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Buff Allied "Heavy Tanks"

2 Aug 2021, 16:54 PM
#1
avatar of Solved

Posts: 37

Please Fix , this is not even funny.


Pershing Vs Panther

1: Pershing beats Panther only 25% off the time while costing 35% more.
2: Ability Cost is a whopping 90 muni! Just for a situational 100 extra damage and a guaranteed pen.
3: Panther outranges the pershing , lol
4: Reload time seems to be RNG in heavy favor for the panther , going as low as 5.2 compared to 5.5 by the pershing.



IS2 vs Panther

Screenshot 1 IS-2 Pen values against front armour off a Panther are lower over the panther actual armour rating , making him bounce more often. The reduced accuracy also come into play compared to the panther.

Supposedly the 340/140 armour rating should help this out theoreticly but in practice seems to be the absolute opposite being able to lose in a frontal engagement against a medium tank destroyer that is non-doctrinal and on top cost 35% less.



KV-2 vs Panther

As a howitzer it seems to perform as it should , deflection damage seems to be the primary reason that it does consistent damage without the need to pen reliably and somehow performs way better over the IS - 2.



Tiger I vs Panther

The combination off balanced armour , with the low reload speed seems to give a significant edge to the worst Axis Heavy tank in the game , being able to bounce reliably and deal significant damage in short periods off time while having a amazing turret traverse rate.

Consistently wins against it's own Tank destroyer surviving with over 50% HP , compared to "Allied Heavy" Counter parts for the same resource cost!

2 Aug 2021, 17:51 PM
#2
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

So you're complaining that allied heavy tanks are bad?

The pershing has nearly equal stats to the panther in terms of AT, having only a bit more armor and 5 less range.

The IS-2 while having 1 second longer reload while having an additional 80 armor and the same max range pen of 220. Although at vet 0 only has 45 range. It also has the additional 80HP. Which matters a lot because it brings the max HP threshold from 2 snares to 3.

The KV-2 won 2 of 3 fights and is considered to be an AI tank. It nearly won the 3rd match as well. The fact that it can consistantly give a panther a run for its money as well as being a massive threat to infantry is all that really needs to be said about it.

You're comparing the panther to the Tiger 1, of which in automatch do not fight each other regularly, and the main arguement I see is entirely based off the tigers reload stat. The tigers reload stat coupled with the pen/armor equation of the tiger vs panther is what allows it to win consistantly. That's what the tiger boasts asymmetrically. The pershing has its slightly better speed, the IS-2 has its better armor, and the tiger has its reload.

At the end of every video you show the price and popcap of the tank vs the panther. The panther is obviously going to be less expensive. Why? Compare the AI power of the main gun on each of these tanks vs the panther.

Then after all that, know that vaccumm scenarios while useful for testing and balance discussion to some degree are no replacement for actual ingame performance.

EDIT: There was no text when I started typing, and it was added while I was making my post. I've essentially deduced what was being said more or less.
2 Aug 2021, 18:17 PM
#3
avatar of Solved

Posts: 37

The pershing is literally a glass cannon and is purely doctrinal , being significantly worse over the panther , it's not even half decent at AI engagements. Meanwhile get's handicapped by up to 5 range and get's a small rear armour boost , while costing a whopping 230 fuel and 630 MP????????

IS-2 barely won in 2 engagements and lost one , the reload speed is ridiculously slow and has a fairly low accuracy per shot. The panther literally engaged it from the front while not even doing what it's suppose to do being mobile and flank to deal with the heavy threat from the rear and how does one extra snare even matter in anywhere else but a one one one game , the doctrine barely even get's picked for one vs one anyway.

KV-2 is fine , nothing against it neither a problem with.

Seriously , these Allied heavy tanks are over designed to a point they underperform in the very thing they where designed for in the first place , meanwhile the pershing get's outclasses by the damn panther and you telling me these tanks reflect the cost off what they should be able to do?

They underperform significantly while the resource costs do not even reflect the performance off these tanks.
2 Aug 2021, 18:19 PM
#4
avatar of Kieselberg

Posts: 269

jump backJump back to quoted post2 Aug 2021, 18:17 PMSolved
The pershing is literally a glass cannon and is purely doctrinal , being significantly worse over the panther , it's not even half decent at AI engagements. Meanwhile get's handicapped by up to 5 range and get's a small rear armour boost , while costing a whopping 230 fuel and 630 MP????????

