We're currently considering the following changes:
- Raid Section moved from Mobile Assault to Tactical Support;
- Recovery RE moved from Tactical Support to Royal Engineers (flamethrower upgrade added to RRE);
Both would be a better thematic and strategic fit.
And:
- Raid Section either moved to 0 CP as an alternative mainline similar to Riflemen, or moved to 2-3 CP as an elite brute force squad similar to 3x BAR Rangers.
I'm personally not sure which of the latter UKF needs more. The first would give them more diverse build orders and a different play style, but it'd overlap with Assault Sections. The second would give them a better option to fight Axis elites, against which IS can struggle late game.
The plan sound good and it is nice that you let us know what is coming.
RRE moved to royal engineer is definitely thematic, and raid section, if can be rightly tuned can help tacc support come back to life. It will event better if a rework for fob can come along (lower cp, off map lock behind tech or separate cp).
Raid section at 0cp to not over lap with assault section should start from giving up the thompson and get a custom rifle profile instead. Not only me but various pp has suggest a mid range light infantry/recon unit set up with utilities that can fill in more than 1 Commander.
At the same time, Push them to 3cp butr force elite may require more change than to 0cp, like, they should gain elite stat like a default ra <0.8 and a better rifle, and proper grenade. But then the name "raid sectio" nolonger reflect the heavy infantry role and should be change, maybe something like "heavy weapon section".
On the other hand, recovery sapper and flamethrower may not fit well together. May be change them to a 0cp "Specialist sapper" call in, with rifle and two mutually exclusive upgrade line as demolition sapper(flamethrower) and recovery sapper (salvage and repair critical)