[Winter Balance Update] USF Feedback
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Posts: 3588 | Subs: 3
Posts: 13496 | Subs: 1
Give captain a grenade or AT grenade
Consider giving him ostheer medkits.
And pls remove shared veterancy from Lt/CP (and other officers)
For futher suggestion on USF officers:
https://www.coh2.org/topic/106921/usf-officer
Posts: 1220 | Subs: 1
Captain
Give captain a grenade or AT grenade
Consider giving him ostheer medkits.
For futher suggestion on USF officers:
https://www.coh2.org/topic/106921/usf-officer
If cpt get one, lt can have one, too.
Posts: 13496 | Subs: 1
If cpt get one, lt can have one, too.
Imo Lt should more combat oriented and CT more support so not med kit for Lt.
Posts: 17914 | Subs: 8
Imo Lt should more combat oriented and CT more support so not med kit for Lt.
Fact is, both are combat oriented.
Posts: 1220 | Subs: 1
Imo Lt should more combat oriented and CT more support so not med kit for Lt.
I mean AT grenade and grenade, med kit is unneeded with usf anyway
Posts: 13496 | Subs: 1
I mean AT grenade and grenade, med kit is unneeded with usf anyway
No, Lt already has bazooka upgrade does need a free snare. He is also more popular.
Posts: 1515
I don't even know where to start.
First of all, USF will get the snare after unlocking LT or CPT which costs a total of 35 fuel, and considering you have 20 fuel as a starting resource you can get LT or CPT as your 3rd unit if you want to. WHICH axis vehicle is the problem in this time frame? Kübelwagen? 222 and Flame HT comes after you get a officer and the 221 arrives at the same time if not later. Please elaborate the "very big early game problem" USF will have with the snare change. This change is a straight BUFF btw. Not sure why you would complain about a buff to the faction you main.
Scott is OP for obvious reasons. It has 400 HP + smoke + range + can shoot over buildings which makes it next to uncounterable unless you make extremely risky dives or have Elefant ready to counter it on open maps where it cant hide behind shot blockers. Just a braindead unit as it currently is.
Pak Howitzer is batshit OP compared to Leig or any other mortar and nerfing it is a no-brainer which basically anyone that plays more than one faction agrees about.
Agreed with most of the post. Pak howi needs a nerf in the accuracy department, not distance damage. Scott should be 2 shot, not have autofire reduced since the autofire is even in the current patch mediocre at best, even vs blobs. It's really RNG dependent. You either induce rage in the enemy or you just sit there and watch how the shells do 0 dmg. Also, Scott can't fire over buildings in autofire, only in ground target and barrage. If you try press ctrl-A anywhere, the scott will try to completely close in on the target (literally stand next to it). Some bug or something. So it's micro intensive, like the whole faction.
It's also a bit misleading to compare pak howi to leig. They are both "heavier mortars" but alongside leig is stuka. Leig is much more consistent at dishing out damage (while having lower damage profile).
Reduce pak howi autofire accuracy, buff barrage and call it a day. It won't reliably hit without any input and barrages will be reliable.
Also, Pershing needs some sort of survivability or ROF buff or something. Right now it's price does not fit the performance.
Posts: 1295 | Subs: 1
Did you happen to also test the "HEAT" barrage?
The heat barrage wasnt tested, im focusing on the autofire, tested it some more against other autofire indirect fire units, like the leig (which has been underwhelming), but the pak howies auto accuracy consistantly looks op at the moment.
Posts: 1954
Posts: 615
Didn't read the notes properly. It still takes only 55 fuel to get it then while Ost 222 and Flame HT costs 90 fuel (in live, if they keep the current changes even more), OKW Luchs 120 fuel and Puma 130.
The only difference it will make is Kübelwagen and maybe 221 for a minute. I don't see that as a big problem.
So yes, you can get ambulance + snares in time before vehicles arrive. No one gets weapon racks within the first five minutes btw. Not sure why you would even entertain the thought considering you don't have the munitions for more than 1-2 bars and you can invest those into a zook for LT or Bar for CPT even without weapon racks.
Okay can you justify why this change needs to be made? wth? This is the most random change
Posts: 13496 | Subs: 1
The heat barrage wasnt tested, im focusing on the autofire, tested it some more against other autofire indirect fire units, like the leig (which has been underwhelming), but the pak howies auto accuracy consistantly looks op at the moment.
I suggest you also test the heatbarrage (if you have the time) because from what I have seen the discrepancy with other weapons is bigger.
Another issue with Pack is that id destroys ambient buildings way too fast.
Posts: 1304 | Subs: 13
Okay can you justify why this change needs to be made? wth? This is the most random change
The AT Grenade changes was so non-vetted Rifles could snare, helping those who were rebuilt.
In most cases, the AT Grenade change shouldn't change many things. Kubels and 221s arrive before the Americans can even get veterancy 1 on their Riflemen.
Posts: 359
These are definitely very nice quality of life changes! I'm still sad that Pershing is not a non-doctrinal unit for collecting all the commanding officers. It does not deserve to be a doctrine slot especially in team games compared to other super heavies.
Posts: 14
92% buffs
Verdict^
CHRONIC ALLIED FANBOYISM
Fact Check: False
Posts: 13496 | Subs: 1
The AT Grenade changes was so non-vetted Rifles could snare, helping those who were rebuilt.
In most cases, the AT Grenade change shouldn't change many things. Kubels and 221s arrive before the Americans can even get veterancy 1 on their Riflemen.
Add an AT grenade to CT
Posts: 3166 | Subs: 6
First of all, USF will get the snare after unlocking LT or CPT which costs a total of 35 fuel,
They unlock after full LT or CAP tech, but still that shouldn't be much later than when the first Riflemen usually start hitting vet 1 unless you had a really good engagement with one. But now you'll get it on all your squads at once. Basically it shouldn't really matter in the early game, one aspect may be a little worse while another aspect gets a bit better, while being a big buff to the late game in regards to replacing squads.
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