IS-2 barely won in 2 engagements and lost one , the reload speed is ridiculously slow and has a fairly low accuracy per shot. The panther literally engaged it from the front while not even doing what it's suppose to do being mobile and flank to deal with the heavy threat from the rear and how does one extra snare even matter in anywhere else but a one one one game , the doctrine barely even get's picked for one vs one anyway.

KV-2 is fine , nothing against it neither a problem with.

Seriously , these Allied heavy tanks are over designed to a point they underperform in the very thing they where designed for in the first place , meanwhile the pershing get's outclasses by the damn panther and you telling me these tanks reflect the cost off what they should be able to do?

They underperform significantly while the resource costs do not even reflect the performance off these tanks.


They dont.

Simply show a pershing destroying sqauds vs a pantehr " destroying" squads.
2 Aug 2021, 18:26 PM
#5
avatar of Lady Xenarra

Posts: 956

I know I call the Pershing a Cheeseburger-eating-Comet/fat Comet but I think you've undersold it quite a bit there, esp with the special AP ability. Panther can only see out to 35, so the 5 range advantage is much overrated. In any case this is USF we're talking about here and they get the best TD in the game as well.

2 Aug 2021, 18:26 PM
#6
avatar of Solved

Posts: 37



They dont.

Simply show a pershing destroying sqauds vs a pantehr " destroying" squads.


Well , if that's the case then why does the Tiger I not reflect it's cost the same way as the other Allied "heavy tanks" with the achilles heels added by assymetrical design? Why does the worst Axis heavy tank perform so well in overall survivability , AI and AT at the same time while costing the same as the other Allied variants?

I mean the Tiger I literally has stats that are the best off all worlds , with quite a low reload speed?
2 Aug 2021, 18:59 PM
#7
avatar of EtherealDragon

Posts: 1890 | Subs: 1

jump backJump back to quoted post2 Aug 2021, 18:17 PMSolved


Seriously , these Allied heavy tanks are over designed to a point they underperform in the very thing they where designed for in the first place , meanwhile the pershing get's outclasses by the damn panther and you telling me these tanks reflect the cost off what they should be able to do?

They underperform significantly while the resource costs do not even reflect the performance off these tanks.


What do you think they should do? You seem to fixate on how they perform versus Panthers but their role isn't supposed to be "anti-panther" (indeed it's the other way around where Panther is anti-heavy tank so it shouldn't be surprising that Panthers do well here). Heavy Tanks are generalists that can soak shots and can damage anything but don't necessarily excel versus anything in particular. Just appreciate them for what they are - generalists that you don't have to babysit because they don't die to 4 AT gun shots. Nobody wants to go back to the "heavy tank every game" meta and overtuning them against Panthers is a surefire way to get there.
2 Aug 2021, 19:02 PM
#8
avatar of Kieselberg

Posts: 269

jump backJump back to quoted post2 Aug 2021, 18:26 PMSolved


Well , if that's the case then why does the Tiger I not reflect it's cost the same way as the other Allied "heavy tanks" with the achilles heels added by assymetrical design? Why does the worst Axis heavy tank perform so well in overall survivability , AI and AT at the same time while costing the same as the other Allied variants?

I mean the Tiger I literally has stats that are the best off all worlds , with quite a low reload speed?


It has to, since allied tank destroyers eat it for breakfast.
2 Aug 2021, 19:21 PM
#9
avatar of Descolata

Posts: 486

I'd advocate for buffing the consistency on the IS-2 main gun vs Infantry. Its currently a bit of a lotto machine, missing regularly and with its long reload that feels really bad. At Vet 2, the IS-2 comes into its own with the range and stats to murder Panthers.

The Pershing has the consistency the IS-2 wishes it had, but I haven't tested it this patch, so I can't comment if the buffs were enough. Its survivability is baked into mobility instead of straight effective health, which makes it less noob friendly. See the Sturmtiger or KT for Heavies with all their survivability in effective health. Generally, mobility scales great with skill, so the Pershing might be balanced at high tiers. I'll have to test that.

Has anyone seen the ISU recently in any games? I haven't seen it once since they nerfed the AI to 60 range. It might need an AT upgrade to fix its bad (for a heavy tank) AT. It just got replaced by the KV-2 because the KV-2 maintains the great long range AI WITH better AT AND the massive kneecapping of the commanders. Is it still a win condition or does wide spread SHTDs just make it obsolete?
2 Aug 2021, 19:22 PM
#10
avatar of Solved

Posts: 37



What do you think they should do? You seem to fixate on how they perform versus Panthers but their role isn't supposed to be "anti-panther" (indeed it's the other way around where Panther is anti-heavy tank so it shouldn't be surprising that Panthers do well here). Heavy Tanks are generalists that can soak shots and can damage anything but don't necessarily excel versus anything in particular. Just appreciate them for what they are - generalists that you don't have to babysit because they don't die to 4 AT gun shots. Nobody wants to go back to the "heavy tank every game" meta and overtuning them against Panthers is a surefire way to get there.


