As long as the original crew has its target size reduced to keep the it performance the same the change is good and it should actually be expanded to include HMG.
Yep, i think this would be fair.
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As long as the original crew has its target size reduced to keep the it performance the same the change is good and it should actually be expanded to include HMG.
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Yep, i think this would be fair.
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Do HMGs in particular need to be nerfed in this way? Team weapons in general become quite weak in the lategame, given regular troops' vastly improved damage output by that stage.
AT guns i sort of understand, they're not intended to fight infantry, and are supposed to be heavily screened... but HMGs seem quite the opposite.
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MG/Mortar crews already have 1.25 size. The change should only meant for when they get recrewed by other infantry, as those retain their original size/armor.
I don' think the change would be that bad.
I also want support weapons to get similar defensive bonuses to RA to account for infantry vet as well and have suggested changes in regards to why support weapons become weak late game (mostly mortar/MG).
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Sure, though do recrewed HMGs/Mortars need to be worse than they are now, out of the gate?
I'm inclined to suggest they get survivability bonuses through something other than Veterancy though, as i mentioned the last time this came up. Team weapons are rather uniquely vulnerable to wiping due to their relative immobility, I think some sort of global upgrade would likely be more effective in making them useful lategame than relying on them vetting up to not die.
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As a QoL improvement, would people like ATGs and TDs to have Vehicle Priority on by default?
This would mean newly built ATGs and AT vehicles, recrewed ATGs and recrewed Jacksons/M10s would all have Vehicle Priority by default.
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As a QoL improvement, would people like ATGs and TDs to have Vehicle Priority on by default?
This would mean newly built ATGs and AT vehicles, recrewed ATGs and recrewed Jacksons/M10s would all have Vehicle Priority by default.
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As a QoL improvement, would people like ATGs and TDs to have Vehicle Priority on by default?
This would mean newly built ATGs and AT vehicles, recrewed ATGs and recrewed Jacksons/M10s would all have Vehicle Priority by default so you wouldn't need to toggle it on all the time.
The only real downside is that it's gonna take everyone some time to adjust to it.
Posts: 8154 | Subs: 2
As a QoL improvement, would people like ATGs and TDs to have Vehicle Priority on by default?
This would mean newly built ATGs and AT vehicles, recrewed ATGs and recrewed Jacksons/M10s would all have Vehicle Priority by default so you wouldn't need to toggle it on all the time.
The only real downside is that it's gonna take everyone some time to adjust to it.
snip
Posts: 1295 | Subs: 1
As a QoL improvement, would people like ATGs and TDs to have Vehicle Priority on by default?
This would mean newly built ATGs and AT vehicles, recrewed ATGs and recrewed Jacksons/M10s would all have Vehicle Priority by default so you wouldn't need to toggle it on all the time.
The only real downside is that it's gonna take everyone some time to adjust to it.
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This is a change to RA, not damage so it won't affect how much damage the pak takes from Katy's.
It's a larger nerf to Soviets, as they generally have worse RA to start. OKW takes a hit because the raketen has lower range and more likely to be hit with small arms.
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WINTER BALANCE PATCH PREVIEW - VERSION 4.0
Mobile Anti-Tank Guns
As long as the original crew has its target size reduced to keep the it performance the same the change is good and it should actually be expanded to include HMG.
ATG crew do not need to become weaker vs tank mgs.
Mobile Mortar Smoke
This bonuses are a step in right direction although probably not enough, the problem remain the time from ordering smoke to actually delivering it which is usually too long.
To increase mortar usage I wold suggest to further improve the performance vs cover garrison by reducing the penalties (even as vet bonus).
I would so far to suggest reducing the ATGs capabilities vs buildings since currently they more attractive option than mortars.
Brummbar and Dozer 105mm Sherman
A good change but would rather have the gap between autofire and manual fire decreased.
Else at least add a note in UI informing player that they should use manual aim.
Bug-Fixes
Great work.
Is the 50 cal receiving the correct debuffs when suppressed?
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That said, when is uncountered recon flare drops going to be touched?
A simple reduction in its hang time is needed. It makes a mockery of coh2 game mechanic with long sight time provided
Posts: 1954
Does arty account for RA?
I'm not sure zis take a bigger hit. it is 6 man remember.
Ost hit is definitely highest because of reasons I stated, and I forget to mention allies have better LV too! Now even ukf has early RE, and aec.
Yeah this is simply bad for ost as Pak is their only 60 range mobile tank counter
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