Well someone has no idea how the game works or maybe you playing are to many 4v4's and have lost all sense of how to play.
Looks like someone doesn't even know you can play the game in any other way then mainline blob.
Posts: 17914 | Subs: 8
Well someone has no idea how the game works or maybe you playing are to many 4v4's and have lost all sense of how to play.
Posts: 1563
Looks like someone doesn't even know you can play the game in any other way then mainline blob.
Posts: 1660
Posts: 17914 | Subs: 8
So I was right you have been playing only 4v4's and have no idea how the game works. Why don't come back to the forums after you learn how to actually play the game scrub.
Posts: 1563
What kind of bottom of the barrel rank level you play on to believe its not viable not to blob mainlines at all times in all situations?
Posts: 366
Posts: 37
if you only want to use this commander..(on open maps) I find using no upgrade early midgame to be viable on volks. They cost 25mp to reinforce which is less then rifles and sections. After midgame when there are lot of craters, upgrade to mp40s, to close in safely to other inf. They have great damage at close range.
Posts: 320
Glad to see others are being made aware of the Balance Team's lack of Balance.
Posts: 1594
That's a great tip. Thanks
Personally, I think Volks are not bad and I don't need a buff. In the early to mid game you can dominate depending on your strategy and opponent. In Endgame these are cheap capping, meat shield, snaring, protection troops for me, while P4, ISG, Tiger, Obers push back the enemies.
And as was said above. With MP40 you can often win against elite troops.
edit...
And to come back to the STG44 again. these would have to be between no update and MP40. And that's the problem in my opinion. They don't noticeably increase the DMG. Especially when it comes to long-range combat, you are now worse off. I also find the overlap with the SP very strange.
I hate when UKF/USF is lumped up with SOVIETS. "Soviets have insane shit? Man screw the allies and their OP stuff"
As others have said, just a RA buff later is really all that's needed. They are pretty good meatshields, they have an insane burst window early and then fall off like a sack of bricks. If you want consistent infantry that don't have that burst window you can get fusiliers. I would like MG's to be buildable when I order a truck instead of build one so you can supplement your BO earlier but alas.
Also Kubel is dumb with micro, but I guess that's just a general light vehicle problem.
Posts: 320
But, uh, Fusiliers have pretty much the same burst window as Volks. Their G43s are individually stronger than a Volk STG at (almost) any range, and they get three as opposed to the two that Volks get. (Coupled with the addition of a whole extra model) Fusiliers honestly have a /stronger/ burst window than Volks, while also scaling better into the lategame.
Seriously, just scrap the current STG upgrade, and replace it with some sort of "reserve" upgrade to make them better anvils for the Obersoldaten Hammer. Fusiliers simply act as better Volksgrenadiers; If Volks didn't have sandbags there would genuinely be no reason to produce a Volksgrenadier squad if you could just go GOD or Breakthrough and get Fusies.
Posts: 4928
You don't use CQC weapons to fight other CQC squads, you use them to walk over long range squads, team weapons, flanks.
CQC units are not balanced around fighting each other and it usually is a bad idea to make whole infantry force composed of them due to attrition in late game.
Posts: 1660
Unless they're Shock Troops because Shock Troops are BADASS.
But really I once tried to have MP 40 Stormtroopers pop Tactical Assault from cover on some Shock Troops and they still got the wipe on me. Real bastards they are, love those guys.
Posts: 2487 | Subs: 21
Posts: 309
Posts: 1379
...give Obers a tiered upgrade. You might be able to purchase them after the first truck for (for the sake of argument, not an actual suggestion of cost) 290 mp, with a reinforcement cost of, say, 30. A corresponding reduction in strength (in the form of weaker rifles? Lower RA feels like it would defeat the point) comes with this.
Then, for a 50MP upgrade, they would receive their original power level...
Posts: 1594
I like this. Name the 50mp upgrade something like "Ober Elite Training" and make it a global upgrade available from T4. That or keep the Obers at 290mp and unlock the "Elite Training" as a squad upgrade.
Posts: 1379
The best option would be for it to be a squad upgrade unlocked through regular teching, which is automatically applied to new squads (with a corresponding cost) built after the tech is unlocked.
Detailed explanation:
After the BG/Mech you can build "Soldaten" for 290 MP.
After building the Schwerer all "Soldaten" squads you have already built can be individually given the "Ober" upgrade for 50MP, to become the current "Obersoldaten".
Any squads you build after the Schwerer is down are already "Obersoldaten" and cost 340MP each, you can no longer build "Soldaten" squads.
Mostly this just simplifies some things/means you don't have to re-upgrade Obers you end up needing to rebuild in the lategame. Maybe there's an argument for doing it another way, I'd be happy to hear it. Making it a global upgrade like Bolster can cause some pricing headaches, and may make Obers too cost-effective if it is too cheap, and not cost-effective enough if it is too expensive. Same kind of issue that Bolster itself has, actually.
If "Ober" were an optional upgrade to Obersoldaten even after the tech were to unlock, it might be nice if the base "Soldaten" squad cost one/two less pop than a full Ober squad, but I'm not sure if squad population cost can actually be changed after the squad is created (Other than increasing by one per model added. Maybe there's some workaround you can do by adding an invisible, untargetable, and invincible fifth squad member who dies automatically if the other four models are lost? seems kind of hacky.)
Posts: 1594
Sidenote: Having the squad be named "Soldaten" would be too bland lol. It's just the word for soldiers in german. Why not make it something silly like Untersoldaten. So that way before they're "over", they're "under" .
I've seen mods where unit upgrades can cause squads to automatically delete themselves and then return to the battlefield as another squad. So perhaps the Untersoldaten can have lower pop while their replacements have a larger pop. The only issue with that is that once they upgrade they automatically gain back all health and models, seeing as it's another squad.
EDIT: also, they have to enter from off map like a call in unit.
Posts: 213
Posts: 1660
Obersoldaten come soon enough now. The problem are Volks. Their vet5 target size is laughable. MP40 volks get 10 percent on top of their base 0,77 and even then its lower than that of Rifleman and Sections. Just give them something at vet 5, put healing on 4 and remove the bonus vision behind cover.
7 | |||||
225 | |||||
8 | |||||
6 | |||||
4 |