The thing is that these tanks don't seem to be able to compete even with the worst Axis heavy tank in terms off performance , basicly what all the vs Panther videos where all about.

Meanwhile the "Heavy tank" game is literally a world on it's own on for the Axis while the allies have no units that are able to compete on the field on terms off even the "Worst Axis heavy tank" on the field.

If it was anywhere near usefull , would these allied "heavy tank" doctrines atleast not get consistently used a bit outside one vs one gameplay? Cause that is exactly not the case and the only commander being actually used is the one doctrine where a "SU-152" is available in and actually the only one i left out in the "vs panther" comparision videos.

They just don't reflect the cost for how bad they perform and you are just better off just spamming a bunch off tank destroyers.
2 Aug 2021, 19:48 PM
#11
avatar of GachiGasm

Posts: 1116 | Subs: 1

jump backJump back to quoted post2 Aug 2021, 19:22 PMSolved

Meanwhile the "Heavy tank" game is literally a world on it's own on for the Axis while the allies have no units that are able to compete on the field on terms off even the "Worst Axis heavy tank" on the field.


Meanwhile the "Allies TD" game is a world on its own. Not a single Allied TD being SU-85\Jackson\FF are having problems with consistently penetrating any Axis tanks frontally, but the Ele, JP and to a lesser extend KT.

So your proposal is to buff Allies heavy tanks to be on pair or close to be on pair with Axis heavy tanks, while completly ignoring the fact that they will be backed by the best TDs in the game.

If you play teamgames and you are having problems with panther diving, then its not the panthers or axis heavy tanks its the fact that you forgot to place mines behind the frontline.
2 Aug 2021, 20:05 PM
#12
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post2 Aug 2021, 18:17 PMSolved
Seriously , these Allied heavy tanks are over designed to a point they underperform in the very thing they where designed for in the first place , meanwhile the pershing get's outclasses by the damn panther and you telling me these tanks reflect the cost off what they should be able to do?

They underperform significantly while the resource costs do not even reflect the performance off these tanks.



At the end of every video you show the price and popcap of the tank vs the panther. The panther is obviously going to be less expensive. Why? Compare the AI power of the main gun on each of these tanks vs the panther.


What I'm telling you is the pricepoint reflects the tanks after you consider the power of the maingun vs infantry, something your tests ignore entirely. This is the same as asking why the Su-85 at 130F has the same max range pen as the panther at 55F less and +10 range while having better RoF. What's the downside? It has no turret and can be easily flanked if unsupported.
2 Aug 2021, 21:22 PM
#13
avatar of DonnieChan

Posts: 2272 | Subs: 1

I suggest OP does the same comparisons regarding infantry performance:

place 2 squads in front of said tanks and look if panther wipes them faster
2 Aug 2021, 22:27 PM
#14
avatar of Klement Pikhtura

Posts: 772

As a side note: here is what M26's HVAP round can do to a pak, when "aimed" directly in the center of its crew

I think people are sleeping on Pershing, even though it is still overpriced, its AI performance is pretty good and it is pretty decent at "poking", because of its high for a heavy tank mobility stats.

I said it before and repeat it now: Pershing has AOE and price of a heavy tank, mobility of a medium and survivability of a Panther.

Also from wiki something to read about Panther:

Though officially classified as a medium tank, its weight is more like that of a heavy tank, as its weight of 44.8 metric tons puts it roughly in the same category as the American M26 Pershing (41.7 tons), British Churchill (40.7 tons) and the Soviet IS-2 (46 tons) heavy tanks. The tank had a very high power-to-weight ratio, making it highly mobile regardless of its tonnage. Its weight still caused logistical problems, such as an inability to cross certain bridges.
2 Aug 2021, 22:45 PM
#15
avatar of Protos Angelus

Posts: 1515

This thread killed off some of my braincells. This is why you should study kids, so you don't go spewing BS like the current thread.
Except for the Pershing needing either an armour buff to 290 OR an MG buff so it's AI is overall not the same as the Tiger's, this whole comparison is so braindead. Panther's are expensive and designed to fight heavies mano-a-mano. A tank like Jackson is cheaper than the Panther, much less durable, and has virtually no AI, but for the price you get 60 range to effectively fight Tigers and King Tigers. IS-2 is a wildcard in the AI department. If you miss, the long reload will punish you, but if you hit, you do really hit.
Tiger is probably the best heavy tank in the game, by far, but making it fight the Panther is moronic.

