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Petition to Nerf/Remove Soviet Mortar Flare

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26 Apr 2021, 06:18 AM
#21
avatar of Hannibal
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Posts: 3118 | Subs: 2


mortar flare could probably find itself behind vet again imo, its a pretty strong ability.

Yes, that one sounds reasonable, too.
26 Apr 2021, 08:37 AM
#22
avatar of mrgame2

Posts: 1794


mortar flare could probably find itself behind vet again imo, its a pretty strong ability.


that will be best we can have.
i believe other recon stuff comes with vet from major recon to 222 expanded sight.

though the issue is late game 82mm sight flair is very very helpful even at vet1. but still better than vet0,
26 Apr 2021, 09:20 AM
#23
avatar of Aradan

Posts: 1003

And as compensate modify -1,5 sec reload time.
(on value 6 sec reload time as a osther mortar have)
26 Apr 2021, 09:30 AM
#24
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post26 Apr 2021, 09:20 AMAradan
And as compensate modify -1,5 sec reload time.
(on value 6 sec reload time as a osther mortar have)

PM-41 already has a better barrage than GRW-34.
26 Apr 2021, 09:43 AM
#25
avatar of Aradan

Posts: 1003

jump backJump back to quoted post26 Apr 2021, 09:30 AMVipper

PM-41 already has a better barrage than GRW-34.


You mean nearly 3x slower reload (between shots if fire barrage) then GRW-34?
No, PM-41 dont have better barrage.
26 Apr 2021, 10:34 AM
#26
avatar of Vipper

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jump backJump back to quoted post26 Apr 2021, 09:43 AMAradan


You mean nearly 3x slower reload (between shots if fire barrage) then GRW-34?
No, PM-41 dont have better barrage.

Now check scatter values, MP-41 has better barrage.

ROF of MP-41 on barrage is 6.95
ROF for grw34 on barrage 5.5

that is 126% not 300% as you claim
26 Apr 2021, 10:42 AM
#27
avatar of Aradan

Posts: 1003

jump backJump back to quoted post26 Apr 2021, 10:34 AMVipper

Now check scatter values, MP-41 has better barrage.

ROF of MP-41 on barrage is 6.95
ROF for grw34 on barrage 5.5

that is 126% not 300% as you claim


https://coh2.serealia.ca/#67

Reload duration on barrage
ROF MP-41 3,58 sec
ROF GRW34 1,25 sec

So MP-41 dont have better barrage as you said?
26 Apr 2021, 10:46 AM
#28
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post26 Apr 2021, 10:42 AMAradan


https://coh2.serealia.ca/#67

Reload duration on barrage
ROF MP-41 3,58 sec
ROF GRW34 1,25 sec

So MP-41 dont have better barrage as you said?

Reload is only one part of ROF, the difference in reload does not necessarily translates to the same difference in ROF as in this case, so your stat are wrong (there are reload and not ROF).

Also check this:
https://www.coh2.org/topic/106172/indirect-fire-performance-a-comparison

"Again, the two Eastern Front light mortars use the same AoE profile as in the autofire case, but this time the PM-41 should clearly outperform the GRW-34 due to the much lower barrage scatter. "
26 Apr 2021, 10:47 AM
#29
avatar of JohnSmith

Posts: 1273

/edit: I misread some stats, please continue the talk without paying attention to this post.
26 Apr 2021, 10:56 AM
#30
avatar of Esxile

Posts: 3602 | Subs: 1

PM-42 82mm Mortar
The PM-42 Mortar will now have the ‘Flare’ ability at Vet 0 to provide vital scouting information and to give the Soviet mortar a more utility oriented role when it is deployed.

Flare ability no longer requires veterancy 1
Veterancy 1 reduces Flare recharge by 25%


too strong then?
26 Apr 2021, 11:01 AM
#31
avatar of Mr Carmine

Posts: 1289





Aradan clearly focuses only on reload stats. He is correct as it is approximately 3x slower.


Ime the soviet mortar gives ample time to relocate (as with most soviet abilities) where ass the ost mortar less so (as with most ost abilities) ive had mg42's remaining static under the barrage with almost no damage taken, but under ost mortar barrage my maxims are usualy at about half hp or worse.

The idea is that the 6 men crew should limit its effectiveness, but the ost mortar is quite a bit more effective then what the 2 models bring to the soviet mortar. The flare whas put at vet 0 for a reason.
Since it didnt give much in reliable damage its utlity was buffed at vet 0 with flares. Like most soviets units have.

