Sturmtiger feels very underwhelming compared to the B4
Posts: 33
i personally feel the sturmtiger is very underwhelming right now, deserves a little bit of love.
Posts: 999 | Subs: 1
Posts: 178
Just making it have the ability to fire consistently has done wonders for it's usability since even if you caught your opponent sleeping there was a decent chance you just missed and had a useless 165 Fuel box for the next minute.
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Posts: 956
I manage to get it on vet 5 regulary...
CLEARLY I've been missing out
Posts: 1515
CLEARLY I've been missing out
Most good players can vet up the Sturmtiger to 5. It's not a rare thing in 2v2 and 3v3. So yeah, you've been missing out. Heck, I rarely play sturmtiger, but even in those leisure games with OKW, where I don't really believe in unit preservation, I manage to vet it to 4 or 5. Easiest vs USF, hardest vs Brits for me.
Posts: 1954
As the devs buffed the B4 into the high heavens, the stumrtiger is getting left behind. not only the sturmtiger only gets to fire 1 shell, the firing animations is very slow and gives the opponent plenty of time to react.
i personally feel the sturmtiger is very underwhelming right now, deserves a little bit of love.
Yes, the Sturmtiger should also shoot 3 shells, with about a 1.5 second unload between them, and at range 40, 50, and 60. This would enable OKW players to not feel left out. Also, the 20 munitions smoke should be made free. Other units get free smoke so this leads to feelings of inadequacy and exclusion of OKW-mains. #freeOKW
Posts: 658
Posts: 593
As the devs buffed the B4 into the high heavens, the stumrtiger is getting left behind. not only the sturmtiger only gets to fire 1 shell, the firing animations is very slow and gives the opponent plenty of time to react.
i personally feel the sturmtiger is very underwhelming right now, deserves a little bit of love.
with these tips u should enhance your play with this unit. first. dont send him in first looking for enemy. use a scout infantry first and while your sturmtiger cant be seen then shoot at max range so enemy cant see sturm shooting. then boom u get to suprise them with a bang. they wont move if they dont see u
Posts: 2243
why sturmtiger cant shot above range 50? while b4 shoot on most maps into your base from other side of the map?
ok..heres the facts:
stumtiger cost 4 times of a B4, has super short range compared to b4 and cant be spammed.
yes it can move...but only need cause of super short range.
make it a setup unit which can fire above much more range and has to stay for 30sec on the same place after the shot. maybe a vet abilty
Posts: 5279
i dont see why it is not possible to get more than one sturmtiger by default, since u can spam b4, wich fire from save places 3 massive shells into their targets...
why sturmtiger cant shot above range 50? while b4 shoot on most maps into your base from other side of the map?
ok..heres the facts:
stumtiger cost 4 times of a B4, has super short range compared to b4 and cant be spammed.
yes it can move...but only need cause of super short range.
make it a setup unit which can fire above much more range and has to stay for 30sec on the same place after the shot. maybe a vet abilty
no.
Posts: 1660
But using it "normally" makes it very hard to score an hit against a good player. So it can't be buffed because in the former case it would be broken
Posts: 772
In hectic situations it get a lot of wipes. Also it is in one of the best (if not the best right now considering ST adjust) OKW commanders.
Playing against it is mentally exhausting. That is like early game sniper, but it snipes whole squads.
Posts: 2243
Posts: 348
you need to babysit this think by mainly 60% of yur input to be effective. B4 is like..look i build something and click every 1minute one button and will be fine.
Maybz in 1v1. In team games where u actually see this thing you have plenty of things to screen it
Posts: 772
you need to babysit this think by mainly 60% of yur input to be effective. B4 is like..look i build something and click every 1minute one button and will be fine.
So you want it to wipe squads without any input? It is 40 range, most units have a sight range of 35.
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Posts: 999 | Subs: 1
Both B4 and ST should have a hard cap on the number of entities they can kill
if we're talking about a high double-digit number, sure why not? otherwise no.
Posts: 13496 | Subs: 1
if we're talking about a high double-digit number, sure why not? otherwise no.
That is per squad not total number...
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