Also, range is highly bound to sight. Except for some ground target action, most of the time you will need something in front of the TDs or premium tanks to screen for the extra range they have.
2 Aug 2021, 23:39 PM
#16
avatar of Descolata

Posts: 486

I suggest OP does the same comparisons regarding infantry performance:

place 2 squads in front of said tanks and look if panther wipes them faster


I've done it before, if the infantry is low vet no cover, the Panther actually is competitive. Any cover and vet really changes the game. I think MMX has a good sim for that...
2 Aug 2021, 23:40 PM
#17
avatar of Grumpy

Posts: 1958

I suggest OP does the same comparisons regarding infantry performance:

place 2 squads in front of said tanks and look if panther wipes them faster


The only buff that the Pershing needs is an availability buff. It should be available when all tech is researched/upgraded the same way that the KT is available, and possibly the same for the KV2. I don't think either of them need anything except possibly the Pershing needing a little more armor, and possibly not even that.

Making both of them more available would help eliminate the stale meta's that make allies less fun to play.
2 Aug 2021, 23:50 PM
#18
avatar of Descolata

Posts: 486

jump backJump back to quoted post2 Aug 2021, 23:40 PMGrumpy


The only buff that the Pershing needs is an availability buff. It should be available when all tech is researched/upgraded the same way that the KT is available, and possibly the same for the KV2. I don't think either of them need anything except possibly the Pershing needing a little more armor, and possibly not even that.

Making both of them more available would help eliminate the stale meta's that make allies less fun to play.


I think the 45% win rate in team games is what makes them less fun to play...

Generally a 10% differential means there is something systematically problematic. Though I'll bet some of that has to do with maps. Redball and Whiteball need to be played less, as they REALLY incentivize MG42 into cache games. Though 2v2 also has the same divide. Statistically, the strongest Axis team is a 50/50 mix of OKW and OST, in every game mode. Still, this 10% differential is cross all team games. Something is systematically wrong.

Interestingly, UKF was the highest winrate faction in 1v1 for the month of June, I really want to see those winning builds.
3 Aug 2021, 00:18 AM
#19
avatar of Grumpy

Posts: 1958



I think the 45% win rate in team games is what makes them less fun to play...

Generally a 10% differential means there is something systematically problematic. Though I'll bet some of that has to do with maps. Redball and Whiteball need to be played less, as they REALLY incentivize MG42 into cache games. Though 2v2 also has the same divide. Statistically, the strongest Axis team is a 50/50 mix of OKW and OST, in every game mode. Still, this 10% differential is cross all team games. Something is systematically wrong.


This is a little off-topic but I think the problem has more to do with how the Sturmtiger, Walking Stuka, and LEFH scale into 4v4's. The 4v4 maps are only a little wider than 2v2's, which don't have balance issues. The Sturmtiger's weak point is lack of mobility, but that doesn't matter much on most 4v4 maps. The Walking Stuka is an all-or nothing wipe machine. It will often wipe a full-health, Vet 3, 7-man con, which is devastating for Soviets, not to mention the easy wipes on support teams. Even just going down to 3v3's makes those units less impactful.

MG's are part of the problem, but both Soviets and USF have good counters early.
3 Aug 2021, 00:29 AM
#20
avatar of Grumpy

Posts: 1958



Interestingly, UKF was the highest winrate faction in 1v1 for the month of June, I really want to see those winning builds.


UKF had hardly any games played in the top 200. I'd bet that the balanced win rate is because a few players at the top played most of the games. If you sort the top 200 list, you'd find that roughly only 60 unique players have played in the last week.
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14 Mar 2025, 10:45 AM
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13 Mar 2025, 19:58 PM
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13 Mar 2025, 19:57 PM
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13 Mar 2025, 19:56 PM
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13 Mar 2025, 19:53 PM
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12 Mar 2025, 04:07 AM
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12 Mar 2025, 04:00 AM
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theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
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theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
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theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
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OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
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Willy Pete: Cool you wanna lose your stock lategame arty too then?
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04 Mar 2025, 02:53 AM
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02 Mar 2025, 01:45 AM
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01 Mar 2025, 18:24 PM
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01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM

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