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IL-2 Bombing replaced by ADVANCED WARFARE STRAFE?

27 Feb 2021, 15:00 PM
#1
avatar of Harry

Posts: 159

Ahhhh..... I thought for a long time that Advanced Warfare's IL-2 Sturmovik Attack Strafe is just a meme.
But seriously, though, the likelihood for me to use this ability is close to zero. I'd rather spend the 90 munitions on 3 mines or 2 Katy's Creeping Barrage.
How do you guys think about this change? I know a nerf is needed but wasting a slot on a meme ability is a bit too much imo.
27 Feb 2021, 22:51 PM
#2
avatar of frostbite

Posts: 593

jump backJump back to quoted post27 Feb 2021, 15:00 PMHarry
Ahhhh..... I thought for a long time that Advanced Warfare's IL-2 Sturmovik Attack Strafe is just a meme.
But seriously, though, the likelihood for me to use this ability is close to zero. I'd rather spend the 90 munitions on 3 mines or 2 Katy's Creeping Barrage.
How do you guys think about this change? I know a nerf is needed but wasting a slot on a meme ability is a bit too much imo.

that strafe is super garbage ill never use that. maybe if it was 45
27 Feb 2021, 23:09 PM
#3
avatar of thedarkarmadillo

Posts: 5279

For a while it did surprisingly well against armour, but I think those days are gone, perhaps making it a meh hybrid of all strafe? Kinda multipurpose and flexible but not fantastic at anything. Say, okish AI damage, suppression (but not enough to pin) and some deflection damage (super low pen) so the AT portion can be controlled tightly. Then it's always useful but not always great.
28 Feb 2021, 04:11 AM
#4
avatar of thedarkarmadillo

Posts: 5279

aight so i decided to do some testing and heres what i found:
the il-2 strafe is indeed alright at all targets, it usually about half healthed infantry when strafed and DOES deal suppression without a pin
against hard targets, its pen is rather low so you need to hit the rear armour

the JU87 AT strafe, is believe it or not MUCH better at AT, but can still also be used against soft targets, but poorly. though it does deal supression as well.

one thing that is devastating for the il-2 strafe, is that the gunner seems to have a mind of its own. i could not get reliable hits on about anything, because it seems the cannons have a scatter of sorts. they KINDA go in a pair of lines, but not always and CERTAINLY not in a way that you can predict. this i believe is what leads to its poor performance as when it hits it does well for a 90mu strafe (JU87 is 110mu)
in contrast the JU87 has a VERY reliable shooting pattern that covers the entirety of the target area, it zig-zags but reliably.

another thing of note, the il-2 does piss all against vehicles and decrewed weapons, this means while the ju87 can still be used in conjunction with another off map to destroy arty the il-2 cannot,

GRANTED as i stated earlier, i had a hard time getting consistent results with the il-2 simply due to the scatter
28 Feb 2021, 04:57 AM
#5
avatar of EtherealDragon

Posts: 1890 | Subs: 1

I did some testing as well. It looks like they did fix the UI so that the shots actually line up right. About half health if you hit a full health squad with it and some suppression. It also seems to be slower to come in than other similar strafe like CAS Strafe or USF Tac Support Strafe. Both of which do better jobs at suppressing and damage respectively. It's too slow to hit anything reliably as well unless your opponent isn't paying attention... IMO definitely needs a buff despite the fix.
28 Feb 2021, 05:26 AM
#6
avatar of thedarkarmadillo

Posts: 5279

I did some testing as well. It looks like they did fix the UI so that the shots actually line up right. About half health if you hit a full health squad with it and some suppression. It also seems to be slower to come in than other similar strafe like CAS Strafe or USF Tac Support Strafe. Both of which do better jobs at suppressing and damage respectively. It's too slow to hit anything reliably as well unless your opponent isn't paying attention... IMO definitely needs a buff despite the fix.


the shots hit within the target area, but where seems randomish. i didnt look at stats but the best way i can describe it is that it seems like each shot has scatter. speed wise it seemed about the same speed as the JU87 AT strafe.

advanced warfare used to be my favorite commander for 1s waaaaaaaaaaaay back before the soviet tech rework, i recall the ability needing work even back then. would be nice to see it getting a tweak somehow.
28 Feb 2021, 07:35 AM
#7
avatar of Hater

Posts: 493

IMHO, it have to be replaced by a new ability - copy of wehr's light artillery barrage. The case was to remove the bombing run. The result should look like the "baby bombing run" ability, not complete waste of muni (light arty is nearly waste though).
28 Feb 2021, 19:23 PM
#8
avatar of Grumpy

Posts: 1958

Replace it with the incendiary arty strike from Shock Rifle.

