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Commander Update Beta 2021 - Ostheer Feedback

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11 Apr 2021, 14:35 PM
#301
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post11 Apr 2021, 13:45 PMVipper
One of the most popular commanders received another buff with merging Riegel with 251. The commander should be nerfed not buffed. On the other hand the commander has many recon option with Spotting scopes/overrflight/Flare from 251.

I would suggest again to instead of merging MOP with riegel and have a 2 mines available in the 251 to rename the ability "AT training" and allow PG to plant riegel and Pak to get passive cloak when stationary with no bonus and make the ability available to more commanders. As for Jaeger A it could get some low impact abilities


So you don't want to buff Jaeger Armor, but also want to buff Jaeger Armor? Pick one.

The MOP merge just coincidentally affects Jaeger Armor, it's primarily meant to make the other commanders that had the MOP or the Riegel more attractive by turning two decent but not outstanding abilities into one nice package. I highly doubt it would effectively make much of a difference for Jaeger Armor, because who would really use the MOP recon with constant ammo cost over the one time upgrade Spotting Scopes. We can always look for a new replacement for the AT Strafe anyway.

Camouflaged Paks would definitely be a bigger buff.
11 Apr 2021, 16:25 PM
#302
avatar of ltaustinpowers

Posts: 69 | Subs: 1

jump backJump back to quoted post11 Apr 2021, 13:45 PMVipper
Jaeger Armor Doctrine
Riegel Mine--->251 Mobile Observation Post
Recon Overflight
Spotting Scope
Stuka Anti-Tank Strafe
Elefant

One of the most popular commanders received another buff with merging Riegel with 251. The commander should be nerfed not buffed. On the other hand the commander has many recon option with Spotting scopes/overrflight/Flare from 251.

I would suggest again to instead of merging MOP with riegel and have a 2 mines available in the 251 to rename the ability "AT training" and allow PG to plant riegel and Pak to get passive cloak when stationary with no bonus and make the ability available to more commanders. As for Jaeger A it could get some low impact abilities.


I agree this doctrine has a lot of vision abilities, even more so with flares from MOP. Although I love the thought of being able to plant riegel mines with panzer grens, I feel that by itself is a buff and I don't think paks should be allowed to cloak.

Ultimately, this doctrine needs to be altered to make it less of an automatic selection when equipping commanders. Since it has so many vision options, I think recon overflight should be removed and replaced with something else. Unfortunately, that by itself may not even be enough to encourage players to consider an alternative commander as one of their three options.

A less decisive option would be removing recon and replacing with something less impactful, such as the model 24 stun grenades.

More drastic measures might include removing the stuka anti tank strafe and replacing with the anti infantry strafe. If more severe changes are made to this commander, then perhaps it would make sense to allow PGrens the ability to plant riegel mines (enabled as part of the MOP ability).
11 Apr 2021, 19:44 PM
#303
avatar of Vipper

Posts: 13496 | Subs: 1



So you don't want to buff Jaeger Armor, but also want to buff Jaeger Armor? Pick one.

The MOP merge just coincidentally affects Jaeger Armor, it's primarily meant to make the other commanders that had the MOP or the Riegel more attractive by turning two decent but not outstanding abilities into one nice package. I highly doubt it would effectively make much of a difference for Jaeger Armor, because who would really use the MOP recon with constant ammo cost over the one time upgrade Spotting Scopes. We can always look for a new replacement for the AT Strafe anyway.

Camouflaged Paks would definitely be a bigger buff.


Maybe I was not clear enough. If "AT training" becomes a thing it should probably not be available to Jaeger armor and should be replaced by lower impact ability.

The should be some abilities that are weaker so that they fill slot in commander that have high pick rates.
11 Apr 2021, 19:51 PM
#304
avatar of Vipper

Posts: 13496 | Subs: 1



I agree this doctrine has a lot of vision abilities, even more so with flares from MOP. Although I love the thought of being able to plant riegel mines with panzer grens, I feel that by itself is a buff and I don't think paks should be allowed to cloak.

Ultimately, this doctrine needs to be altered to make it less of an automatic selection when equipping commanders. Since it has so many vision options, I think recon overflight should be removed and replaced with something else. Unfortunately, that by itself may not even be enough to encourage players to consider an alternative commander as one of their three options.

A less decisive option would be removing recon and replacing with something less impactful, such as the model 24 stun grenades.

More drastic measures might include removing the stuka anti tank strafe and replacing with the anti infantry strafe. If more severe changes are made to this commander, then perhaps it would make sense to allow PGrens the ability to plant riegel mines (enabled as part of the MOP ability).

The Paks where able to cloak and it caused little issues and it would cause if less if they did not get any first strike bonuses.

But if such an ability become available it should probably not be available to Jaeger Armor and should probably be replaced by lower impact ability.

