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[Winter Balance Update] General Discussion

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27 Dec 2020, 21:27 PM
#621
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Is there anything that could be done about grenade warnings?
Because i feel like its still happening a lot of times that my squad gives the warning way too late or not at all.

Not at all might be an exagregation, not sure anymore about my last matches.


It gets worst the more players you add into the match and the longer you are playing (as there are more sounds queues in general).
27 Dec 2020, 23:43 PM
#622
avatar of Descolata

Posts: 486

A fix for CoH3
30 Dec 2020, 10:54 AM
#623
avatar of Wittmann39

Posts: 57

Kubel still cant repair critical damages on its own at vet3. Is technically possible to fix it?
BTW, vet2 mobility bonus is not much useful for an already nimble wagen. What if we replace vet2 with vet4 bonuses, which improves its combat performance a little bit? As for OKW, vet4 and vet5 are kinda bonuses, while main combat gains are scheduled for vet2 and vet3.
31 Dec 2020, 03:35 AM
#624
avatar of mongman

Posts: 27

they should make the suppression come earlier on the kubel imho, a vet 5 kubel late game is usually a liability
31 Dec 2020, 17:14 PM
#625
avatar of Spinflight

Posts: 680

Could the balance team tke a good look at spotting and sight ranges across the factions?

Seems the trend is to blind the aliies and UKF in particular, which is unsustainable given the static nature of emplacements and the lack of non doc mobile artillery.

Can't say I'm familiar with every single one of the Allied commanders though the Soviets seem to get good vision abilities stock.

What though of strategic recon into the fog of war? The Axis certainly get flares and whatnot, along with ridiculous sight ranges on many of their vehicles with or without spotting scopes.

Without both strategic and tactical recon indirect fire such as from leigs becomes uncounterable.

If you can't see then you can't fight, which probably goes some way to explaining the Axis bias in results, particularly when IDF is in abundance.

I would suggest that...

All medium tanks are normalised at 35 sight range, therefore requiring combined arms for spotting where their ranges are longer.

Heavy tanks have lower values, the heavier the armour the lower the sight value, i.e. they ideally need to be supported by infantry.

Realistically the heavier armoured vehicles would have significantly less situational awareness compared to light or open topped ones.

31 Dec 2020, 17:26 PM
#626
avatar of Sander93

Posts: 3166 | Subs: 6

Seems the trend is to blind the aliies and UKF in particular


UKF pretty much has more sight options than any other faction. Vet 1 for IS gives +10 sight range in cover, Pyrotechnics upgrade gives +7 sight, Assault Officer has a vet 1 recon plane, the AEC has 50 sight (at vet 2 after patch), they have a sniper (up to 54 sight), Tank Commander upgrade with +10 sight range on almost all tanks, a flare ability on the 17 Pounder, the Valentine Observation Mode with sight of up to 63 range, a ton of recon abilities in commanders, and Commandos to scout with from camouflage.
31 Dec 2020, 17:59 PM
#627
avatar of Spinflight

Posts: 680



UKF pretty much has more sight options than any other faction. Vet 1 for IS gives +10 sight range in cover, Pyrotechnics upgrade gives +7 sight, Assault Officer has a vet 1 recon plane, the AEC has 50 sight (at vet 2 after patch), they have a sniper (up to 54 sight), Tank Commander upgrade with +10 sight range on almost all tanks, a flare ability on the 17 Pounder, the Valentine Observation Mode with sight of up to 63 range, a ton of recon abilities in commanders, and Commandos to scout with from camouflage.




Almost all of which are on either infantry or light forces, which is as it should be.

Though as for recon into the fog of war... The recon plane is shot down making it a waste of munitions ( used to be a free ability on the commnd vehicle though generally lasted about 15 seconds). Flare from the 17 pdr only reaches it's perimeter... Lord knows who thought that piece of trash needed a nerf! Sniper's sight is being nerfed... Despite them supposedly being a light vehicle counter... That isn't going to work.

What is lacking is non doc recon into the fog of war, which is essential given static emplacements. Otherwise you can just park leigs, stukas etc and shell to your hearts content. The only possible counterplay is doctrinal.

Good spotting should be for infantry and light vehicles across all factions, not 50 tonne tanks or semi mobile pillboxes. Hence combined arms is required to use the heavy stuff.

1 Jan 2021, 06:09 AM
#628
avatar of mongman

Posts: 27





Almost all of which are on either infantry or light forces, which is as it should be.

Though as for recon into the fog of war... The recon plane is shot down making it a waste of munitions ( used to be a free ability on the commnd vehicle though generally lasted about 15 seconds). Flare from the 17 pdr only reaches it's perimeter... Lord knows who thought that piece of trash needed a nerf! Sniper's sight is being nerfed... Despite them supposedly being a light vehicle counter... That isn't going to work.

What is lacking is non doc recon into the fog of war, which is essential given static emplacements. Otherwise you can just park leigs, stukas etc and shell to your hearts content. The only possible counterplay is doctrinal.

