All flares should have their times cut in half (at least). It's currently 40 seconds of map hack for 30 muni in a faction that usually has muni out the ass, something like 15 seconds seems more appropriate. You cannot counter flares like recon planes and they stay up forever.
Every unit in t2 has a muni ability. Within is the only machinegun that has to use munitions to properly suppress. Idk why the belief that soviet don't use munitions is still around considering that t2 probably uses more munitions than upgrading mainline infantry without the lasting effects. Oh and then at t4 they also (finally) have a muni upgrade as well.
Rejoice that the enemy is using half a weapon upgrade constantly for JUST 40 seconds of vision.
40 seconds of vision is one less flank stopping mine.
Its half of a 7th con model
Its one less repair speed increasing minesweeper upgrade
Its one less maxim do its job ability.
Its one less zis barrage
Its true soviet don't have pintles or early game weapon upgrades but beyond that they are as thristy, if not more so, than other factions only their drain is in immediate effect abilities and not lasting bonuses. Two flares cost as much as an lmg42 and even at that they are only as useful as the player can make of the Inte vs "now this squad has a whack more DPS and losing models hardly effects that"