UKF changes
Assault Officer
The Assault Officer is having their experience requirements slightly lowered to match other officer units and to compensate for the unit's need to close the distance to be effective unlike most other officer units.
- Experience requirements from 720/1440/2880 to 680/1260/2520
Cromwell
Due to its the reliance on speed to survive, the Cromwell's veterancy is being adjusted so its mobility bonuses come earlier. Hunt has also been modified to give additional penetration, improving the Cromwell's ability to finish off heavier vehicles that have been wounded. Experience values have been slightly adjusted to reflect the unit's price.
- Hunt ability: Now also grants +20% bonus to penetration during the ability in addition to +20% moving accuracy and vehicle detection through the FOW.
- Hunt duration from 20 to 25
- Hunt munition cost from 25 to 30
- Veterancy 2 +35% weapon traverse speed and +30% reload bonuses moved to veterancy 3
- Veterancy 3 +20% reload speed, +20% rotation speed, +20% de/acceleration, and +20% maximum speed moved to veterancy 2
- Experience requirements from 1820/3640/7280 to 1780/3560/7120
Comet
The Comet is receiving slight adjustments to its AOE as part of a bug-fix and its scatter is being slightly increased. Furthermore, its high turret traverse is being lowered to be on-par with the M4 Sherman. Due to an error in naming and placement of the files, please note the previous change to White Phosphorous was already set to the correct value.
- AOE near damage now correctly set to 0.75 from 1
- Turret traverse from 45 to 40
- Scatter from 5.25 to 5.75
- Ignore previous White Phosphorous change; value was already set to 2 in live