I tried the strafe about 20 times on cheat mod. About half of the time it did almost nothing. One time it wiped a squad. Several times it did about half health damage to a squad. Most of the time, it won't do enough to even force a retreat. It's also really slow.

The incendiary isn't awesome, but at least it works consistently.
28 Feb 2021, 21:16 PM
#9
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post28 Feb 2021, 19:23 PMGrumpy
Replace it with the incendiary arty strike from Shock Rifle.

I tried the strafe about 20 times on cheat mod. About half of the time it did almost nothing. One time it wiped a squad. Several times it did about half health damage to a squad. Most of the time, it won't do enough to even force a retreat. It's also really slow.

The incendiary isn't awesome, but at least it works consistently.

this is an opportunity to fix something thats broken, id much sooner that and retain diversity than simply tack another meh ability in its place.
it has to potential to be decent, it just need to be consistent and sped up a tad
28 Feb 2021, 22:00 PM
#10
avatar of RifleMan

Posts: 52

Advanced Meme Strafe
1 Mar 2021, 02:24 AM
#11
avatar of Grumpy

Posts: 1958


this is an opportunity to fix something thats broken, id much sooner that and retain diversity than simply tack another meh ability in its place.
it has to potential to be decent, it just need to be consistent and sped up a tad


But it isn't a little inconsistent, it's terribly inconsistent. I don't know why. I tried it at all kinds of angles, centered the targeting, offset the targeting both side to side and front to back and never got any sort of consistency. I didn't put a stop watch on it, but think it is at least 1 second slower than frag bombing from Ost.
1 Mar 2021, 05:14 AM
#12
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post1 Mar 2021, 02:24 AMGrumpy


But it isn't a little inconsistent, it's terribly inconsistent. I don't know why. I tried it at all kinds of angles, centered the targeting, offset the targeting both side to side and front to back and never got any sort of consistency. I didn't put a stop watch on it, but think it is at least 1 second slower than frag bombing from Ost.


As I said, it SEEMS like it has scatter instead of a pattern. If this is the case then it's an easy fix. Regardless of HOW inconsistent it is, it needs to be fixed not swept under the rug

For speed I only tested it against the ju87 AT strafe, which was the same speed. However since it's an AI strafe I suppose it should come in quicker in hindsight
1 Mar 2021, 15:41 PM
#13
avatar of Grumpy

Posts: 1958



As I said, it SEEMS like it has scatter instead of a pattern. If this is the case then it's an easy fix. Regardless of HOW inconsistent it is, it needs to be fixed not swept under the rug

For speed I only tested it against the ju87 AT strafe, which was the same speed. However since it's an AI strafe I suppose it should come in quicker in hindsight


It might be primarily scatter but I think it also collides with terrain and has a tiny AOE. When I tested, one of the squads moved next to the train in the middle of City 17. It was really hard to damage it at all. In terms of speed, it should be the same as the Ost frag bombing.
1 Mar 2021, 16:14 PM
#14
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post1 Mar 2021, 15:41 PMGrumpy


It might be primarily scatter but I think it also collides with terrain and has a tiny AOE. When I tested, one of the squads moved next to the train in the middle of City 17. It was really hard to damage it at all. In terms of speed, it should be the same as the Ost frag bombing.


Frag bombing is not close to this ability and there is little reason to be used a benchmark, if there is a need for consistency that is with other AI strafe like the one USF and Ostheer have.
2 Mar 2021, 03:17 AM
#15
avatar of wandererraven

Posts: 353

Only suppress Chance kill by RNG 23 mm shot
need CP 10 use 90 mun need to Fix Abillty potent AI power plz
2 Mar 2021, 03:21 AM
#16
avatar of NorthWeapon
Donator 11

Posts: 615

That strafe should cost 45 MU indeed
2 Mar 2021, 03:36 AM
#17
avatar of Spoof

Posts: 449

I thought the Advanced Warfare strafe only sucked because it was bugged and always came in off target?
2 Mar 2021, 05:46 AM
#18
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post2 Mar 2021, 03:36 AMSpoof
I thought the Advanced Warfare strafe only sucked because it was bugged and always came in off target?


That may have been the case at one time, but isn't now. It's still wildly inconsistent.
2 Mar 2021, 14:49 PM
#19
avatar of thedarkarmadillo

Posts: 5279

The actual strafe seemed fine, but I think when they retired Yuri from being an IS-2 gunner they reassigned him to the red airforce
2 Mar 2021, 15:08 PM
#20
avatar of Stug life

Posts: 4474

i know why the strafe is so trash compared to the other, basically it has not targeting, other strafes targets models even killing them before they actually fire and deal some aoe damage in the area the SU strafe run is basically only aoe and it deals very negligible damage to tank rear armor but it's all luck based for inf, add in the targeting like the other strafe please
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Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Last Tuesday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM

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