:34 PM
#56
avatar of vgfgff

Posts: 177



its not my fault, when u cant read simple infos. i have maybe 9 sov in 1v1. but over 70 in other modes. enough for u?


player card doesn't matter if you understand what you talking about. but clearly you don't.
6 Sep 2021, 14:56 PM
#57
avatar of vgfgff

Posts: 177



You seem to be confused. No thats not what i said. Moving out of the effective range of a ability has nothing to do with the strength of the ability itself, thats why i brought up OP stuff in the past that someone could just avoid by moving their units.
Avoiding abilities by moving units is not a counter, never was, never will be



ืany off map artilily didn't have counter. you can just avoid it.
6 Sep 2021, 15:04 PM
#58
avatar of Protos Angelus

Posts: 1515

Imagine thinking AT overwatch is OP. A normal circle which targets vehicles if there is sight of them and costs a lot. Imagine thinking it's OP. Imagine thinking that if you waste 300+ MP, 90 fuel (if you're going for a ram) and 200+ muni, you should not get a guaranteed kill over a sighted slowed heavy vehicle. So many wehraboos here or just plain noobs. I'm sorry but this discussion has no merit to it.
6 Sep 2021, 15:24 PM
#59
avatar of CreativeName

Posts: 281

jump backJump back to quoted post6 Sep 2021, 14:56 PMvgfgff


ืany off map artilily didn't have counter. you can just avoid it.


so? does that have anything to do with the power level of the ability?
6 Sep 2021, 15:55 PM
#60
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2

I also think that this ability is very, very good. A small nerf is in order for me. When supporting an attack it is just so efficient in finishing tanks that have already been hit 1-2 times. Even in a failed attack it allows you to secure a kill or two, especially if your opponent needs to micro his infantry as well.
When playing with friends in 2v2 and 3v3 as Allies, one of us almost always picks it, and I rarely saw it as a mistake.

Anecdotal:
I also remember playing against a 3v3 team that always comboed AT overwatch, USF's P47 loiter and the (pre nerf) UKF early warning flares across the whole frontline. It was a huge investment, but it basically always deleted a couple of tanks and forced us to abandon the front line almost completely.
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27 Mar 2025, 15:46 PM
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14 Mar 2025, 22:09 PM
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14 Mar 2025, 12:07 PM
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14 Mar 2025, 10:45 AM
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13 Mar 2025, 20:00 PM
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13 Mar 2025, 19:58 PM
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13 Mar 2025, 19:57 PM
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13 Mar 2025, 19:56 PM
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13 Mar 2025, 19:53 PM
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13 Mar 2025, 19:53 PM
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13 Mar 2025, 19:50 PM
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13 Mar 2025, 19:48 PM
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12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
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12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
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07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
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04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
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01 Mar 2025, 18:24 PM
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01 Mar 2025, 17:25 PM
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01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
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28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
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27 Feb 2025, 02:34 AM
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27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM

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