Stun grenades could be an option, tactical movement could be an option, relief infatry or sprint could also be an option.

12 Apr 2021, 04:06 AM
#305
avatar of Kyle

Posts: 322



So you don't want to buff Jaeger Armor, but also want to buff Jaeger Armor? Pick one.

The MOP merge just coincidentally affects Jaeger Armor, it's primarily meant to make the other commanders that had the MOP or the Riegel more attractive by turning two decent but not outstanding abilities into one nice package. I highly doubt it would effectively make much of a difference for Jaeger Armor, because who would really use the MOP recon with constant ammo cost over the one time upgrade Spotting Scopes. We can always look for a new replacement for the AT Strafe anyway.

Camouflaged Paks would definitely be a bigger buff.


Sander93, if possible can you and balance consider my ideal about 251 MOP's Flare reduced to 30muni and have the same range + visiblity as Soviet Mortar's flare?

Consider Ostheer is heavy muni faction for most upgrade, 30 muni flare might make it easier for us to use and favor it, right now if 50 we rather spend 60 to get recon airplane (consider if the enemy got no AA yet).

I really like the ideal of MOP but the flare cost is just too much right now :(
12 Apr 2021, 05:32 AM
#306
avatar of Unit G17

Posts: 498

I agree that 3 recon options in Jaeger armor is bit too much (spotting scope, MOP, recon plane), once again I propose moving one of the abilities to Fortified armor, the other Elephant doctrine, in an attempt to make it a somewhat equally intersting pick.
Imo the MOP would fit in there as Fortified armor relies more around defensive play. It would replace panzer tactician.
As for the gap in Jaeger, it could be filled in with something that's more offensive to fit the theme, but rather situational. I'm thinking of either Counter attack tactics from MobiDef or Tactical advance.
12 Apr 2021, 08:10 AM
#307
avatar of Vipper

Posts: 13496 | Subs: 1

Command Panzer IV:
Lower Pop to 10 same as ostwind
Lower XP value to 1790 same as ostwind (currently has more XP than normal PzIV)

Replace the weapon rotation bonus with something that increase the "commander" aspect of the unit. Either the abilities or the aura.

Increase close penetration of main gun from 55 to 100 (Valentine has 120/KV-8 has 140)


Officer:
Reduce reinforcement time to match grenadier

Add a weapon upgrade as vet bonus similar to Sturm officer/Commisar's (extra entity)

vet 2 23% received accuracy to -29% received accuracy to match assautl grenadier (they get 6.5% received accuracy at vet 1 also)

+40% range of smoke and coordinated barrages replaced by CD/MU cost bonuses on abilities.
12 Apr 2021, 08:41 AM
#308
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post12 Apr 2021, 08:10 AMVipper
Command Panzer IV:
Lower Pop to 10 same as ostwind
Lower XP value to 1790 same as ostwind (currently has more XP than normal PzIV)

Replace the weapon rotation bonus with something that increase the "commander" aspect of the unit. Either the abilities or the aura.

Increase close penetration of main gun from 55 to 100 (Valentine has 120/KV-8 has 140)


Officer:
Reduce reinforcement time to match grenadier
Add a weapon upgrade as vet bonus similar to Sturm officer/Commisar's (extra entity)



imo a reduction in xp is enough, make it same as p4
12 Apr 2021, 08:43 AM
#309
avatar of mrgame2

Posts: 1794

I agree that 3 recon options in Jaeger armor is bit too much (spotting scope, MOP, recon plane), once again I propose moving one of the abilities to Fortified armor, the other Elephant doctrine, in an attempt to make it a somewhat equally intersting pick.
Imo the MOP would fit in there as Fortified armor relies more around defensive play. It would replace panzer tactician.
As for the gap in Jaeger, it could be filled in with something that's more offensive to fit the theme, but rather situational. I'm thinking of either Counter attack tactics from MobiDef or Tactical advance.


doesn't fortified already have recon planes and hull down increases sight?

im happy with keeping smoke in fortified
12 Apr 2021, 09:43 AM
#310
avatar of Unit G17

Posts: 498

jump backJump back to quoted post12 Apr 2021, 08:43 AMmrgame2


doesn't fortified already have recon planes and hull down increases sight?

im happy with keeping smoke in fortified


Iirc hull down doesn't increase sight, only range and reload. So you have a very long range elephant that is blind.

But yeah, perhaps MOP should replace the recon plane then, it could both provide passive (camo it on the frontline) and active sight (flares). The doctrine lacks an off map arty anyway, so the recon plane isn't that integral.

