Continue writing from the last feedback.
Today I am going to present two topics.
1. Greyhound CP buff
The M8 Greyhound appears too slow for a light vehicle. In the past, canister shots were so powerful that I think the timing of 4 points is a very good choice as a kind of suppression.
However, if you think about whether the M8 is a 4CP vehicle today, I don't think it is.
I want to make one suggestion. M8 call-in timing as a condition of 1cp instead of 4cp. Of course, there are prerequisites here. It's an upgraded form of the M20 utility car.
For Munition, I think 100 Munition is suitable as the cost including skirt-up. If that happens, I think the user has two choices.
I think you can create a variety of strategies by using the M20's anti-vehicle mines to block opponents at a relatively low cost, or by making the option of sustaining damage through stable gun upgrades.
Also, I think it is necessary to adjust the damage of the Greyhound from 40 to 60.
2. Ranger call-in skill readjustment
Currently, the company with the Ranger consists of a heavy cavalry company and an urban assault company. This is an extension of what I said in the previous feedback.
when we carefully considered the compatibility with the skills of all companies currently holding Ranger, it was judged inappropriate. Also, with this patch, they have changed their base armament to the M1 rifle, which is expected to increase the utilization of medium-range combat as well as close combat.
The unit replacement agenda I thought of is as follows.
(1) Infantry Company: Replaced Mortar Half Track with Ranger
The reason for this agenda is that if you consider 1vs1, what is the way to stop the infantry company's insufficient breakthrough and anti-tank vehicles? In addition, I think that the strange tactical behavior of infantry companies that focuses more on artillery than infantry-oriented tactics in team play will inevitably question the identity of infantry companies.
(2). Rifle Company: Advance infantry Equipments replaced with Ranger
The most necessary thing in a rifle company is the attack power of a rifleman rather than infantry equipment.
I think we need the ability to maximize. First of all, the biggest strategy of Coh2 is a strategy that runs like a cascade or gears by time.
The Rifle Company is the most aggressive commander of the American Company. In particular, the presence of Fire up is a skill that has the potential to enable assault infantry to infiltrate. If so, I guess there are some people who think that they can't make sense of giving up flamethrowers and flares here. However, the biggest reason to give up those skills is because of the nature of the rifle company. The rifle company is literally about enhancing the abilities of riflemen. However, the biggest disadvantage of the infantry equipment skill right now is that it is not a skill that strengthens the number of rifles, but a skill that strengthens the auxiliary units. In addition, the flamethrower of the rear squad is capable of deploying auxiliary firepower as a US military mortar, and infantry light ammunition is a skill that is not often used due to the cost and micro control burden. Obviously, this is a waste of one rifle company's skill. Therefore, I think the Ranger is added as a powerful assault agent or anti-tank assistant, and it can play a good enough role as a buffer until the advent of EasyEight tanks.
Then, I think there are some people who are wondering how the rest of the heavy cavalry and the city class should change.
(3). Heavy Cavalry Company: Ranger replaced with Cav Rifle, off-map smoke screen replaced with M5 Haft Truck.
I think that the first reason to replace Ranger with a Cav Rifle that came in is that the Cav Rifle, which has anti-vehicle skills in tank battles, is more useful. Also, the biggest reason for replacing the off-map smoke screen with the M5 is that the Cav Rifle has smoke grenades differently from the Ranger. In other words, it was decided that it would be better to allow mechanized infantry to be operated by adding the M5 according to the concept or strategy of the cavalry rather than the off-map smoke screen, as the self-coverage can be performed through the smoke screen.
(4). Urban assault company: Replace Ranger with Assault Engineer
As I mentioned in the previous feedback, I will briefly explain this part. In the current urban assault tactics, the Assault Engineer has two more advantages than the Ranger. First, it makes defense easier with mines and explosives, and is advantageous for tank and calliope repairs. Second, it is adept at building eviction by securing a flamethrower early in line with the urban assault.
I wrote about the Ranger call-in for a long time, but I think we should seriously think about this part.
I've added two feedbacks for a long time. Finally, thank you to the modding team who always struggles, and not everyone can agree on this kind of feedback, but I hope you take into account that there is such an opinion.