Good spotting should be for infantry and light vehicles across all factions, not 50 tonne tanks or semi mobile pillboxes. Hence combined arms is required to use the heavy stuff.



if we're looking at this in a broad axis vs allies point then I couldn't disagree more, allies have the best anti aircraft in the game, a range of non doc recon, a whole slew of granted mostly doctrinal but good mobile and immobile arty and the longest ranged TD's in the game.

I still don't get the talk about removing scope as well, it's basically a must take for late game otherwise it's an ez gg in team games
1 Jan 2021, 15:15 PM
#629
avatar of Sander93

Posts: 3166 | Subs: 6

A little spoiler for y'all :D



(Don't mind the UI icons they haven't been updated yet)
1 Jan 2021, 16:24 PM
#630
avatar of Dharx

Posts: 83



Wow, this could be the change that will make tanks like KV-1 and Churchill worth picking, it has always felt wrong that you couldn't protect your infantry by moving them behind such thanks. This could be one of the most impactful changes for gameplay overall, and definitely one taht will feel super natural and good.
MMX
1 Jan 2021, 16:39 PM
#631
avatar of MMX

Posts: 999 | Subs: 1

jump backJump back to quoted post1 Jan 2021, 16:24 PMDharx


Wow, this could be the change that will make tanks like KV-1 and Churchill worth picking, it has always felt wrong that you couldn't protect your infantry by moving them behind such thanks. This could be one of the most impactful changes for gameplay overall, and definitely one taht will feel super natural and good.


i don't quite get what you mean, but i thought this was more about prioritize vehicle not resetting after you exit and reenter?
1 Jan 2021, 16:40 PM
#632
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post1 Jan 2021, 16:39 PMMMX
i don't quite get what you mean, but i thought this was more about prioritize vehicle not resetting after you exit and reenter?


Yes, this is about giving all TDs and ATGs vehicle prioritization by default (so upon spawning and recrewing) next.
MMX
1 Jan 2021, 16:49 PM
#633
avatar of MMX

Posts: 999 | Subs: 1



Yes, this is about giving all TDs and ATGs vehicle prioritization by default (so upon spawning and recrewing) next.


awesome QoL change btw, thanks a lot for this!
1 Jan 2021, 17:12 PM
#634
avatar of Dharx

Posts: 83

Ah, I thought this was about adding green cover to crewed vehicles.
1 Jan 2021, 17:15 PM
#635
avatar of thedarkarmadillo

Posts: 5279



Yes, this is about giving all TDs and ATGs vehicle prioritization by default (so upon spawning and recrewing) next.

That's fantastic! A very excellent change that will improve the game significantly. If it's default will this fix the rakk shooting infantry when in buildings too? Because that would be the cherry on top
1 Jan 2021, 17:43 PM
#636
avatar of SgtJonson

Posts: 143

jump backJump back to quoted post1 Jan 2021, 17:12 PMDharx
Ah, I thought this was about adding green cover to crewed vehicles.


Thats in the game for like... ever? :P
1 Jan 2021, 17:47 PM
#637
avatar of Dharx

Posts: 83



Thats in the game for like... ever? :P


Really? I can't check it right now, but I'd swear I've never been able to make use of that... And I've been playing this game since pre-release. Welp, apparently I'm a turd :D
1 Jan 2021, 17:53 PM
#638
avatar of Protos Angelus

Posts: 1515

jump backJump back to quoted post1 Jan 2021, 17:47 PMDharx


Really? I can't check it right now, but I'd swear I've never been able to make use of that... And I've been playing this game since pre-release. Welp, apparently I'm a turd :D


I can verify. As a USF player, each time I jump out of the vehicle, the crew can hug it for green cover. Any side of the tank or vehicle. Sometimes it doesn't work though. Rarely
1 Jan 2021, 18:15 PM
#639
avatar of Sander93

Posts: 3166 | Subs: 6

That's fantastic! A very excellent change that will improve the game significantly. If it's default will this fix the rakk shooting infantry when in buildings too? Because that would be the cherry on top

Miragefla is still working on vehicle priority for handheld AT. I don't think the Raketen's vehicle priority in garrisons can be fixed though. The refacing mechanic/order (which it uses to turn to another side of the building as a team weapon) seems to always reset the priority setting.


jump backJump back to quoted post1 Jan 2021, 17:12 PMDharx
Ah, I thought this was about adding green cover to crewed vehicles.

Vehicles have always provided heavy cover to infantry. They need to be stationary. Though due to the game's mechanics (vehicles pushing away infantry at the slightest movement) and gameplay (vehicles need to keep moving or they're dead) the mechanic is next to useless, sadly.
2 Jan 2021, 01:19 AM
#640
avatar of Stug life

Posts: 4474

A little spoiler for y'all :D



(Don't mind the UI icons they haven't been updated yet)
finally the technology is there, thanks u guys
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
Last Wednesday, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
Last Wednesday, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
Last Tuesday, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
Last Tuesday, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
Last Tuesday, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
Last Tuesday, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Last Tuesday, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Last Tuesday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM

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