Also, I would be really grateful if hull down had this range indicator implemented:
12 Apr 2021, 09:55 AM
#311
avatar of mrgame2

Posts: 1794

I be happy if hull down for ost remains as it is, needing infantry to build. In place, remove the extra seconds to be effective. It should be in brace mode, once infantry starts to hull down.

this way we have asymmetry between sov and ost hulldown.
12 Apr 2021, 09:56 AM
#312
avatar of Letzte Bataillon

Posts: 195

jump backJump back to quoted post12 Apr 2021, 08:10 AMVipper
Command Panzer IV:
Lower Pop to 10 same as ostwind
Lower XP value to 1790 same as ostwind (currently has more XP than normal PzIV)

Replace the weapon rotation bonus with something that increase the "commander" aspect of the unit. Either the abilities or the aura.

Increase close penetration of main gun from 55 to 100 (Valentine has 120/KV-8 has 140)


I agree, Command Panzer IV needs more work.

I agree that 3 recon options in Jaeger armor is bit too much (spotting scope, MOP, recon plane), once again I propose moving one of the abilities to Fortified armor, the other Elephant doctrine, in an attempt to make it a somewhat equally intersting pick.
Imo the MOP would fit in there as Fortified armor relies more around defensive play. It would replace panzer tactician.



Agreed. Mobile Observation Post feels like a better fit for Fortfied Armor, in place of Panzer Tactician, probably. Jaeger Armor is now overloaded with sight utility, and the scopes aren't even supposed to work with MOP on.


I think Sander mentioned Ambush Training for Jaeger Armor (like Jaeger Infantry) a few months ago, and I liked that idea. Fits the theme well and is low impact.
12 Apr 2021, 10:04 AM
#313
avatar of Unit G17

Posts: 498

I think Sander mentioned Ambush Training for Jaeger Armor (like Jaeger Infantry) a few months ago, and I liked that idea. Fits the theme well and is low impact.


*Me who loves camo ambushes: rubs hands :)
12 Apr 2021, 17:22 PM
#314
avatar of Tiger Baron

Posts: 3145 | Subs: 2

jump backJump back to quoted post12 Apr 2021, 09:55 AMmrgame2
I be happy if hull down for ost remains as it is, needing infantry to build. In place, remove the extra seconds to be effective. It should be in brace mode, once infantry starts to hull down.

this way we have asymmetry between sov and ost hulldown.


Soviets don't have hulldown.

There are only animations for the German tanks.
12 Apr 2021, 17:31 PM
#315
avatar of general_gawain

Posts: 919



Soviets don't have hulldown.

There are only animations for the German tanks.


KW-1 has it with Vet1, it grants damage reduction and RoF.
12 Apr 2021, 19:43 PM
#316
avatar of Tiger Baron

Posts: 3145 | Subs: 2



KW-1 has it with Vet1, it grants damage reduction and RoF.


Wait they added the same hull down for Ost for the KV1 only as a vet 1 ability or something?

Since when and with what animations exactly?
12 Apr 2021, 20:18 PM
#317
avatar of Vipper

Posts: 13496 | Subs: 1



Wait they added the same hull down for Ost for the KV1 only as a vet 1 ability or something?

Since when and with what animations exactly?

The bonuses are not the same:
KV-1
Name: "Hull Down"
Duration: Toggle Ability
Cost: Free
+15% reload speed.
-20% received damage.
Vehicle can't move.

Ostheer
Name: "Hull Down"
Duration: None
Cost: Free
-25% received damage.
+25% weapon range.
Vehicle can't move.
12 Apr 2021, 20:20 PM
#318
avatar of Katitof

Posts: 17914 | Subs: 8



Wait they added the same hull down for Ost for the KV1 only as a vet 1 ability or something?

Since when and with what animations exactly?

Since 2019.
Pip
12 Apr 2021, 21:00 PM
#319
avatar of Pip

Posts: 1594



Wait they added the same hull down for Ost for the KV1 only as a vet 1 ability or something?

Since when and with what animations exactly?


The KV1 has had the ability for some time, it's actually not too much of an issue to add "Hull Down" to any tank, from what i can surmise. The Animation isnt inherent in the vehicle, there seem to be some generic Sandbag bits that can be placed around an unit when it uses an ability. The same system is presumably used for things like the Major's Antenna, 223/Opel Blitz lockdown abilities, and other such abilities.
12 Apr 2021, 21:03 PM
#320
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post12 Apr 2021, 21:00 PMPip
The KV1 has had the ability for some time, it's actually not too much of an issue to add "Hull Down" to any tank, from what i can surmise. The Animation isnt inherent in the vehicle, there seem to be some generic Sandbag bits that can be placed around an unit when it uses an ability.


As far as I know the sandbags profile is unique to the vehicle's hull and shape and you can't just add it to any vehicle without looking odd. The KV-1 just happened to have one of those profiles collecting dust in the files, made by Relic devs at some point but never used. All/most OKW vehicles have one too.
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
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16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
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