So if flare goes back to vet 1 something else needs a buff imo. Lower vet, better smoke or better barrage come to mind.
26 Apr 2021, 11:04 AM
#32
avatar of thedarkarmadillo

Posts: 5279

One could simply nerf the cost of the flare at vet 0 and buff it back at vet 1. Wouldn't remove the ability but would make it cost prohibitive
26 Apr 2021, 11:21 AM
#33
avatar of Hannibal
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jump backJump back to quoted post26 Apr 2021, 10:42 AMAradan


https://coh2.serealia.ca/#67

Reload duration on barrage
ROF MP-41 3,58 sec
ROF GRW34 1,25 sec

So MP-41 dont have better barrage as you said?

Vipper is right on that one. The reload does not matter as much because wind up/down times contribute a large chunk of the delays.
The PM71 should have a ROF of about 7.3 secs, the GRW of 5.9 (my calcs). I think MMX's simulation is probably the best reference for mortar performance since it takes scatter into account.
26 Apr 2021, 11:31 AM
#34
avatar of Aradan

Posts: 1003


Vipper is right on that one. The reload does not matter as much because wind up/down times contribute a large chunk of the delays.
The PM71 should have a ROF of about 7.3 secs, the GRW of 5.9 (my calcs). I think MMX's simulation is probably the best reference for mortar performance since it takes scatter into account.


I suggested as compensation -1,5 sec reload speed. Look at my first post.
26 Apr 2021, 11:37 AM
#35
avatar of Hannibal
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jump backJump back to quoted post26 Apr 2021, 11:31 AMAradan


I suggested as compensation -1,5 sec reload speed. Look at my first post.

Ah, didn't get the context of this one.

I am not sure how I feel about buffing the PM41's barrage. It should be fine vs infantry and ATGs, but I fear that Axis MGs might be taken out too quickly since they take longer to pack up. On the other hand the UKF mortar pit with their double mortar does not seem to be the biggest issue either. Worth a try maybe, although I don't think the mortars need rebalancing at the moment.
26 Apr 2021, 12:41 PM
#36
avatar of Jilet

Posts: 556

jump backJump back to quoted post26 Apr 2021, 09:20 AMAradan
And as compensate modify -1,5 sec reload time.
(on value 6 sec reload time as a osther mortar have)


But SOV mortar is like a surgeon and OST mortar is a machinegun. I thought that was the case.
26 Apr 2021, 13:15 PM
#37
avatar of ZeroZeroNi

Posts: 1563

it's weaker in comparison to GW 34 how do you plan on compensating for that.
26 Apr 2021, 13:36 PM
#38
avatar of Vipper

Posts: 13496 | Subs: 1

it's weaker in comparison to GW 34 how do you plan on compensating for that.

1) Auto fire fire is weaker, barrage is superior

2) Ostheer where designed to have superior support weapon and the progressively thru out the patches gap between ostheer support weapons and the other faction has become sorter. There is simply no need to close it.
26 Apr 2021, 13:44 PM
#39
avatar of ZeroZeroNi

Posts: 1563

jump backJump back to quoted post26 Apr 2021, 13:36 PMVipper

1) Auto fire fire is weaker, barrage is superior

2) Ostheer where designed to have superior support weapon and the progressively thru out the patches gap between ostheer support weapons and the other faction has become sorter. There is simply no need to close it.

Still it is a lot weaker in contrast to GW 34, saying ost is supposed to have better support weapon does not exempt you from giving a proper answer.
26 Apr 2021, 14:03 PM
#40
avatar of Hannibal
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Posts: 3118 | Subs: 2

jump backJump back to quoted post26 Apr 2021, 13:36 PMVipper

1) Auto fire fire is weaker, barrage is superior

2) Ostheer where designed to have superior support weapon and the progressively thru out the patches gap between ostheer support weapons and the other faction has become sorter. There is simply no need to close it.

I assume the performance difference regarding the barrage is rather small. What is crucial is the time to land the second and to a lesser extend also the third shell. Here the GR34 performs better. After being hit by the second shell the barraged squad will move out of the area the latest.
The difference also only exists for clumped formations which usually happens in cover. And at least in green cover this difference will be smaller due to the damage reduction modifier.

The PM41 barrage is potentially better when shooting at squads that cover behind bushes or fences, otherwise not so much.
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