100 barrage range at vet1 shoudnt be a problem
And what unit will be used to counter M8?
Wound be fair in that case that Stug-E also get a 100 range barrage?
Posts: 13496 | Subs: 1
100 barrage range at vet1 shoudnt be a problem
Posts: 52
Pack Howie was one of the most OP units and its cost was cheap in consideration of its power, thanks god it being nerfed.
In short: Howie power was nerfed to match its price so it doesn't need to be cheaper.
Posts: 17914 | Subs: 8
And what unit will be used to counter M8?
Wound be fair in that case that Stug-E also get a 100 range barrage?
Posts: 5279
Flanking with indirect fire units isn't exactly the intended use of INDIRECT fire units.
That's like being forced to flank HMG with a mortar.
Tho I do get all the butthurt about the scott autofire and do hope barrage ends up not useless.
Posts: 1220
And what unit will be used to counter M8?
Wound be fair in that case that Stug-E also get a 100 range barrage?
Posts: 13496 | Subs: 1
Evrything that can kill it currently
I did not know stugE is indirect fire
Posts: 1220
But it would still be able to barrage on the move and from 100 range make it more dificult to kill a unit that is already difficult to kill.
Posts: 13496 | Subs: 1
Scott barrage cant wipe with one salvo so 20 more range isn't really game breaking.
Posts: 3602 | Subs: 1
Having unit that is very difficult to counter does not mean if fine even if it can not wipe with a single salvo...
Posts: 55
Posts: 3423 | Subs: 1
Of course I don't mean flank, but if the enemy has the counter present in that area, operate elsewhere. One of the biggest boons of the Scott is its mobility. Assuming the barrage still functions well, that will be used when AT is present, maybe even on the AT to push it off and allow the Scott room to roam
Posts: 179
Posts: 1594
I mean at this point its a shorter range Mortar Half-Track with less scatter for more than twice the fuel.
Posts: 372
It's significantly more survivable than the Mortar HT, though, and the shells land faster (Particularly closer range, i believe)
Posts: 3423 | Subs: 1
Give it a WP barrage. That way it can actually deal with pakwalls as intended.
Posts: 5279
So do you think it's still think it's worth 75 fuel?
Posts: 3423 | Subs: 1
I do think it certain scenarios it has its applications.
Posts: 5279
That wasn't the question lol. Is it really impossible for me to say that I don't think it's bad but it should lose 10 fuel off the cost?
Like I'm not saying it has no applications. It's just been nerfed significantly, so I don't see how it's still worth the same price. You're just paying for mobility at this point, otherwise you'll get a pak howy
Posts: 3423 | Subs: 1
Plus if we knock of 10 fuel we've more than double undone the back breaking nerf the Jackson got a little back and I'm not sure I'm ready for that
Posts: 1515
That's fair. I can't say for certain as my games with the mod are limited, and my games with usf in the mod even more so though I'd rather er on the side of caution due to how oppressive the Scott could be. Plus if we knock of 10 fuel we've more than double undone the back breaking nerf the Jackson got a little back and I'm not sure I'm ready for that
70 | |||||
33 | |||||
27 | |||||
15 | |||||
13 | |||||
2 | |||||
1 | |||||
643 | |||||
13 | |||||
1 |