I would prefer passive healing to be frontloaded to vet 1 for Mechanized builds.
Whats the point of Battlegroup/Medics then? This would be way too good.
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I would prefer passive healing to be frontloaded to vet 1 for Mechanized builds.
Posts: 1660
Whats the point of Battlegroup/Medics then? This would be way too good.
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Posts: 17914 | Subs: 8
I don't know, you tell me, what was the point of locking medics in a faction in Tier 2 behind a backtech of 35 fuel?
Posts: 213
It would probably be a good idea to remove self-healing from Volksgrenadiers, they're the only non-"elite" infantry that possess it, and it is the type of ability that should remain only on elites.
It's too strong an ability to give to Volks at vet1, it would make healing for the faction practically unnecessary. Removing it from them entirely might make room for the unit to be changed/improved in other ways.
I think healing for OKW is approaching a more reasonable price nowadays, how does the BG healing stack up to other factions' healing in terms of pricing?
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Agreed, it would be more of an incentive to get them if volks and obers didn't had regeneration.
Its the worst if you count the whole tech structure. Brits and Sov only pay manpower, Ost manpower and munition. Only Usf has to pay both manpower and fuel. But the cost is more or less fine. The biggest problem is to have no puma/stuka until you backtech.
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I think healing for OKW is approaching a more reasonable price nowadays, how does the BG healing stack up to other factions' healing in terms of pricing?
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It's terribly expensive, 270 MP and 35 fuel
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Considering what it gives, its not all that expensive, especially compared to USF ambu.
Posts: 17914 | Subs: 8
It is expensive, the ambulance costs 15 fuel and gives a mobile aoe healing with free major FRP
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All of healing in the game is AoE now in case you missed a patch.
Its not expensive at all if you backtech for it later, only if you try to get it prior to T3 and it already was made much more affordable then it ever was, it still offers you indirect fire option on top.
And lastly, no amount of tears will change its placement from BGHQ.
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I would prefer passive healing to be frontloaded to vet 1 for Mechanized builds, or outright removed and the issue of healing for OKW being fixed by making a med HQ more accessible
Posts: 3114 | Subs: 2
Its the worst if you count the whole tech structure. Brits and Sov only pay manpower, Ost manpower and munition. Only Usf has to pay both manpower and fuel. But the cost is more or less fine. The biggest problem is to have no puma/stuka until you backtech.
Posts: 1660
While OKW has high back tech cost, that's a bit of a wrong comparison.
Most of this fuel cost is incorporated into the main tech path and therefore important for the timing of vehicles. This makes it impossible to reduce the price.
Other factions pay a similar amount of fuel for their tech like OKW. That's why their medics are without fuel cost. If the medics did cost fuel, the main tech cost would need to go down
Posts: 17914 | Subs: 8
]Other factions also aren't designed to need to backtech like OKW does, which is why still linking the medis to BTG HQ is a stupid idea
Posts: 1660
Other factions aren't incentivised to backtech with a super heavy stock tank nor their alternative tech offer much, contrary to OKW.
Posts: 17914 | Subs: 8
How will the allies even compete without the ability of wasting 55 fuel of extra tech to get a 270 fuel Heavy Tank!!
Posts: 1660
Protip:
If you go straight for BGHQ, you don't need to backtech for it.
Face reality, you never had micro needed to keep that LV alife long enough for it to pay for itself anyway, so you don't need it.
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